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For that board ... I can give you my shipping address.
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Seriously though, SH5 is lookin' great!! |
This looks really great, the sky, reflections on the water, the water, the smoke and the ships. Really promising.
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the ice and snow shown on the ships should grow over time but to have the weight of accumulated ice on ship/sub affect the physics of those objects is really stretching because it would take huge amounts of uncontrolled growth of ice to have any noticable effect on the physics of those objects. ships crews would de-ice the ship as needed and subs just submerge to de-ice so IMO its a non issue. |
Maybe it's because I'm afunctionality type guy ... but these didn't look all that special....
1) Yes .. snowy backdrop - always looks nice - but other games have had such for some time and better looking ? 2) Water - reflections looked better than SH4 - but otherwise it looked inferior to some of the w-clear work. 3) Sub wake, bow, propellers - not good - no wake down side of sub, propellers wake is still that horibble frothy mist - completely wrong IMHO, bow wake - not as bad but suffers from same mist / froth effect. 4) Sea colour still not to my liking - reminds me of unmodded SH3 in terms of the pure base colour. 5) Is that snow I can see on the DD next to the sub ? If so -nice touch... agree with comments from others about wanting a build up on the sub - but suspect this is a big ask of the devs. And before anyone jumps on me .... I'm not someone who is always looking to fault something new ....but neither am I likely to say "that's great" if, in the context of what other games are doing and what the community really wants, things are clearly not as good as we would like or reasonably expect. Maybe they're just leaving "ample" room for modding again ;) |
nice screens, thank you for the this little update...
http://www.pictureupload.de/original..._Gegnerfar.JPG ...but i wonder how this bugs made it in ? "Gegnerfahr(t)" means "speed of opponent" and shouldn`t measured in Ampere :know: |
Good to see some addittional shots.
Some nice screenies and looks good too bad about the sub being hollow maybe this is just a pre-production rendering screen. I got to say, and supprised no one else said it. Why.. oh why... do we constantly see box art and or screen shots of a surfaced sub with the periscope extended? :doh: |
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Looking good to me expect this: (i think those are the Battery dials, in the e-machine room.)
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A few times I'd rather / would prefer to see some Interface Screenshots from the UI or the Periscope |
but this tiny typos (with review ?) make proof, that they need extensive marine consulting and maybe dont know what they do ? :wah:
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I wouldent have noticed honestly if you had not pointed it out.
I just hope those meters actually work instead of just window dressing. That would be awsome. |
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This should not be mismatched with battery capacity (as in SH3), as it is measured in Ampere-hour. I dont know how they did it, but if iam correct, a more practical & easy measureable indicator of power capacity (1939-45), by comparing with a charging / discharging graph, would be battery potential, displayed with a voltmeter. |
back to the original topic. those are some sweet pictures. but has anyone else noticed that the bridge crew is missing? :o
I think thats just because the game is still in development |
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Voltage should remain constant, as the batteires storage is diminished their capacity to produce current diminishes. But yes there voltage drops somewhat as they near depletion but only a few volts. But it is a vicious circle as the voltage drops the more current is required to produce the same amount of power which causes the batteries to deplete faster. So a volt meter would be a secondary monitoring tool. So if you get to the point of where the voltage is dropping your in trouble. |
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Engines speed is measured in turns per minute. Yes it shows the current draw of the engines, but not its current speed. As for example, if you hinder a electric motor from running (maybe a broken shaft or something), its power consumption (also in that moment if engines running up) is immense high (counter potential is missing or lower). If it holds long enough, it`s windings will melt which could lead to a engine fire and damage. So ithink those ampere gauges are for monitoring power consumption / draw, so engineer`s could prevent for to much / long power flow on the engines. (i wrote before i could read your post above) |
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