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[quote=JScones;1216228]:rotfl2:
You have unlocked: No more coastal minefields. :yeah: [\quote] You have unlocked: 50 additional meters of sea depth in the North Sea. Gain at least 10.000BRT more for further 50m. ;) Quote:
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Depending on how it will be implemented, I actually find the idea of unlocking things quite appealing, as it gives something to strive for.
We already had this in SH3 and 4, in the form of unlocking new U-boats and upgrades as the years went on... Other areas in which this may work well is getting better torpedoes (the better kaleuns get the more expensive torpedoes) or in the areas in which we are allowed or assigned to patrol... BdU wants us in a certain area so that it has us on hand when it needs us... correct me if I'm wrong, but did kaleuns really have free reign over the seas each time they left port. Either way, point being: If implemented well, such features add to immersion rather than detract from it, and make for a more enjoyable gaming experience. I trust the developers not to stuff it up... they should know very well what we like and don't like this time around... |
The quest is too find out who holds the key to the subs toilet door .
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IWO: "Herr Kaleun, Bernard is panicking in the control room and wants to open the hatch and abandon the boat!"
Player: "Now where's my Luger? Ah in the closet ... wait a moment, it's locked!" Game: "To unlock this closet, answer this questions: Who is the BdU in 1939?" Player: "Ahmmmm ... Raeder?" Game: "Wrong answer.Try again" IWO: "Herr kaleun, he is already at the hatch!!" Player: "Dagn .... is it Guderian?" Game: "Wrong answer.Try again" Player: Hang on, I'm ALT-TABBINg and looking in wikipedia! ... There I have it: Dönitz!!" Game: "Pressing together ALT-TAB during the game invalids the question. Answer this new one: Who is the führer of germany until 1945?" IWO: Herr Kaleun, Bernard opened the hatch! And we are at 150 metres depth! Player: "Arrrgggg ... OK ... Bismarck is dead in 1945, and Helmut Kohl a newborn, so it must be Hitler!" Game: "You unlocked the closet and have now acces to the Luger. As a bonus for buying the commander's edition, it comes with ten bullets" Player: "Was about time! Bernaaaaaaaaaaaaaaard!!!!" IWO: We are taking damage....GLU, GLU, GLU Game: Boat destroyed by flooding. Do you want to try again this level? |
well ,some games have locked areas but there are patches or mods that solve this
some ideas.. unlock torpedo room 200 points unlock engine room 300 points unlock deck gun 500 points and 30 ammo bonus unlock england 1000 unlock mediterranean 50000 unlock caribbean 100000 and 3000 of gold unlock india and pacific beat the game three times in hard realism or nightmare level |
maybe you start as a seaman and have to learn your positions before getting promoted and letting you move to the new station so you gain access to the whole boat by earning your way to be capt? :hmmm:
could it be they are talking about simulating earning your rank and position? |
Simple here folks....
"Unlocking areas" - its a big ocean - and while its a sim - if any captain in the KM had taken his boat off wherever he wanted - he would have been shot. You will be given a fairly general area to hunt, but initially, the targets will be of lesser value or danger - as you succeed - you draw harder, but more lucrative assignment areas. The enemies will be better escorted, task forces more numerous, perhaps a ordered port penetration or similiar highly difficult mission. As for the AI adapting to you - I think your oversimplifing it. Lets say it tracks and analyzes your pattern of reaction. As you progress and run into more skilled AI - it watches what you do. Turn right 3 out of 4 times when evading - and it will shift an attack to the right to try and catch you. Dive deep and speed up, it will drop later and set the depths deeper. I expect this would be done on a per engagement basis - more realistic and also easier to impliment. However, if you get to a certain point, it could start to "recognize" your attack MO - if you attack on the surface, then dive deep and try to sneak out the tail of the convoy in the confusion - a few times of that and you might get a nasty suprise when the AI sets a DD to the follow position to try and locate you - and at the least keeping you pinned deep while the convoy escapes. These are simple enough routines that they could be added without extravagent cost to the processing requirements. In fact, it could store and analyze only a limited set of data - making your recent actions the most important - forcing you to continually adapt - as you would have to in a real war. |
:woot:whoo hoo achivements!!:woot:
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In all honesty, based on the Q/A I feel like the devs know what they're doing. I doubt we'll see some meaningless unlocks that don't make sense. :) |
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Another idea for adaptive AI; it could start with something simple like extrapolating your general heading. Normally the AI would carry out a general search pattern at your last known position. But let's say they spot you again due west after evasion. And then again, a bit further still to the west. The AI could "understand" at this point you're trying to maneuver west while avoiding contact and depth-charges. You're 1.5km away, looking back through the scope, and to your surprise the DDs break of their search that isn't turning up anything and head straight for you, moving up in a line abreast formation to cover a wide strip of ocean. Why? Because you're still heading away on the same general course. |
Every sub catain had his own tricks, so how would teh enemy DD skipper know who he is facing? Thus him guestimating where you will be is almost impossible
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yes and no, its like hunting. your prey has certain habits all animals share and then they react different after that so general traits are predictable then detection ability is used after that to "see" how this animal behaves. (rabbits always double back to where they first started but you dont know if they circle left or right until you follow them) the same applies to a DD hunting a sub so guestimating is a big part but if you face the same sub in the same area he may use the same tasctics as before so learned behavior can help but it can equally send him the wrong way so i dont see how it can be bug free even though it will catch the rookies who dont mix it up and that DD will lock onto them. adaptive AI must assume you will have a repeat encounter with the same DD in the same area for him to "know" you habits |
Unlock areas , Uplay . Nah , they wouldnt would they ?
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