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-   -   NSS Blackwolf (https://www.subsim.com/radioroom/showthread.php?t=153366)

gimpy117 07-04-09 10:14 AM

we need the french cruiser submarine, the Sufcouif (or however you spell it) now!!

Silverwolf 07-04-09 10:16 AM

Quote:

Originally Posted by gimpy117 (Post 1128774)
we need the french cruiser submarine, the Sufcouif (or however you spell it) now!!

Patience my friend you will probably see both subs soon enough. :up:

Sophont 07-04-09 10:25 AM

Quote:

Originally Posted by Silverwolf (Post 1128762)
Is this during career or a single mission. Because I think during career the game may have a problem with the 40mm turret and you may need to put a 20mm one on it.

Ah right. It was in the career, so yes, it may be that. =)

Sledgehammer427 07-05-09 02:04 AM

Just got it, and I give this a solid wow and two thumbs up!
you certainly have done your homework mister Silverwolf.

Frankly, I think you should keep going with your one-off subs. They're really cool!

keltos01 07-05-09 03:25 AM

a surcouf would be cool too and historically accurate.. ;)

keltos

Silverwolf 07-05-09 08:30 PM

I may decide to make the surcouf but I'll still be making my one-off subs to add some flavor to the game.

keltos01 07-06-09 03:29 PM

Quote:

Originally Posted by Silverwolf (Post 1129384)
I may decide to make the surcouf but I'll still be making my one-off subs to add some flavor to the game.

good. She ad a turret with twin 204 mm guns and 600 rounds !

plus a whole bunch of tubes including two trasversing turrets with 3 or 4 each !

keltos

Silverwolf 07-08-09 05:33 PM

Something that just came to my attention as of yesterday. In the UpgradePacks.upc file the pack #15 had been changed when I was working on the Titan and it disables the radar for the Balao class subs. I fixed the problem but didn't realize till now that the same upc file is used for the Blackwolf. So to change it all you have to do is open the upc file find the section and replace the ID line in the file with the yellow one below

[UpgradePack 15]
ID= UpackBalaoSJRadar
FunctionalType= UpFTypeSensorRadar
NameDisplayable= SJ Radar
UpgradePackSlotType= BalaoSurfaceRadars
Type=NULL
;UpgradePackInterval=1942-09-01, 1943-09-01
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1942-07-01, 1942-10-01, 500
UnitUpgradePackIntervalOptions2=1942-10-02, 1943-04-01, 100
UnitUpgradePackIntervalOptions3=1943-04-02, 1944-05-01, 0
IDLinkUpgradePackElements= SJRadarApp, NULL, SJRadarAntennaEarlyBalao

For those unsure where the file is located its in the Silent Hunter Wolves of the Pacific\Mods\BlackWolf\data\UPCData\UPCUnitsData

Saturnalia 07-09-09 08:37 PM

What are the sizes on the crazy guns this thing has?

pythos 07-09-09 09:30 PM

Um I believe the term would be "little giants"

pythos 07-10-09 12:02 AM

Awesome boat....lousy crew.

Or near complete lack of crew.

I load up a single mission with the black wolf and lo and behold three crew members.

Is there a fix for this?

Sophont 07-10-09 06:44 AM

After playing with it for a while, I have just one complaint remaining.

The periscopes! They barely reach out of the water, making seeing anything in slightly choppy water pretty hard. The black funnels that they come out of are too long, meaning that if you want to go slightly shallower than periscope depth(to be able to see with the periscopes) they stick out of the water a ways.

Sledgehammer427 07-10-09 02:04 PM

@Pythos, I think you are using a mod that uses a different crewmembers.upc.
you can use one from a playable ship mod if one was provided.

@Sophont, if you want to, open up the tower.dat in S3D and look for O01 and O02, those, metinks are the periscope nodes, adjust the Y value up, but not much, and that should fix your problem :up:

keltos01 07-10-09 03:05 PM

I just have to try her ! dl now but... 275 mb waow that's huge ! :o

keltos

ps what about the shipspart dl ? do I need it too ?

@sledgehammer427 : hi buddy ! just uploaded something for u ;)

Silverwolf 07-10-09 03:36 PM

Yeah, that's probably because of the textures folder, It's 128mb itself with the high and low res textures. If I could use a .jpg file for the textures then it would be a lot smaller. With the Shark I'll be trying to cut the files size down.

Yes you do need the ship parts file. You have to delete the original one and replace the entire folder with that one.


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