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-   -   Questions for the SH5 dev team??? (https://www.subsim.com/radioroom/showthread.php?t=155427)

USS Sea Tiger 08-27-09 01:52 PM

which subs will be inluded?
 
I guess that is my biggie,
I love the XXIII's and if it were not for some great content makers I would have been SOL

Soundman 08-27-09 01:54 PM

SH4 finally came out with the "Expansion Pack". Will there be an Expansion for SH5 with the Fleet Boats added? I hope so. Better yet, have them in there when it's released! I loved SH3, but just couldn't get into it as much as I did for SH4, mainly for patriotic reasons I suppose. I just have more fun playing the American side and rooting for the home team !

JU_88 08-27-09 02:13 PM

Will there be AI subs and torpeedos? (I didnt say 'wolf packs' so NAH!! NAHH!!! :woot:)

if Not - I regret that you will have left me no alternative -and I will be forced to;

a) fly to Bucharest with a low cost airliner....
b) inflitrate Your building,
c) handcuff myself to the person who is most responsible
d) Swallow the key
e) Cry and howl like a sissy for one week non-stop! :wah:
You have been warned....You cheeky, lovable Romanian people.....you :haha:

Quote:

Originally Posted by Mikhayl (Post 1159422)
Since the game is to be released around March 2010 there's still some time to add content, so...

...Will there be a contest of some sort to add a bit of community content?
For example a contest for a ship model (or anything else), best entry selected by the dev team to be in the game, with the winner getting a free copy of the game or some SH5 goodies (edit= like a framed & signed picture of the dev team :) )?


OH yes.. excellent Idea indeed -Im up for this... no prizes for guessing what my submitted model with be of though....:DL

Don_D_Dwain 08-27-09 04:18 PM

Voice Coms.
 
I know, some of you play Dangerous Waters. With immersion into this SH5, I sure hope there is a simple addition (should be simple), to add a voice commands. Too allow the player to give simple voice commands, like Up periscope, ready tubes one, and two, ALARM!!!!, and etc. Thanks, and see you on the surface.

P.S.
I don't post in here much, but I read them most of the time, you guys post some great ideas. Like SH 3, I hope SH 5, allows you to use the interior of the boat for information, like battery levels, CO 2 levels, and HP Air tank levels, and of course still have the tool bar, but not having to bring it up, should make for better immersion experience, thanks. You guys, keep up the good work.

SteamWake 08-27-09 07:03 PM

It was mentioned before but I want to reiterate.

Individual engine control, ablilty to run electrics on the surface ?

I dont know if anyone has mentioned it but what about "milk cows"?

SH4 had that nasty thing of out of gas game over :shifty:

LiveGoat 08-27-09 07:59 PM

My questions regard the Dynamic Campaign. I read in one of the recent previews that:

"Often, the escorts do not need to be sunk to successfully complete the mission."

In SH3 the Dynamic Campaign was simultaneous worldwide and in real time. I could be confident that, if enroute to my patrol grid (off Gibralter, for example), I could deviate and go somewhere else if I felt it appropriate and expect the alternate grid to have the appropriate activity for that time in the war. In other words I could say "to hell with Gibralter I ticked unlimited fuel and I'm going to Newfoundland instead."

My question is can I expect to do the same in SH5 or will I get a mission failed message, or will activity only be modeled for my assigned patrol zone?

I ask this because I'm concerned that my options as virtual captain will be trimmed as a development decision simply so there will be enough processor power and memory to traipse the full length of the U-boat and trade fart jokes with the crew in the name of immersion.

Also, what does "Unlockable Areas" mean? How does it work? the only thing I really want unlockable is historic U-boat type availability and gear upgrades. Unlockable "areas" would be bad IMO. Even if Operation drumbeat hasn't happened yet, I still want the ability to go to the United States Coast and be a douche to the yanks if I get a wild hair, even in campaign mode.

Anyway, I know it's still early and we don't know the whole picture yet but I figured I'd get my concerns out now because the UbiDevs seem to actually read our posts and give a damn. I feel like an expectant father. Nervous, irritable and hopeful.

Thanks.

LiveGoat 08-27-09 08:04 PM

On second thought, Ubi, to hell with the game, send us the broads! :o

Quote:

Originally Posted by Raven08 (Post 1160078)


Reece 08-27-09 11:00 PM

In Campaign mode are we still able to start and end each patrol from base as in SH3, would be awful if each mission started near the target area!:damn:

Task Force 08-27-09 11:06 PM

Quote:

Originally Posted by Reece (Post 1160456)
In Campaign mode are we still able to start and end each patrol from base as in SH3, would be awful if each mission started near the target area!:damn:

I am alost 100% sure we would be able to start at a base... I think that not doing so would mess up the sh5 enviornent...

Oah yea, a cool option would be te option to have to board you boat, instead of just appear at the control room... maby even have to pilot your boat out of the harbor...:yep:

Reece 08-28-09 12:58 AM

Quote:

Oah yea, a cool option would be te option to have to board you boat, instead of just appear at the control room... maby even have to pilot your boat out of the harbor...:yep:
I'll vouch for that, Inspect the boat and crew etc, why not go the whole hog and disembark the same way having Donitz waiting for a report!!:yeah:

von hally 08-28-09 10:27 AM

hee hee hee....my first "sticky":smug:

SteamWake 08-28-09 10:32 AM

Quote:

Originally Posted by von hally (Post 1160693)
hee hee hee....my first "sticky":smug:

Handing Von a mop. :haha:

von hally 08-28-09 10:36 AM

Quote:

Originally Posted by SteamWake (Post 1160696)
Handing Von a mop. :haha:


walked right into that one:haha::haha: :88):88):88)

SteamWake 08-28-09 11:24 AM

Someone has got to ask the devs (in a serious manner)...

"Rudder Rudder" :rock::rotfl:

Webster 08-28-09 04:14 PM

i really hope they have engines and scopes that get damaged seperately so your not always losing both every time.

it would be nice to see flooding rates change depending on your depth too, i would like the chance to beach the bow and make repairs without instant death from flooding when the damaged area is above water


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