![]() |
Blah!!!
This bug have detected at "3D engine demonstration" already! Bow wave at docked ship. FAIL http://img693.imageshack.us/img693/2...nhunter256.jpg |
Give them a break Antar! They were so busy making half a game that they just didn't have time for things like this.
|
guys...
get ready for getting hands on this game. there is A LOT of work for us to do...i am not really sure, wether i should be happy about this or not. anyway. the water is extremly nice. |
|
It could be because I'm not the artsy type, but I don't get it. It's just a picture.:06:
|
Don`t complain !!! :down:
The sim. isn`t ready yet and what we want to change we have the great modders. This is a really WOW !! Nice water, ships, landscape... Ubi :yeah: |
looks good however whats the system specs to run this ?
.also will this version support multi monitors? aspect ratios added in cfg this time or options? looking forward to start of march. i will be buying |
Quote:
|
What i notice is that on both sides of the conning tower there are shades... and no shadow at all on the deckgun ?
|
vid
thats not the vid there is a newer one
|
What caught my eye was the water and the foam, and the description of the campaign at the end. That is exactly what Dan talked about to us back in 2008 in Houston.
I'm getting more excited now!:sunny: |
[quote=tonschk;1240043]I am REALLY disappointed , UBISOFT swear that SH5 will have Dynamic Shadows , but the guns in the conning tower the cannon and everything else don't cast Dynamic Shadows , why ?
Quote:
|
Hmm, I was just thinking, maby they had to turn down the settings, because maby there recording pc was haveing issues (Low fps) with the Dynamic shadows...:hmmm: Maby they were trying to get the best FPS they could
who knows... |
Well now is finally clear, semi-mission based gameplay... i don't give a s..t for dynamic shadows etc. btw. sea is too dark, and the foam doesn't look like something special... but again nevermind the eye-candy things, the gameplay is a problem...I want to have total freedom of choice, not two possible options "reinforcements or supply?" = if else branching. I dont want to go near Malta (or wait them there) I want to hit them before they arrive... let's say in the mouth of Gibraltar. Or near the Alexandria... in this way devs are shrinking the ocean or sea... easier for programing. Now if I hit military units we loose Africa, on the other hand TRY to sink a convoy... and you will see what happends.
I do hope that I'm wrong. |
I think the Malta example was just that - an example of how the dynamic campaign works. If you cause enough trouble they'll come looking for you.
I think you're reading way too much into one example presented in one 3-minute video. |
All times are GMT -5. The time now is 01:26 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.