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-   -   What would you prefer to have in an hypothetical expansion? (https://www.subsim.com/radioroom/showthread.php?t=156571)

nikimcbee 09-28-09 09:04 AM

Quote:

Originally Posted by mookiemookie (Post 1179980)
I agree. Focus on one thing and do it well.

ditto. If the programming/ software engineering isn't a hassle, finish SHV the release DC2 as a seperate game. although the last time they tried that it was a total headache:D

martes86 09-28-09 09:13 AM

Quote:

Originally Posted by karamazovnew (Post 1180019)
If they nail the sea engine down, why just stop at DD's? If they make a nice weather engine, realistic navigation with spherical world, watter currents and tides, they could make ANY game that's related to the sea. Combine the SH5 order\crew system with a Trafalgar era fleet, or the Pirate era, or even WW1 subs and ships, heck, even small sail boats and the money would be rolling in :yeah:

Not a chance. You have to take into account the costs of developing it against the revenues such titles would generate. The later would be quite low unless ALL of Subsim (at the very least) planned to buy it, thing I don't see happening any time soon, just like not everybody will buy SH5.

Highbury 09-28-09 01:17 PM

Quote:

Originally Posted by martes86 (Post 1179950)
Besides, SH4 (which is more up-to-date than SH3) already provides fleet boats, and those are not among my priorities.

You had U-Boats in SHIII, did that stop them from adding some to SHIV? A brief summary of my thought process.....

SHIII provided U-Boats in the Atlantic.
Then SHIV had Fleet Boats in the Pacific.... you following so far?

Ok, now they released U-Boats for the Pacific because it was easily implemented and was something they had not done before... still caught up? Good.

Now it gets complicated...

SHIV had Fleet Boats in the Pacific.
And SHV will have U-Boats in the Atlantic. (This looks alot like III & IV but reversed, huh?)

Now, what would be an easily implemented expansion that is something they have not done before? Oh yeah, Fleet Boats in the Atlantic.

But you are right, I make no sense. That will never happen and it is much more likely that they will write a whole new game and release it for an expansion price. :zzz:

Leveche 09-28-09 01:27 PM

First of all, thank Mix Martes86, for this open windows, for the multi players, who could be heard.

I think that it could good to take advantage the IA DDs model exits, adding three or four station, and some men on board, being all controllable by humans, not as complicated as in an expansion, and on the other hand it would represent almost double sales for UBI.

I vote for the first option.

Regards.

GuntherU379 09-28-09 02:32 PM

The AI can never compete with the human intelligence. DDs's presence controlled by players gives infinite possibilities to the multiplayer game and gives more realism to the game.
The success and the survival of SH3 throughout the years is demonstrated by the constant presence of multiplayer games in Ubisoft. A SH5 with DDs controlled by human beings possible a game during many years.

Task Force 09-28-09 02:51 PM

Id like playable DDs. but also have a sp campaign, so you dont just have it in mp...

Sailor Steve 09-28-09 03:07 PM

Absolutely. I loved multiplay in SH2, but I also played Destroyer Command just for itself. A well-done Escort companion game that allowed for both the action of multiplayer and the boring grind of never-ending convoys with only a very rare u-boat attack would tickle me pink.

martes86 09-28-09 03:35 PM

Quote:

Originally Posted by Highbury (Post 1180213)
Now, what would be an easily implemented expansion that is something they have not done before? Oh yeah, Fleet Boats in the Atlantic.

But you are right, I make no sense. That will never happen and it is much more likely that they will write a whole new game and release it for an expansion price. :zzz:

Never heard about any major operations by Fleet Boats in the Atlantic, as opposed to the U-Boats having the "Monsoon Boats".


Besides, it doesn't have to be a whole new game (a format that doesn't seem likely), I'll just be happy with half of it. The DDs don't need to have full-interiors, and the sensor data only has to be rerouted through the interface, since DDs already work on their own, they're just not controllable. I know it's not as simple as that, but it's not as complicated, as the engine is done already, the models are done, the whole thing is done, you'd just be swapping ships and sides, and sailing on the surface. And that'd give us a BIG replayability value for multiplayer games (because of the interop which allows for infinite combinations for players, and it's not always the same as it happens with SH3 now). And having a MP functional surface side, makes it possible to mod it for SP as well, which would only take a little of a campaign design, nothing more as the base would already be set. So we'd actually have a full game for half the effort and the price. That's a good trade. :DL

Argus00 09-28-09 05:44 PM

After everything else is working, DDs would be nice :up:

THE_MASK 09-28-09 08:53 PM

The logical expansion for SH5 would be pacific fleet of course .

Turbografx 09-28-09 09:01 PM

I think a British perspective subsim would be awesome. They have a good number of well defined classes (L, O, Parthian, S, T, U, A) and did some interesting work, especially in the Mediterranean. British subs are also damned neat looking. U-boats just look bland by comparison. For example, many British subs had the deck gun mounted on or in the conning tower.
http://www.merchantnavyofficers.com/...es/perseus.jpg


Epinephelus 09-29-09 07:56 AM

Single campaign is only for few weeks, but multiplayer is for a lot of time. We need human controled DD's for SH5, even if they were only like sh4 dd's, but I believe that with a Destroyer Command 2 would turn the golden times ... do you remember the wpl 5-6 years ago with sh2/dc???

Human destroyers at all costs!!! SH5/DC2

PL_Andrev 09-29-09 09:21 AM

Quote:

Originally Posted by alfonsuas (Post 1179612)
Human destroyers at all costs!!! SH5/DC2

And control german, british, american, japan, italian, chinese, russian, or other sub as we like!

And play german, british, american, japan, italian, chinese, russian, or other DD or other battleships against evil submarines as we like!

:damn:

I hope that new add-on to the SH5 will be not american subs on the Pacific...
:damn:

mookiemookie 09-29-09 09:22 AM

Quote:

Originally Posted by Epinephelus (Post 1180680)
Single campaign is only for few weeks, but multiplayer is for a lot of time.

:rotfl2:I've played SH3 multiplayer ONCE in 4 years. Played more single player careers than I care to count.

martes86 09-29-09 09:24 AM

Then you don't know the fun you're missing.:yep:


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