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-   -   [REL] Horizon Extension for GWX3 16km (https://www.subsim.com/radioroom/showthread.php?t=151558)

onelifecrisis 05-10-09 05:49 PM

Quote:

Originally Posted by Hitman (Post 1099033)
OK, it worked well and the black triangles are gone :up:

However, the ships dissapear at 17000 metres :down:

and I can't find the "node positioning" section in the "Node - fog" page you mentioned :doh:

Here, like this:
http://farm4.static.flickr.com/3345/...be88b583_o.jpg

Seeadler 05-10-09 07:01 PM

Quote:

Originally Posted by Hitman (Post 1099023)
I just wanted to express that I'm constantly finding new problems ... solve one, there comes the next...you know that kind of feeling.

that is also called SH modding :D

Quote:

I guess I would need 3DStudio Max or similar for that? I don't have any of that software, so unless there is a freeware one around I won't be able to do that. :-?
3D Freeware with OBJ support:
http://www.wings3d.com/ (used by SH modders)
http://www.blender.org/
http://www.k-3d.org
http://meshlab.sourceforge.net/ (nice to quick view obj models)

or the fully functional 30 day versions of
3D Max 2010
http://usa.autodesk.com/adsk/servlet...&siteID=123112
Maya 2009
http://usa.autodesk.com/adsk/servlet...12&id=12035483

Hitman 05-11-09 08:32 AM

Cheers guys :yeah:

I resized the fog model with Misfit, as suggested by Privateer, and I now have a working 20k environment ... woooooot :yeah:

mr chris 05-11-09 11:22 AM

Quote:

Originally Posted by Hitman (Post 1099310)
Cheers guys :yeah:

I resized the fog model with Misfit, as suggested by Privateer, and I now have a working 20k environment ... woooooot :yeah:

:DL That is great news Hitman.
Well done indeed.
Are the any draw back with the 20km atmosphere?
Such as low FPS?

Hitman 05-11-09 12:02 PM

Quote:

Are the any draw back with the 20km atmosphere?
Such as low FPS?
Nope, no changes in FPS in my system....and I have even done a version with WAC environment in 20km mode, boy does it look impressive :D

It's a matter of adjusting the LOD if it stutters.

My system is good, but not the ultimate:

-P4 dual core 2.6 Ghz
-2GB corsair DDR3 RAM
-Nvidia GeForce 8800 GT 640MB card

onelifecrisis 05-11-09 12:03 PM

Great news Hitman. :yeah:

Quote:

Originally Posted by Anvart (Post 1099422)
Sorry, Onelifecrisis ...
Do not show this picture ...
It's skwas interpretation ... :D
In SH: Z min, Z max and AoV (in rad.) ...
WinDirection and Fog not correct too ...

Hitman uses S3D.
The variable is called "Y" in S3D.
I said "change Y" and Hitman understood.
Everyone is happy...
...except Anvart. :nope:

Anvart 05-11-09 12:05 PM

:damn:
Дуб ... он и в Африке дуб ...

onelifecrisis 05-11-09 12:11 PM

Quote:

Originally Posted by Anvart (Post 1099452)
:damn:
Дуб ... он и в Африке дуб ...

Oh yeah? Well you know what I say to that?

╔╞╔╔╞╛╥╔╞╥╫

So there! :O:

mr chris 05-11-09 12:41 PM

Quote:

Originally Posted by Hitman (Post 1099447)
Nope, no changes in FPS in my system....and I have even done a version with WAC environment in 20km mode, boy does it look impressive :D

It's a matter of adjusting the LOD if it stutters.

My system is good, but not the ultimate:

-P4 dual core 2.6 Ghz
-2GB corsair DDR3 RAM
-Nvidia GeForce 8800 GT 640MB card

That is very good to hear.
Would it be compatible with GWX Gold?
If so would it keep the environment of GWX 16km Atmosphere and just add the extra vision?

coronas 05-11-09 12:48 PM

Excellent news, Hitman!
Any screenshot, please?

Hitman 05-11-09 12:51 PM

Quote:

That is very good to hear.
Would it be compatible with GWX Gold?
If so would it keep the environment of GWX 16km Atmosphere and just add the extra vision?
It is compatible with any environmental mod because it just enlarges the size of the visible world. Whatever mod you take, these generic models imported just enlarge it.

So, in any scene and sky.dat files you import them, they will work.

That said, as OLC said there might be side-effects to the AI sensors I have not yet tested, and I suppose a re-calibration of them would be needed.

Seeadler already placed the sky and clouds models for download, if someone is interested I can add the resized fog model.

Cheers :up:

onelifecrisis 05-11-09 12:58 PM

Quote:

Originally Posted by Hitman (Post 1099480)
That said, as OLC said there might be side-effects to the AI sensors I have not yet tested, and I suppose a re-calibration of them would be needed.

No re-calibration would be needed, provided that Camera Y (or "Z-max" :roll:) is increased appropriately. 16km -> 20km is an increase of 25%, so if your 16km env has a value of 2100 in that field, and you increase that value by 25%, then all visual sensors will be "recalibrated" to 20km. That's all you need to do.

Hitman 05-11-09 01:01 PM

I supposed that from one of your earlier replies, but what about the night time sensor? Will we get vampire vision again because night sensor will also increase proportionally? :hmmm:

mr chris 05-11-09 01:11 PM

Quote:

Originally Posted by Hitman (Post 1099480)
It is compatible with any environmental mod because it just enlarges the size of the visible world. Whatever mod you take, these generic models imported just enlarge it.

So, in any scene and sky.dat files you import them, they will work.

That said, as OLC said there might be side-effects to the AI sensors I have not yet tested, and I suppose a re-calibration of them would be needed.

Seeadler already placed the sky and clouds models for download, if someone is interested I can add the resized fog model.

Cheers :up:

Very interesting :up:

Im very interested in having a 20km environment. As long as it does not effect the sensors. Also i would not want the vampire night vision to return.

But if having a 20km environment does not effect any of those. Then im well and truly sold on the idea. and im sure many more would be.

coronas 05-11-09 01:13 PM

Quote:

if someone is interested I can add the resized fog model.
Very interested! :yeah:


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