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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Any news from the developers (https://www.subsim.com/radioroom/showthread.php?t=155603)

Arclight 09-01-09 02:23 PM

And I'm confused; is the engine an overhaul or new build? :06:

I assumed new build to be honest. Nothing wrong with using previous content, but that engine really gave us grey hairs (I imagine the same can be said for the devs). :ping:

SteamWake 09-01-09 02:34 PM

Quote:

Originally Posted by maerean_m (Post 1163432)
We're building the game on top of SH4,

Uth oh now hes done it.. Brace yourself.

coronas 09-01-09 02:51 PM

Quote:

Originally Posted by Mikhayl (Post 1163487)
Ok, now I'm worried :D


:wah: Now, we are two! :D

Task Force 09-01-09 02:57 PM

I hope it isnt gonna just be an upgrade like Sh3 to sh4... we all know how that went...

JU_88 09-01-09 02:58 PM

You lot worry too much :haha:
Sh4 was build on top of SH3 -and SH3 was built on top of nothing - did you worry about that? :06:

You want whole new engine or something? - how long do think that takes (not to mention costs)?

Dowly 09-01-09 02:59 PM

Make it three. :doh:

Dowly 09-01-09 03:07 PM

Quote:

Originally Posted by JU_88 (Post 1163553)
You want whole new engine or something? - how long do think that takes (not to mention costs)?

Aaaand here is the reason why most games nowadays just plain suck. Old engine is still old engine and go only go so far.

Ducimus 09-01-09 03:07 PM

Quote:

Originally Posted by maerean_m (Post 1163432)
We're building the game on top of SH4, so you'll recognize the structure.

Thanks for the info. If you'd like feedback on misc trouble items or erratic behavior in SH4; id be more then happy to provide if it would be any help to your development.

AVGWarhawk 09-01-09 03:11 PM

Hmmmmmmmmmmm....fleet boat perhaps port to SH5:06::hmmm:

Jimbuna 09-01-09 03:42 PM

Quote:

Originally Posted by maerean_m (Post 1162785)
We're taking notes of your questions and requests. There are some features that are feasible while others are almost impossible to implement (or would require a huge effort).

Also, don't forget that there is a new First Person Camera and a live crew that require a great effort and have many implications in all areas of the game (that you'll see when playing). Yet, we're trying to make the game as moddable as possible so you can customize it as you like it and enjoy it even more :know:.

The game is not completed, not even the design. Your requests are added to the list (which is sorted by relevancy and the effort to implement).

So we hope we are all going to spend the days and the nights playing Silent Hunter 5. :arrgh!:

That is good to know maerean and really appreciated http://www.psionguild.org/forums/ima...s/thumbsup.gif

THE_MASK 09-01-09 04:39 PM

Quote:

Originally Posted by maerean_m (Post 1163432)
We're building the game on top of SH4, so you'll recognize the structure.
:har:

http://www.youtube.com/watch?v=0kTWw...eature=related

JU_88 09-01-09 05:04 PM

Quote:

Originally Posted by AVGWarhawk (Post 1163570)
Hmmmmmmmmmmm....fleet boat perhaps port to SH5:06::hmmm:

Hell - why not!

Though I just read that all 5 of the S-1 lend lease boats were used as Anti Submarine training vessles by the RN :(
My dreams of historically using one to hunt Axis ships in the ATO have been ruined.
http://uboat.net/allies/warships/cla...D=206&navy=HMS

Ducimus 09-01-09 05:52 PM

Quote:

Originally Posted by JU_88 (Post 1163701)
Hell - why not!

Though I just read that all 5 of the S-1 lend lease boats were used as Anti Submarine training vessles by the RN :(
My dreams of historically using one to hunt Axis ships in the ATO have been ruined.
http://uboat.net/allies/warships/cla...D=206&navy=HMS

There's always Gato's, though the role they played in the atlantic was very minor.

Scroll down to the yellow block here:
http://www.navy.mil/navydata/cno/n87...t_victory.html

another bit here:
http://www.subvetpaul.com/SAGA_6_98.htm

longam 09-01-09 05:56 PM

Quote:

Originally Posted by maerean_m (Post 1163432)
We're building the game on top of SH4, so you'll recognize the structure.

Cool, less bugs to stomp and more time to develop new content. :yep:

skwasjer 09-01-09 06:14 PM

Quote:

Originally Posted by sober (Post 1163675)
Nice to know there will be more modability and S3D will work with some editing .

But who will do the editing... :hmmm:


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