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-   -   Goooo Modmen! (https://www.subsim.com/radioroom/showthread.php?t=156167)

Rockin Robbins 09-16-09 06:56 AM

Forget your movies. You sound like the Das Boot fanatics, looking to experience a fake movie instead of reality. Movies can show you any lie they want to. Here's reality and you haven't taken a peek at it: USS Bergall. December 13, 1944.

There are none so blind as those who will not see.

sergei 09-16-09 09:08 AM

Well I just read this Sledgehammer
http://www.subsim.com/radioroom/show...damage+control
I'm trying to get my head around damage control too.
From what I understand-
Turn off silent running (otherwise no repair or pumping), go to battlestations (they work harder!)
Make bulkhead repair a priority, otherwise no pumping out of water can happen.
When this happened to me recently
http://img183.imageshack.us/img183/599/fubar.jpg
I could only maintain depth by going Ahead Standard. Had to do it. Don't wanna go deeper in that situation.
Once bulkheads repaired then pumping can start. Make sure pumps are not damaged. Dunno about the compressor, can't figure out if it's connected to the pumps, or is just for blowing ballast.
I swapped out all my injured guys from the stern torpedo room for ones that weren't wounded. I think that how fast a compartment gets pumped out is dependent on the crew efficiency of that department, NOT the damage control crew.
The repair of everything else other than Bulkheads and Pumps is a low priority.
Managed to save the boat after a 2 hour battle. Of course after I surfaced I realised my diesels where totally destroyed. Bugger! :cry:

Armistead 09-16-09 12:55 PM

Using the SS below you can see his aft room is totally flooded and the engine room is starting to flood. I assume his pressure hull just got repaired for the aft room since it shows no hull damage.

If you click over the flood meter...the blue water in the compartment box, it gives you a lot of info that you need. It will tell you flooding time, how long to repair damage, when it's repaired and being pumped out. Sometimes you get a flooded compartment that will never repair, so it helps to know repair duration. If you have compartments that are flooded and can't be fixed, you don't want to waste time repairing them.
Many people try to fix things that can't be fixed when they could be fixing something that might save them.

The game doe's a fair job realistically if you are flooded that you have to use more speed to stay level. As stated, if you're flooded aft you need to move forward, if you're flooded in the bow you need to go in reverse. You can easily see with the cam what end you're going down by. With the cam off using TMO inside the sub properly tilts so you know. One of the worse things you can do is use speed to go forward if you're out of control by the bow...you're just gonna head for the bottom faster.

One tactic that helps me if I have a lot of damage is using the Damage Control Team to work on one compartment and then filling another compartment full of good repairmen. You may want a good repair crew working on hull damage, why others work on other critical damage. If your batteries are damaged, I want those fixed first, without speed, you can't control your sub and it will sink to the bottom. Main thing is to check repair time and fix needed items quickly. If your trim pump doesn't work, you can't pump water, you need your compressor to pump air. Don't be afraid to move men around. If you have high rated mechanics just sitting idle in an undamaged room, they're going to waste. You can move them back when the sub is fixed.

I'm putting together a tutorial on damage that I'll post once a few other's look it over and add to it.

ETR3(SS) 09-16-09 12:56 PM

After some research into the pumps with the 688i, I've concluded that the pumps kick on the moment you start taking on water. I had a "minor" leak that occurred in the engine room, and as I watched the water level rise to a new level it dipped back down to it's previous level for a few minutes. Most of the time the rate of water coming in is greater than the capacity of the pump to dewater. Therefore it doesn't appear to be working when in fact it is.

sergei 09-16-09 01:24 PM

Yeah that's right Armistead, my crew had just fixed the aft torpedo room pressure hull when I took that screenshot.
I didn't know about clicking on the flooded room to get flood/damage/repair info. Man would that have been good to know!
So the compressor IS linked to the pumps? Again useful info. I thought maybe the game just used it for blowing tanks.
And yeah, moving around experienced crew to the most damaged sections makes sense. At the time I really didn't know if it would make any difference, but I was desperate, so thought it's worth a shot.
Another good point about the batteries. Mine still worked, I still had propulsion so I didn't think about it. But yeah, if you got no means of arresting your descent then I guess that's what you wanna fix first.
Cheers for the info mate.
Looking forward to the damage control tutorial - should clear things up for me :)

ETR3(SS) 09-16-09 01:37 PM

Quote:

Originally Posted by Armistead (Post 1173283)
If your trim pump doesn't work, you can't pump water, you need your compressor to pump air.

I don't think this implies that the pump and compressor are linked.

sergei 09-16-09 01:54 PM

No - you're right.
Having just reread the bit you quoted the implication is not there.
Trim pump for pumping water. Compressor for pumping air.
Got it! :up:

CaptainMattJ. 09-16-09 05:09 PM

Where can i find that suB?!?!?!?!!?!? that looks awesome. definetely NOT your standard porpoise class submarine. i am NOt i say again NOT using supermods. so No, the pumps DONT work in stock. and again THINk about pumps. wow. would you raather die faster or slower. its a very simple question with a very simple awnser. you are turning it into some huge complicated thing. And FYI i know about going ahead standard or back when flooding. didnt help for jack. if i had just a little bit more TIME i probably couldve made it. and most of the time when i flood, i have similiar damage to bulkheads and yet my Engine room, with all my best mechs, flooded FASTER. i even pushed my sub to ahead flank and set dive to surface to counteract the flooding. the ratio even when flooding a tiny bit for diving is completely screwed up. and again NO I AM NOT USING SUPERMODS!!!. just natural sinking mechs, grammy mod, and playable montana. not TMO. so NO I DONT GET ANY ESTIMATE ON DAMAGE!!!!.AS I SAID BElow, some people dont want to install a massive mod on their game. some like me, like to pick and choose what mods to put so that if you disagree or have problems with a supermod, you can put individual mods on. Oh my god. look at what i have to say dont just glance over it. if you DId read and fully understand what i was tring to say, you wouldnt be saying what you said on your post. ill say it ONe more time. I am SUGGESTING a modder make A mod involving fast acting pumps. OBVIOUSLY IF YOU ARE IN THAT NEED OF DESPERATION THAT YOU CANT STOP FLOODING ALTOGEtHER!!!!!! IT buys you TIME!!!!!!!!!!!!!!!!!!!!!! T I M E! and i was using the abyss to prove my point that you dont Die instantly from a breach in hul 60 ft underwater. and i read the bergall story. it got hit by a dud. and it wasnt underwater. that has nothing to do with upmps, which wont help if your not underwater. unless the flooding is coming from under the water line

ETR3(SS) 09-16-09 05:14 PM

What sub?

sergei 09-16-09 05:45 PM

Sorry CaptainMatt, my damage control post was not directed at you.
I was trying to answer this question from Sledgehammer

Quote:

Originally Posted by Sledgehammer427 (Post 1172970)
this I am interested in, is there a thread that tells you how to make dmg control work?
in my game all they do is turn wrenches and look sweaty :haha:

My apologies.
I will not hijack your thread again.

Armistead 09-16-09 05:59 PM

Quote:

Originally Posted by CaptainMattJ. (Post 1173500)
Where can i find that suB?!?!?!?!!?!? that looks awesome. definetely NOT your standard porpoise class submarine. i am NOt i say again NOT using supermods. so No, the pumps DONT work in stock. and again THINk about pumps. wow. would you raather die faster or slower. its a very simple question with a very simple awnser. you are turning it into some huge complicated thing. And FYI i know about going ahead standard or back when flooding. didnt help for jack. if i had just a little bit more TIME i probably couldve made it. and most of the time when i flood, i have similiar damage to bulkheads and yet my Engine room, with all my best mechs, flooded FASTER. i even pushed my sub to ahead flank and set dive to surface to counteract the flooding. the ratio even when flooding a tiny bit for diving is completely screwed up. and again NO I AM NOT USING SUPERMODS!!!. just natural sinking mechs, grammy mod, and playable montana. not TMO. so NO I DONT GET ANY ESTIMATE ON DAMAGE!!!!.AS I SAID BElow, some people dont want to install a massive mod on their game. some like me, like to pick and choose what mods to put so that if you disagree or have problems with a supermod, you can put individual mods on. Oh my god. look at what i have to say dont just glance over it. if you DId read and fully understand what i was tring to say, you wouldnt be saying what you said on your post. ill say it ONe more time. I am SUGGESTING a modder make A mod involving fast acting pumps. OBVIOUSLY IF YOU ARE IN THAT NEED OF DESPERATION THAT YOU CANT STOP FLOODING ALTOGEtHER!!!!!! IT buys you TIME!!!!!!!!!!!!!!!!!!!!!! T I M E! and i was using the abyss to prove my point that you dont Die instantly from a breach in hul 60 ft underwater.

Reading your post is one thing, trying to understand them is another. ;)

As for the German sub, it's in a supermod along with many other added ships, but that' out for you.

You still get time estimates, flood estimates, ect..with the stock game, just seems you don't know where to look. As for the damage model in stock it is poorly done, but that's what you choose to play, so be it.
There are a lot of interacting issues when pulling one componant of damage control out as others interact with it. Hard to change one thing without changing the effect on others.

There are several factors you can change to give yourself an unsinkable boat, but there is a very simple answer for you if you're playing stock....In the game option uncheck realistic repair time, that way your sub will repair twice as fast.

jmardlin 09-16-09 07:10 PM

Since the release of S3D v.99 I have fixed the damage modeling of the Montana. But nothing Short of another battleship torps or bombs will do damage to it unless you lower the armor values to a much lower level.

CaptainMattJ. 09-16-09 09:22 PM

Sweet! i love my monty! i just did a ptrol with it actually. sunk an entire task force of about 4 light cruisers, 10 dd, 2 fleet cariers,4 escort carriers, 4 heavy cruisers and some merchants. no bb though :(. even as bad as the dmg model is, i still had 55 hull damage. LMAO! if i played YOUr damage monty, id be dead. plus there was like 15 planes i destroyed too. all in all it was about 175k tons. i had SO many crew upgrdes. they only gave me congress medal of honor thuogh. WTF?!?!?!?! i have now like a propulsion specialist, a theoritician. 2 medics, a sharpshooter, a radioman, an engines specialist (the one with the green propeller) and guy who has that torp ability to Make duds 0 and increase damage of torps. All in 1 patrol. and now half my engine room is Chief petty officers. Me 1, japs -510

CaptainMattJ. 09-16-09 09:24 PM

and actually i dont play "stock" i have a few individual mods in there, like the playable monty and natural sinking mechanics and grammy mods. i dont use Supermods though

ETR3(SS) 09-16-09 11:20 PM

Quote:

Originally Posted by CaptainMattJ. (Post 1173590)
they only gave me congress medal of honor thuogh. WTF?!?!?!?!

Seeing as that's the highest medal attainable in the US Military, what were you expecting? The president and Congress to kneel and say "Hail Caesar!"?


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