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-   -   List of whats new in SH5 wrapup (https://www.subsim.com/radioroom/showthread.php?t=158303)

Webster 11-27-09 12:22 AM

Quote:

Originally Posted by Annatar (Post 1209693)
Well yes, that's what I'm saying. I think. Probably a misunderstanding on my part.

nope, it was me who was mixed up lol

i was thinking of the other thread :damn:

anyway i think this list was his first group of everything up till now so i guess he has a plan for how hes going to be adding new stuff

Keef Kavannah 11-27-09 06:27 AM

thanks for the kind summary mate, a 15+ (and counting) thread's gonna be very lame to search, even with an SD.:yeah:


"Ships can break in multiple parts but still stay afloat"

I smell FEAR. augh, unsinkable ships again,

looney 11-27-09 07:02 AM

Quote:

Originally Posted by Subnuts (Post 1209700)
And most importantly of all:

A helmsman. So the Chief Engineer will stop giving the bulkhead steering commands. :)

Steering in a type 7 was done in the conning tower.. not in the command room. Also they used plungers to opperate the dive planes and not wheels. http://www.uboat.net/gallery/index.h...95D&img=29 you can see the 2 plungers inside the ring.

For steering they didn't use a wheel neither.

Sailor Steve 11-27-09 12:09 PM

That's interesting in light of this picture already posted by Seeadler in another thread:
http://i14.photobucket.com/albums/a3...zentrale28.jpg

You can clearly see the steering position in the Control Room. Also, as you say, the lack of a wheel.

THE_MASK 12-01-09 02:20 AM

Whats new in SH5 wrapup INFO UP TO 25/11/2009
SH5 is now first person style game .
External camera goes higher.
Changed the water and terrain rendering engine.
Increased the rendering distance.
Better manual describing manual targeting .
Talk to other crew in first person using dialogue boxes.
Crew management screen with crew abilities and performance .
Crew abilities based on real mechanics with outcomes based on those abilities.
Harbours are in first person .
Full access to the uboat in first person.
Player can operate key equipment in first person .
Realistically modelled stations such as nav map , hydrophone etc .
Player works side by side with the crew .
Greatly improved recognition manual.
Added flooded mechanics to ships.
Boyancy is more realistic.
Improved submarine textures.
Surround sounds .
Ships can break in multiple parts but still stay afloat.
Enhanced explosions and special effects.
AI submarines , friendly and enemy .
Resupply from milk cows .
Meeting other u boats will be possible.
Enhanced damage system.
Enhanced dynamic campaign.
Damaged ships encounters .
Dynamic shadows.
Enhanced weather system.
Weather corresponds to climate zones.
Blizzards added.
Submarine flooding in 1st person view .

Webster 12-01-09 12:46 PM

new info added by sober

Rothwell white 12-01-09 03:49 PM

I think it would cool if you could play a surface raider as well as a u-boat

pythos 12-01-09 04:41 PM

U-boats, like early american boats had Three steering stations. One, in the bridge, this is depicted in the game, look at the forward area of the bridge. Used for harbor operations

There was another in the conning tower, used outside of the harbor for the U-baots for surface operations and when the commander was performing a submerged torpedo attack. The same for the US boats for periscope attacks.

Then one in the control room. This was used during all underwater operations where the periscope was not being used. Depth charge evasion, and the like. Below a specific depth the conning tower hatch was shut, (on the U-boats, not sure about the US boats)

Basically the helmsman was in the same compartment as the one giving the orders, so that yelling or speaking loudly was not necessary.

along with these there was an auxiliary steering station in the aft torpedo room on the German boats, and in the maneuvering room of the US boats.

raymond6751 12-01-09 05:32 PM

I'm worried
 
I'm worried the game is going to be SH3/4 in first person with the crew saying the same phrases over and over until you turn it off, if possible.

I remember all those .ogg files that were supposed to be crew phrases in the older games, that never were used.

I'm asking what is there to do in walking through the boat after the first time as a tourist?

I'd like to see drills to improve crew efficiency while en route to a patrol zone. I'd like to see skill set training selectable that increases with time the skills.
I'd like to see various crew deficiencies that require attention.
I'd like to see various equipment malfunctions to take care of.
I'd like to see discussion among officers on board to highlight shortfalls and suggest methods instead of sub academy.
I'd like to see, if not shared crewing, ability to lurk on board someone else's boat in multiplayer and talk things over, discuss choices, experience the missions with friends. Can be done.
I'd like to see a log that we can write in while on patrol that gets saved.
I'd like to errors and accidents that happen on board totally separate from enemy action - involving crew and/or damage cntrol.
I'd like to hear German accents in the English voices, not American.

PL_Andrev 12-02-09 04:02 AM

Quote:

Originally Posted by raymond6751 (Post 1212026)
I'd like to hear German accents in the English voices, not American.

So this is the main problem - we all learn from only our mistakes not on others.

It's not a good idea.
Something like this exists in Battlestations: Pacific (English with hard Japanese accent), and it sounds REALLY tragic. I realize that in game will be English, but I hope it will also be a 'real' German with true German accent.

Malmer 12-02-09 07:37 AM

Quote:

Originally Posted by Antar (Post 1212224)
So this is the main problem - we all learn from only our mistakes not on others.

It's not a good idea.
Something like this exists in Battlestations: Pacific (English with hard Japanese accent), and it sounds REALLY tragic. I realize that in game will be English, but I hope it will also be a 'real' German with true German accent.

You are so right...

Saw an U-boat docu the other day where they synchronized German with German accented English... it's just corny and plain pathetic.

raymond6751 12-02-09 08:28 AM

What I meant was...
 
Quote:

Originally Posted by Antar (Post 1212224)
So this is the main problem - we all learn from only our mistakes not on others.

It's not a good idea.
Something like this exists in Battlestations: Pacific (English with hard Japanese accent), and it sounds REALLY tragic. I realize that in game will be English, but I hope it will also be a 'real' German with true German accent.

If they are going to have English voice then don't have an American accent, clearly identifiable southern drawl or NY bronks or Boston, or even British. They had clearly American voices in SH5 U-Boat addon. It sucked.

I don't agree that German accents are totally wrong. It has to be well done, that is all. Just hire real Germans to do it.

Schultz 12-02-09 11:10 AM

Steve why in that picture the periscope is so high, shouldn't it be lower?

Kaleun_Endrass 12-02-09 01:46 PM

Quote:

Originally Posted by infernos (Post 1212415)
Steve why in that picture the periscope is so high, shouldn't it be lower?

The height is correct. The pinhole is actually about 4' 11" (1.50m) above the floor platings. The ceiling is much higher...
Take a look here: http://www.deutscher-marinebund.de/0...ntrale_max.swf

Schultz 12-02-09 02:10 PM

I understand now, thank you.


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