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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   New Video (1/19/10) (https://www.subsim.com/radioroom/showthread.php?t=160427)

PL_Andrev 01-19-10 04:06 PM

Blah!!!

This bug have detected at "3D engine demonstration" already!
Bow wave at docked ship.
FAIL

http://img693.imageshack.us/img693/2...nhunter256.jpg

Kapitanleutnant 01-19-10 04:08 PM

Give them a break Antar! They were so busy making half a game that they just didn't have time for things like this.

urfisch 01-19-10 04:14 PM

guys...

get ready for getting hands on this game. there is A LOT of work for us to do...i am not really sure, wether i should be happy about this or not.

anyway. the water is extremly nice.

THE_MASK 01-19-10 04:16 PM

http://img138.imageshack.us/img138/7258/sh5a.jpg

ETR3(SS) 01-19-10 04:18 PM

It could be because I'm not the artsy type, but I don't get it. It's just a picture.:06:

java`s revenge 01-19-10 04:20 PM

Don`t complain !!! :down:

The sim. isn`t ready yet and what we want to change we have
the great modders.

This is a really WOW !! Nice water, ships, landscape...

Ubi :yeah:

capthelm 01-19-10 04:24 PM

looks good however whats the system specs to run this ?


.also will this version support multi monitors?

aspect ratios added in cfg this time or options?


looking forward to start of march. i will be buying

oscar19681 01-19-10 05:01 PM

Quote:

Originally Posted by sober (Post 1240162)

So i take it having crew topside when leaving port is not going to be in stock sh-5

BulSoldier 01-19-10 05:08 PM

What i notice is that on both sides of the conning tower there are shades... and no shadow at all on the deckgun ?

Zugfuhrer 01-19-10 05:39 PM

vid
 
thats not the vid there is a newer one

Sailor Steve 01-19-10 05:50 PM

What caught my eye was the water and the foam, and the description of the campaign at the end. That is exactly what Dan talked about to us back in 2008 in Houston.

I'm getting more excited now!:sunny:

Sulikate 01-19-10 05:58 PM

[quote=tonschk;1240043]I am REALLY disappointed , UBISOFT swear that SH5 will have Dynamic Shadows , but the guns in the conning tower the cannon and everything else don't cast Dynamic Shadows , why ?


Quote:

Originally Posted by Antar (Post 1239981)

I hadn't noticed that. A shame indeed: hope it doesn't get to the final version the way it is... C'mon, this is 2010.

Task Force 01-19-10 06:00 PM

Hmm, I was just thinking, maby they had to turn down the settings, because maby there recording pc was haveing issues (Low fps) with the Dynamic shadows...:hmmm: Maby they were trying to get the best FPS they could

who knows...

Shkval 01-19-10 06:05 PM

Well now is finally clear, semi-mission based gameplay... i don't give a s..t for dynamic shadows etc. btw. sea is too dark, and the foam doesn't look like something special... but again nevermind the eye-candy things, the gameplay is a problem...I want to have total freedom of choice, not two possible options "reinforcements or supply?" = if else branching. I dont want to go near Malta (or wait them there) I want to hit them before they arrive... let's say in the mouth of Gibraltar. Or near the Alexandria... in this way devs are shrinking the ocean or sea... easier for programing. Now if I hit military units we loose Africa, on the other hand TRY to sink a convoy... and you will see what happends.
I do hope that I'm wrong.

Sailor Steve 01-19-10 06:34 PM

I think the Malta example was just that - an example of how the dynamic campaign works. If you cause enough trouble they'll come looking for you.

I think you're reading way too much into one example presented in one 3-minute video.


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