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-   -   [TEC] Make AI-Uboats attack Convois, via Radio (https://www.subsim.com/radioroom/showthread.php?t=147005)

bigboywooly 01-23-09 07:48 PM

AFAIK carriers etc do spawn aircraft as long as an airbase in range
For instance
No airbase in GWX has Swordfish in it
Carriers only ones that have them and yet have been attacked by Swordfish plenty of times
Early war and closeish to land
Mid war air coverage is almost total so shouldnt be a problem from carriers
Not sure aircraft do spawn from cruisers etc
Steibler did some thorough testing a while ago
Bit of luck he will pop back up and comment

Stiebler 01-24-09 04:54 AM

Yes, I thought of carrier aircraft too.

I tested the idea of placing a *German* Bogue-class CVE into an Allied convoy, the idea being that the airbase would be so close to the convoy the aircraft would almost certainly respond to the first signal from the convoy (or from the player U-boat). After that, AI air-boats would spawn, while the convoy escort would destroy the German 'Bogue' carrier before the player could arrive on the scene and discover how I cheated to make the idea function!

This idea doesn't seem to work either. The escorts destroy the 'rogue Bogue' with zest and enthusiasm, but no AI air-boats come into action.

But then I thought - what exactly would be the point even if the idea had functioned?
You can easily get proper AI U-boats to attack individual convoys just by adding the AI U-boats to the convoy list. We do this already with NYGM, and I'm pretty sure GWX does the same. So actually this new idea serves no purpose at all.

Let us recap:
We are *not* trying to force AI U-boats to attack a convoy - NYGM and GWX have that already.
We *are* trying to make AI U-boats answer the call when a player U-boat signals contact (or radio message), or when the convoy signals its position.

And we've already agreed that, if AI U-boats respond when a convoy signals its position, then a) we will need a lot of airbases for air-boats, and b) there will be a lot of convoys attacked all over the ocean. So that is not really a valid option anyway.

So the only realistic problem requiring a solution is this:
How do we get AI air-boats to respond to the signal when the player U-boat makes a radio signal?

I don't know. Has anyone else any ideas?

Stiebler.

Wolfehunter 01-24-09 04:59 AM

Seriously guys Silent Hunter 3? No way...


Widescreen fix in the works,

New ships and mods in the works,

AI improvements in the works..

Jezus what's next? Ubisoft is a fool to stop supporting this game. :nope:

Awesome ideas guys. I can't wait to see something like this happen. ;)

bigboywooly 01-24-09 10:17 AM

I guess the answer lies within a trigger
Wonder if possible to add a new one - clone of the airbase one but pointing to a sub base with a new copy of the airstrike cfg - substrike
IIRC someone once made an intercept program that intercepted one of the dlls during start up to add somehing
Bit vague I know but cant recall all the details

Though I know bugger all about the triggers ingame have to admit

Madox58 01-24-09 08:46 PM

There is no way aside from intercepting a Dynamic Link Library call to
allow this action.

Once you go that route?

UBI may have a problem with us.

It's called "Hacking the Code".

It can, and has been done.
Just not for release.

I have asked for an
'Official'
responce to doing this kind of stuff.
I was never answered.

As nothing is ever answered anyway?
Do what you feel is best
and deal with the problem when it arises.

StarLion45 01-25-09 03:52 AM

Good God !
 
:D AHOY all :D

:o I've been reading this post , and I am very very agree with Wolfehunter .:o what next :o For a couple of days ago I bought me 22'' widescreen for the first time ,wiewing SH3 in widescreen is awsome:p A widescreen mod it's on it's way ,
also more mod onit's way , and now this:o I never ever gonna be tired of this game . NO WAY:p :p :p :rotfl:

StarLion45 01-25-09 04:04 AM

Yeah , and by the way
 
:D Ahoy all :D

I am so agree with Wolfehunter when he wrote this and I qoute :



" Jezus what's next? Ubisoft is a fool to stop supporting this game "
----------------------------------------------------------------
It's a simple soloution in this . Ubisoft know what they did wrong after they build the SilentHunterIII , and they are jealous on the GWX team who has made those wonderful mods , therefor they stopped to support this game:yep: So why in heavens name can be so difficult for Ubisoft to release the gamecode:hmm:
I don't understand it:shifty:

magicsub2 01-25-09 04:35 AM

but is it possible to make u boats fly??:rotfl:

instead of being dropped into the wter......

urfisch 01-25-09 06:47 AM

Quote:

Originally Posted by privateer
There is no way aside from intercepting a Dynamic Link Library call to
allow this action.

Once you go that route?

UBI may have a problem with us.

It's called "Hacking the Code".

It can, and has been done.
Just not for release.

I have asked for an
'Official'
responce to doing this kind of stuff.
I was never answered.

As nothing is ever answered anyway?
Do what you feel is best
and deal with the problem when it arises.

i am always for doing, what i want to do. in this kind of modding, everyone should to this. the game is out for 4 years now and in the german ubi forum there´s a sticky how to play this game without dvd...as to the problems, with securom.

what you are writing sound very promising! could you send me a pm on that? maybe i can motivate some people who have the skills to do that. as i guess you have no time for a try, dont you?

:hmm:

bigboywooly 01-25-09 09:35 AM

Quote:

Originally Posted by privateer
There is no way aside from intercepting a Dynamic Link Library call to
allow this action.

Once you go that route?

UBI may have a problem with us.

It's called "Hacking the Code".

It can, and has been done.
Just not for release.
.

Doesnt MultiSH3 alter one of the dlls ?
Thats been released for ages with nothing AFAIK said as its still available

urfisch 01-27-09 04:51 PM

any progress here?

magicsub2 01-27-09 04:57 PM

how about you turn subs into planes so they can fly??

then alter one thing or another and they can land in the water. (maybe)

VikingGrandad 01-27-09 06:03 PM

Quote:

Originally Posted by privateer
There is no way aside from intercepting a Dynamic Link Library call to
allow this action.

Once you go that route?

UBI may have a problem with us.

It's called "Hacking the Code".

Just out of curiosity: from Ubi's point of view, how is meddling with DLL files different to meddling with .cfg files, .tga files, .sim files, etc.?

Doesn't Ubi's official policy say that none of their software is allowed to be altered? If so, why do they draw a line between different kinds of game files?

magicsub2 01-28-09 12:00 AM

does that actually mean that the code can be hacked?

if so, why not?

look at battle of the mediteranean........they made an unofficial expansion and SOLD it!

urfisch 01-28-09 06:42 AM

sure, an addition was released. but they didnt dig into the code (dlls and exes) and changed something in there. they reworked mission files and graphics...even i dont know, why ubi allowed this to be sold as an expansion! there must be some kind of deal, or they really threw this pack onto the market, taking the risk of beeing admonished by ubi lawyers. anyway...

as privateer said:
to succed in getting ai boats, that attack due to radio messages...we have to find the trigger for this action. and this trigger in coded in one of the controlling dlls. so these have to be "decompiled" and changed...and this might be some kind of illegal activity, regarding the terms of use. but who cares? its just for fun and not sold. so...

go ahead!

:rock:


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