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You are right Uber Gruber, with the external view is very important to me, for example: The sea: Wave textures (effected by wind), rolling, white caps etc. Coloring - greens & blues, muddy, debris, seaweed etc density below the surface Fish and plants The sky: Clouds differing with the weather & speed depending on wind Coloring depending on clouds & time of day Wind, hopefully this effects the ships smoke as well. Sun, size effected by position and horizon as well as coloring, bloom etc. Stars Lightning And why not toss in the Northern lights!!:o Well many other variables but all critical in the immersion factor!!:yep: |
Quote "On September 18, 1943, U-537, commanded by Kapitänleutnant Peter Schrewe, departed from kiel, Germany on her first combat patrol. It carried WFL-26, codenamed "Kurt", a meteorologist, Dr Kurt Sommermeyer, and his assistant, Walter Hildebrant . En-route, the U-boat was caught in a storm and a large breaker produced significant damage, this included leaks in the hull and the submarine's quadruple anti aircraft canon being ripped off, leaving it defenseless on the surface against Allied aircraft. "
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Interesting quote. Where's it from?
On the subject of weather slowing down the boat, many times while playing SH1 I noticed that my top speed was slower but couldn't figure out why. Then one day I noticed the weather, which wasn't very well represented graphically. After that I started checking the reports first. I've never noticed this in SH3, and still haven't played SH4 enough. |
why worry about big waves its a u boat sim
not a surfboard sim |
Very large waves YES!
I would also like the ablility for large waves to cause damage to your boat over a period of time... And the ability to have crew go overboard... AND I want that stupid weather bug squashed! lol |
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Sometimes you won't be able to go for the course you wanted to because the waves might tip your boat or flush some sailors from your boat. |
winge winge its not the local surf club:rotfl2::rotfl2:
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Ah, but as you said, it's a u-boat sim. This means simulating all the parameters of submarine operations, including the look, feel and effect of weather extremes. Without those it cease to be a sim at all and becomes just another game.
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I sincerely hope that all of these suggestions: wave height, effect on speed, location based wave patterns etc. can be modeled but I think the chances are extremely low. The more I review the released information, screenshots and the past games in the series, I am convinced there is always a trend towards more impressive eyecandy and improvements on the game aspect but hardly any improvement in simulation, mechanics and realism.
Basically, its always better to keep you expectations low and be surprised than have high hopes and be disappointed. I just hope they make it much more moddable. |
The reason I want extreme waves is to see how the ships would react against them, like those videos in youtube of big oilers going thru a storm, its awesome.
But not to see the uboat behaving in those conditions, cos honestly, it can't take it, it will have to submerge. If the sailing behavior and physics are the same as SH3, SH4, then we won't see extreme waves, cos every ship will sink. They just have to come up with new stuff, new physics. |
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Certainly IMHO modelling physics are more important than walking up and down a boat or telling Fritz to get his soup out of your face. |
I modded larger waves in SH3 , but the problem was the smaller craft would catch on fire and explode .
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Ya mean somthing like this?
http://www.ifremer.fr/metocean/images/rogue-wave2.jpg |
to create big waves (even bigger than the one is showing at TwistedFemur's pic) is pretty easy . the problem is exactly what Phillip says....ships and subs has limited physics ( till...NO physics at all )!you will see the sub flying in the air when surfaced (a lot of meters above the water) and the same goes for ships ...which will sunk immediatelly
to Ubi and to those who are keeping to insist calling this game a simulator : sh3 is NOT at all a simulator with any meaning.if you exept the manual targeting system ...nothing else is trully simulated in the game....no physics at ships,subs...no physics at waves....no thermal layers....no real GOOD WORKING sensors...no simulated hydro sounds ....no real weather ....no earth (meaning the real shape of earth) .this doesn't mean that sh3 is a bad game ...not at all ! BUT it is a game and certainly NOT a simulator @Phillip : this NTPRO 5000 you pointed is simply amazing(not for its water.it is very very good ,needs some additional work...still showing...'fake' .NTPRO is amazing for all the others features it has) !! but what exactly it is? i didn't figure out...is it a 'game' ? |
Why cant they do the Waves right? No excuse in my view. Have the developers been locked away or have they not played something like forza-motorsport-3 with the cars having the right weight, power, grip weather conditions etc. that’s more or less expected these days that the physics is right on the money or have we jumped back to the early 90’s
I did not buy SH4 but did enjoy my SH3 that had some of the Mod’s on. I almost felt embarrassed for the developers as to what the modding community could do. Harbours had life, weather systems, torpedo wakes, better dials, better smoke and explosions, debris in the water after a sinking. All this added so much to the game you thought if these guys can do it why can’t the developers. Its time for the developers to grow up, ships ramming each other or having not the slightest intelligence is a pure embarrassment. This is not the 90’s the Subs should feel right in the water and the sea state should be spot on and its effects in the new game and I hope they are. If not they should get developers in that can. Not having a go at the Team working on SH5 but SH3 was so poor at times but still a good game, but they lost my sale on SH4 plain and simple with some of the bugs and lets face it rather poor programming. |
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