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Yup. There are commercial systems like this already available for Ubi. |
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According to the Devs, this time around they will provide better and more tools for modding, therefore making it easier to produce community made mods. The implementation of said mods, however may be a different question until it is known what exactly the OSP does and what files are checked and what modders are actually allowed to do without screwing the program up or getting hit with a hammer by Ubi. With that said, if they would offer a Silent Hunter MMO (feasibility and playability ignored), I would buy it in an instance.. Hell I would buy two and double box it. However, in the current state we wont play an SH MMO, but a single player game that is chained to a server. Another point that comes up with the services you envisioned is the bandwidth requirements for the optional content, downloads or patches. Besides the ones that have no or just irregular internet, there are still masses of people that either have slow throughput, or have a monthly transfer limit. I do not know if you are aware of it, but even Comcast planned to put a max transfer volume on their cable internet earlier last year. (To be fair, I am not sure anymore of they still have that limit. I sincerly hope they got rid of it or even the idea.) Other then that, good post. :salute: |
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Back when I was playing WoW, I had this security fob synchronized with the Blizzard servers. I had to enter this number once I logged in. Since the number changed every minute, it was pretty secure. So there are ways to secure authentication for Sh5 without the need for a constant connection |
Time Compression in a multi player game could work!
It would be just like ships in a squad of x-wing fighters jumping to hyper-drive at the same time, but under each ships control. You could be the leader of the pack and announce that you are jumping, you take off, the rest of us then have the choice of staying in our regular time or jumping with you. If we choose to stay, we keep going at our own pace and watch seagulls. Mean time you run into a convoy and instantly come out of T.C. as normal as soon as a ship is spotted. We then have to race to the scene as in real life, while you shadow. We can use T.C. as long as you are not spotted by the convoy while we do it. If none of that made sense just think of how a fleet of star destroyers would act, it'd be the same thing. |
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Hell Yeah.
My vote goes to the dongle. :rock: |
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And, just in case you are unaware, there ARE several simulation-based MMOs (WW2OL to name one, also Warbirds & Aces High). If a mod group could rent a server, they most certainly could run their own mod on it, painlessly. I do agree that community fragmentation would be an issue, but so far we've just had a few megamods in SH3/4 that we all play (GWX, TM, RFB). Just asking people to think outside the box for a moment. |
trenken, I would play the game you are talking about. However, that is NOT SH V, and including this draconian DRM does not 'open up the possibility' of the game you're talking about. There is absolutely no need to force us to be online at all times while playing a single-player game. If they wanted me to go online to activate the game, and even re-activate it periodically, and log-in to download patches and/or new content, that would be fine with me. This 'you must be online to play at all' idea is a load of crap tho, and will not fly with the sim community.
If my machine is online, I have my anti-virus software running, proabably a firewall, etc ... If I want to play a computationally intensive game, I want my entire machine's capabilities available to it, and thus generally go offline and shut down all my background 'net-safety apps. Being forced to be online at all times to play, by myself, opens security holes I'm sure Ubi hasn't even begun contemplating. Plus I'd have to leave all my net-safety apps running, taking up valuable memory and CPU power. MMOs are online games, so of course you have to be online. A single-player sim is NOT an online game, and forcing me to BE online to play is just absurd. This scheme does not open up the possibilities you talk about. What you are talking about is a completely different game, and that's fine and sounds fun. This scheme IS a kick-in-the-crotch to all of us legitimate users, since we ALL know there will be a cracked copy out within a month or so of release. hmmmm...... not sure if this will get edited out or get me thrown in the brig, but I wonder about the legality/morality of paying for the game, then running the cracked copy instead :hmmm: |
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That, I see is the future of video game authentication. I could go to any computer with WoW installed and play my game. I typed in my user name and password. I was then taken to another authentication page where I activated my fob and entered the number. The server, which was synced to my fob by account name, matched the number and I was authenticated. For SH5, it could be handled via a 15 second connection. Could this be circumvented? Of course. The objective is to make it so hard/expensive to circumvent that it would not be worth it to the hacker. If a game costs $50 but it would cost me the equivalent of $60 to hack in to each instance, why would I do it? DRM is just like an lock/alarm system on your house. It won't deter the highly experienced "professional" burglar, but it will take care of the "amateur" burglars. |
An ocean full of people doing 1x patrols. Go for days and days between seeing contacts. Heck, go for weeks in some cases without seeing a contact.
Yeah. they'd sell a million of SH the MMO. :roll: |
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Each pack would be in its own game. I think it could work, if done right.
But the real issue is...I don't want to have to be connected to play a single player game ! |
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