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So many lines... |
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http://www.thumbtackpress.com/browse...bobdob0006.jpg |
Well, less detailed or not, that first screenshot of SH5 looks way better to me than the SH3 one.
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I am a dutchman but i don`t like cheese .....:rotfl2:
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Heretic! :lol:
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I'm not Dutch and I love cheese.
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Gigabyte EX58-UD3R Intel Core i7 940 3g OCZ DDR3 Seagate 1T SATA Seagate 500g SATA (backup) Radeon 4850 512mb GDDR3 x2 Antec TPQ-850 850w SLI CrossFire ready Antec 900 case |
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But yeah, you can get a 9800GT or HD 4770 with 1GB for not a lot of money at all. :yep: I'll be sticking with my 8800GTS 512 for a while yet though. :D |
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Gigabyte EX58-UD3R Intel Core i7 940 3GB OCZ DDR3 Seagate 1T SATA Seagate 500g SATA (backup) Radeon 4850 512mb GDDR3 x2 Antec TPQ-850 850w SLI CrossFire ready Antec 900 case |
Each card renders 1 frame at a time, so an individual card can only use it's half of the memory to draw the frame, while the other card uses it's half to draw the next one. No individual card can benefit from the memory present on the other card.
In SLI configurations, you have a master and a slave card. When the slave is done rendering, it passes the framebuffer to the master for output. This is assuming "alternate frame rendering" is used. "Split frame rendering" divides the workload in half and passes one half to the slave card. When the slave has completed it's task, the framebuffer is passed to the master and combined into a complete frame for output. Hope I got my terms right. :hmmm: Heck, hope I got it right at all. :lol: * linky: http://www.slizone.com/object/slizone_ask_mmm013.html Quote:
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