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Well, not everybody is going to interested in every idea, and not all are going to agree on how it should be done. Of course real people gain experience, but not as points, and all of us gain renown, which affects our credibility. The problem is that any game has to do things mechanically and by a set of rules that real life doesn't ever follow.
And part of it is in the way it's presented, or at least in the way the readers see it. Your idea of experience is a good one, but the minute you say "experience points" everyone immediately things of RPGs and dice-rolling, and stat sheets. I thing both experience and renown are great to have in a game like this, but they should mainly be behind the scenes. Your crew's experience of course has to be quantified somehow, simply so you can judge who's the best and see who needs more work. Your personal renown does indeed affect how your superiors see you, and should control whether or not your request for the "newest and best" is granted. It's a tough call to make, and though it's fun to discuss I'm sure the actual call was made by the devs some time ago, so all we can do is wait and see what we get this time around. |
@mookiemookie, I found a preview of the SH5 box artwork, just for you...
http://img405.imageshack.us/img405/6694/sh5.png :D |
Good one JScones :har:
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no soup for you! :D |
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http://imgur.com/MUK1z.png http://imgur.com/KZuo7.png http://imgur.com/CmLt0.png http://imgur.com/UJrMq.png http://imgur.com/vtjhL.png |
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Lol, don't give them any ideas! :O: |
Rofl! Maybe they should come out with two versions, one for the kiddies and one for the grown ups.:rotfl2:
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I think what people fail to understand is that by the time A U-boat puts to sea for a patrol the crew has had a minimum of six months of training at sea in the Baltic during sea trials, becoming proficient in every mundane task.
Sure there is room for improvement but probably not much as these guys could crash dive a sub in their sleep by the time they were sent out on a war patrol. The Captain and his choices probably had more to do with the outcome of any situation than crew ability. But what would be interesting is having crew get injured or sick as U-boats had no doctor aboard it could effect the efficiency of tasks. Say you have the deck gun manned in heavier than norm sea's, what would be the risk of crew being swept overboard or slammed against the gun or tower by a wave? Or riding the surface and its a huge storm, guys inside the boat would be thrown around risking injury. |
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http://stevivor.files.wordpress.com/...hievements.jpg
Awesomeness!!! I unlocked a super sub!!!! :yeah: http://www.thetechaddicts.com/images/xbox_360_rrod.jpg :damn::damn::damn::damn::damn: |
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