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Thanks for your answer Hitman.:salute:
During my last two patrols i noticed that whenever i entered the vicinity of grid DH33 the weather changed to windspeed 15km/s, visibility 1km and remained as such for a period of 7 days, more or less (game time of course!). Totally weird this may be, it didn't surprise me. At all.:) |
A simple work around I've found to be a great improvement is to open each of the files (.LND, .SCR and .RND) in the Campaigns folder and change the line WeatherRndInterval=5 to WeatherRndInterval=0.5 (or any other small number, I guess - I use 0.5). This can be done using notepad. It's simple and it does make the weather change often, much better than stock. The only quirk I've found is that if you open any of the three files in the mission editor, it defaults back to '5' and you have to do it again. I guess the game doesn't actually 'recognize' the small number, but it seems to work without any problems. I want to note that this is not my idea, but I'm afraid I can't remember where I found it originally, so appologies to whoever deserves the credit! I also would only do this 'in port', but I don't have any data one way or the other on this.
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Do you already tried this one?:hmmm:
http://www.subsim.com/radioroom/show...=stop+the+rain "Stop the rain" is a mod to make an "on the fly" correction on YOUR sh3 weather´s campaign game exactly to solve the unfixable weather problem. Always use the above suggested WeatherRndInterval=2 (or minor) on your LND/RND/SCR and this "Stop the rain" mod for "emergences": the weather will be never more a problem to you. |
Hi GalaKev,
I don't think that's where I got the changes I described - seems to me it was on some other site and only suggested what changes to make, without the great background information in this thread. That's a great link! Thanks for pointing it out. Anyway, seems the bottom line is similar - more frequent changes can be obtained simply by changing the WeatherRndInterval number. |
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