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-   -   AI U-boat behavior (https://www.subsim.com/radioroom/showthread.php?t=157258)

haegemon 10-18-09 10:16 PM

"silent running can defeat your sonar and by having them stay at periscope depth it gives you the ability to correctly set your torpedo depths since just finding and hitting subs is going to be hard enough without the need for guessing the correct depth fo a sub that could be changing depth constantly"

A submarine wasn't an easy nor usual target for a submarine. In any case should be targetted while player is at periscope depth while the hostile is on the surface. Or while player is at pericope depth while hostile is engaging at pericope depth.


"Must be capable of firing torpedoes while surfaced (i agree with having the ability but shouldnt the deck gun be the prefered weapon here until its disabled?)"

submarines on the surface could attack with torpedos during night to profit from the surprise effect and the dark.

An AI submarine, the same as player one, must be capable to discriminate enemies. Is diferent target a warship, a troop carrier, or target an enemy passenger liner, enemy refugees carrier, or enemy hospital ship.

(In the games there are 3 status: enemy, neutral and ally. All of them are related to the level of hostility with a country. The point is enemies also have civilian and "neutral" targets which shouldn't be harmed and should not give renown. I doubt HQ encouraged to sink these kind of ships on purpouse and officially. Soviets did in few ocassions.)

Webster 10-19-09 02:37 PM

Quote:

Originally Posted by haegemon (Post 1191391)
"silent running can defeat your sonar and by having them stay at periscope depth it gives you the ability to correctly set your torpedo depths since just finding and hitting subs is going to be hard enough without the need for guessing the correct depth fo a sub that could be changing depth constantly"

A submarine wasn't an easy nor usual target for a submarine. In any case should be targetted while player is at periscope depth while the hostile is on the surface. Or while player is at pericope depth while hostile is engaging at pericope depth.

what the proper strategy or aproach should be is not the same as the proper way to represent or have it modeled as the AI activity in the game.

what would work the best in the game is what i was talking about.

Quote:

Originally Posted by haegemon (Post 1191391)

Quote:

"Must be capable of firing torpedoes while surfaced (i agree with having the ability but shouldnt the deck gun be the prefered weapon here until its disabled?)"
submarines on the surface could attack with torpedos during night to profit from the surprise effect and the dark.


well while this is certainly true, it was mainly only done against armed merchants or ships that could pose some threat to the submarine.

during the war there were very limited resources for germany and wasting torpedos when a deck gun used on the surface was able to do the same job was definately considered a waste of valuable resources and this is what i was refering to.

now in the case of another sub you would torpedo it because it can submerge to escape unlike surface ships so im guessing this was what you were refering to.

haegemon 10-22-09 09:59 PM

I got your point, understood. :salute:

I was thinking in a documentary where the sumbarine carried a night (maybe sunset) attack with topedoes on surface, but it was against a convoy, to just after the impact sumerge before destroyers got move.


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