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we need the french cruiser submarine, the Sufcouif (or however you spell it) now!!
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Just got it, and I give this a solid wow and two thumbs up!
you certainly have done your homework mister Silverwolf. Frankly, I think you should keep going with your one-off subs. They're really cool! |
a surcouf would be cool too and historically accurate.. ;)
keltos |
I may decide to make the surcouf but I'll still be making my one-off subs to add some flavor to the game.
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plus a whole bunch of tubes including two trasversing turrets with 3 or 4 each ! keltos |
Something that just came to my attention as of yesterday. In the UpgradePacks.upc file the pack #15 had been changed when I was working on the Titan and it disables the radar for the Balao class subs. I fixed the problem but didn't realize till now that the same upc file is used for the Blackwolf. So to change it all you have to do is open the upc file find the section and replace the ID line in the file with the yellow one below
[UpgradePack 15] ID= UpackBalaoSJRadar FunctionalType= UpFTypeSensorRadar NameDisplayable= SJ Radar UpgradePackSlotType= BalaoSurfaceRadars Type=NULL ;UpgradePackInterval=1942-09-01, 1943-09-01 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=1942-07-01, 1942-10-01, 500 UnitUpgradePackIntervalOptions2=1942-10-02, 1943-04-01, 100 UnitUpgradePackIntervalOptions3=1943-04-02, 1944-05-01, 0 IDLinkUpgradePackElements= SJRadarApp, NULL, SJRadarAntennaEarlyBalao For those unsure where the file is located its in the Silent Hunter Wolves of the Pacific\Mods\BlackWolf\data\UPCData\UPCUnitsData |
What are the sizes on the crazy guns this thing has?
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Um I believe the term would be "little giants"
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Awesome boat....lousy crew.
Or near complete lack of crew. I load up a single mission with the black wolf and lo and behold three crew members. Is there a fix for this? |
After playing with it for a while, I have just one complaint remaining.
The periscopes! They barely reach out of the water, making seeing anything in slightly choppy water pretty hard. The black funnels that they come out of are too long, meaning that if you want to go slightly shallower than periscope depth(to be able to see with the periscopes) they stick out of the water a ways. |
@Pythos, I think you are using a mod that uses a different crewmembers.upc.
you can use one from a playable ship mod if one was provided. @Sophont, if you want to, open up the tower.dat in S3D and look for O01 and O02, those, metinks are the periscope nodes, adjust the Y value up, but not much, and that should fix your problem :up: |
I just have to try her ! dl now but... 275 mb waow that's huge ! :o
keltos ps what about the shipspart dl ? do I need it too ? @sledgehammer427 : hi buddy ! just uploaded something for u ;) |
Yeah, that's probably because of the textures folder, It's 128mb itself with the high and low res textures. If I could use a .jpg file for the textures then it would be a lot smaller. With the Shark I'll be trying to cut the files size down.
Yes you do need the ship parts file. You have to delete the original one and replace the entire folder with that one. |
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