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Uploaded it to my new Mediafire page. Should work now.
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@h.sie
All is okay now... thank you again for all.
Take care |
h.sie,
I've been using this mod along with Your hsGUI v3.0 and they are both great :up: I especially like the way You're dealing with periscopes (e.g. light transmission reduction in AP is great idea). Yet, the time has come to try faboulus OLCG2 ;) unfortunately JSGME reports an error when trying to enable W&E Combi on top of OLCG2 option 4. I can't remember right now which file is conflicting (I think that there's only one).. maybe it was scene.dat or sth like this. Is it possible to make W&E Combi and OLCG2 compatible ? thanks |
Thanks for the kind words. But I have to know WHAT file exactly makes the conflict in order to answer.
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sure, I'll check it and let You know
thanks:salute: |
Quote:
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Ah, okay, then I guess it conflicts with the EnhancedDamageEffects-Part of OLCGold. Sorry, but I fear that I cannot make then compatible, because I have no experience with materials.dat.
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hi,
I just found this thread and discussion on materials.dat file... http://www.subsim.com/radioroom/show...ls.dat&page=27 link to WaterStream_material.dat is still functional: http://www.mediafire.com/file/dn5zyo...m_material.dat as I understand this we should delete materials.dat from \library folder of W&E Combi and put there this WaterStream_material.dat, this way W&E Combi should become compatible with all mods that use materials.dat right ? curious why the latest waterstream mod by rubini still uses materials.dat though :hmmm: it needs a test :D |
yes, that could be a solution!
could you try it out for me, if it works? |
sure I'll try this :up: not until late evening today unfortunately
can this be tested in single missions only with different uboats ? starting campaign with every uboat would be pain for me because of rather slow PC ;) |
yes, of course
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I'm astonished. It really worked: I renamed materials.dat of the Combi-Mod to Waterstream_Materials.dat, enabled the mod together with OLCG+EDE. No file conflicts in JSGME and Waterstream & Exhaust Effects are still visible. Thanx rs77
This change will be contained in the next Update of the Combimod. |
:DL I just quit SH3 to write a post.. my loading times are killing me, I was only able to check VIIB or C (not sure which boat is in Naval Academy) but waterstream and exhaust works :up: I'm not sure if it's ok with IIA - I haven't seen smoke in sinlge mission I started with it but it was a bit dark ;)
here is screen from Naval Academy: http://www0.mediafire.com/imgbnc.php...d8f532675g.jpg h.sie are you sure that this file should just be renamed ? I deleted the original materials.dat from W&E Combi and replaced it with WaterStream_material.dat from the link provided by Rubini WaterStream_material.dat is very small file which contains only waterstream particle as Rubini wrote (so it doesn't mess up with contents of materials.dat from OLCG2, well I guess), he also pointed out that original material.dat should be NOT used this is really beatiful :D EDIT: I just tried IIA, it works for canoe too, it's harder to take the picture but both waterstream and smoke are present |
oh, okay. now I understand. downloaded the small .dat file and will add and test it during the next days.
thanks for your help. |
:up: I just did a little research because I really wanted to have W&E Combi with OLCG2, it's all Your work and the other guys who created those mods, and especially Rubini who knew how this should be done :salute:
unfortunately some great mods and ideas are getting lost in time.. now we only need the fix for IID and this mod will be a real gem :yeah: |
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