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-   -   [REL] Longer Repair Times v2.03 (https://www.subsim.com/radioroom/showthread.php?t=146900)

ZMC 01-17-09 09:21 PM

Quote:

Originally Posted by Awful Smutje
Quote:

Originally Posted by ZMC
Ok, I have re-uploaded LRT 2.03 again. Both Full and Lite versions are included in the download. Also included are LRT 2.03 compatibility patches for the following mods:

-Enhanced Damage Effects
-Integrated Orders
-Late War Sensors
-Open Hatch

I'm using Racerboys SH4 effects for SH3.
Will this work with LRT?

EDIT:

Quote:

Originally Posted by ZMC
I went ahead and uploaded a compatibility patch for using OLC GUI Special with LRT v2.03 full.

And will this work with the standart OLC GUI Mod 1.2.7?

LRT 2.03 Full version won't work properly with SH4 effects. You can still use them together, but the extra added sound effects from LRT (screams, creaking, etc) won't work properly. If you can live with the missing sounds, should be ok. But you need to install SH4 Effects mod after installing LRT 2.03 Full. I don't plan on making a sound patch due to the work involved. Sorry. As far as standard OLC GUI Mod 1.2.7, I might be able to make a patch for it. Is there anyone else here besides Awful Smutje that wants to use OLC GUI Mod 1.2.7 with LRT 2.03?

LiveGoat 01-17-09 10:20 PM

I also use OLC GUI 1.2.7 and can't live without it, along with Seabed Repairs. A version with patches for these would be most appreciated. I'm still using the LRT 2.02 with SRM Final at the moment and would love to try the new one.



Quote:

Originally Posted by ZMC
Quote:

Originally Posted by Awful Smutje
Quote:

Originally Posted by ZMC
Ok, I have re-uploaded LRT 2.03 again. Both Full and Lite versions are included in the download. Also included are LRT 2.03 compatibility patches for the following mods:

-Enhanced Damage Effects
-Integrated Orders
-Late War Sensors
-Open Hatch

I'm using Racerboys SH4 effects for SH3.
Will this work with LRT?

EDIT:

Quote:

Originally Posted by ZMC
I went ahead and uploaded a compatibility patch for using OLC GUI Special with LRT v2.03 full.

And will this work with the standart OLC GUI Mod 1.2.7?

LRT 2.03 Full version won't work properly with SH4 effects. You can still use them together, but the extra added sound effects from LRT (screams, creaking, etc) won't work properly. If you can live with the missing sounds, should be ok. But you need to install SH4 Effects mod after installing LRT 2.03 Full. I don't plan on making a sound patch due to the work involved. Sorry. As far as standard OLC GUI Mod 1.2.7, I might be able to make a patch for it. Is there anyone else here besides Awful Smutje that wants to use OLC GUI Mod 1.2.7 with LRT 2.03?


ZMC 01-18-09 05:12 AM

Quote:

Originally Posted by meduza
The camera constantly shakes while the sub lies on the seabed. I understand it's unavoidable, and that the Depth Charge Shake mod causes this. Is it possible to easily remove this mod from LRT?

Meduza, to disable the Depth Charge Shake feature in LRT 2.04 Full, delete the following file from the LRT 2.04 folder before installing LRT:

cameras.dat which located in the library folder of LRT 2.04

If you also want to get rid of the custom depth charge sounds in LRT 2.04 Full, delete all files in the sound folder of LRT 2.04 Full except for Steam_burst.wav file.

ZMC 01-18-09 05:16 AM

I have released LRT 2.04 and bundled it with LRT 2.03 Lite.


What's new in this latest version of Longer Repair Times Mod v2.04:

-fixed a few small menu text errors

-made a slight adjustment to custom depth charge sound effects


Included are the following LRT compatibility patches:

-Enhanced Damage Effects mod for LRT 2.04 Full
-Enhanced Damage Effects mod for LRT 2.03 Lite
-Integrated Orders mod for LRT 2.04 Full
-Late War Sensors mod for LRT 2.04 Full
-Late War Sensors mod for LRT 2.03 Lite
-OLC GUI 1.2.7 mod for LRT 2.04 Full
-OLC GUI Special mod for LRT 2.04 Full
-Open Hatch in the Command Room mod for LRT 2.04 Full
-U-jadg 1.3 mod for LRT 2.04 Full


Sorry, but I'm not taking any more requests for LRT 2.04 compatibility patches. I'll be hanging up my mouse soon. :88)

Also included is a small optional mod I made a while ago that disables all U-boat collisions. This was done to allow long repairs while sitting on the seabed floor at high time compression without destroying the U-boat (due to collision damage). Unfortunately I wasn't able to get Mikhayl's Seabed Repair mod to work properly with LRT. Flooded U-boat still took collision damage at high time compression no matter what. :doh:

Here's the download link for LRT 2.04: http://files.filefront.com/Longer+Re.../fileinfo.html

This will most likely be my last release of LRT. It's been fun, but honestly I'm just tired of modding SH3. I hope everyone enjoys this final version of LRT! :|\\

LMD 01-18-09 05:52 AM

Quote:

Originally Posted by ZMC
Also included is a small optional mod I made a while ago that disables all U-boat collisions. This was done to allow long repairs while sitting on the seabed floor at high time compression without destroying the U-boat (due to collision damage). Unfortunately I wasn't able to get Mikhayl's Seabed Repair mod to work properly with LRT. Flooded U-boat still took collision damage at high time compression no matter what. :doh:

Hello, ZMC
Have a question about this new small optional mod - does it mean that with this mod enabled i will be able to ram at enemy ships for example and would not get any damage? Do I understand correct that "no collision damage" means that from now my uboat can duy only 'cos of depth pressure, enemy fire and derth charges? And I can safely lay on the ground even with the max speed, ram at enemy ships, hit mines and etc. Can u please give more info about it 'cos I'm a little discouraged about what does it mean "disables all U-boat collisions"?

ZMC 01-18-09 06:05 AM

Quote:

Originally Posted by LMD
Quote:

Originally Posted by ZMC
Also included is a small optional mod I made a while ago that disables all U-boat collisions. This was done to allow long repairs while sitting on the seabed floor at high time compression without destroying the U-boat (due to collision damage). Unfortunately I wasn't able to get Mikhayl's Seabed Repair mod to work properly with LRT. Flooded U-boat still took collision damage at high time compression no matter what. :doh:

Hello, ZMC
Have a question about this new small optional mod - does it mean that with this mod enabled i will be able to ram at enemy ships for example and would not get any damage? Do I understand correct that "no collision damage" means that from now my uboat can duy only 'cos of depth pressure, enemy fire and derth charges? And I can safely lay on the ground even with the max speed, ram at enemy ships, hit mines and etc. Can u please give more info about it 'cos I'm a little discouraged about what does it mean "disables all U-boat collisions"?

Mines will still cause damage, as will bombs, depth charges, and shells. But all types of ramming damage is disabled for the U-boat. Anything that collides with the U-boat... this includes ships, land, anti-sub nets, and the seabed floor. Play like you always would (avoid U-boat rammings at all costs, and don't park your U-boat on the beach!) and you should be ok with gameplay. Ship ramming damage will be disabled with the mod, but this is the trade-off to be able to make long repairs on the seabed floor without taking collision damage. Unfortunately, the SH3 collision damage model has never worked properly anyways. :huh: If you don't like the idea of having U-boat collision damage disabled, it's best to not install the mod. It's optional. LRT 2.04 will still work without it, but you won't be able to do lengthy repairs at high time compression on the seabed once heavy flooding starts.

LMD 01-18-09 08:47 AM

Thanks for the explanation. I will instal it ' cos I'm always trying to avoid the collisions in the game so I don't think this mod will hurt realism much. The only thing are sub nets but I'm ready to forget about them and have the possibility to lay on the ground, repairing my U-boat and hearing enemies destroyers swimming around hehehe:arrgh!:
Thanks again and good luck to u man!!!

ZMC 01-18-09 09:16 AM

LMD, sounds like a good trade-off. Like you said, as long as you play realistically and cautiously, the No Collision Damage mod shouldn't hurt realism too much- and will hopefully enhance gameplay even more. I'm looking forward to hearing about some of your war patrol stories using LRT and No Collision Damage mod. :D

Optimus Prime 01-18-09 11:03 AM

Thanks very much!!!:up: :up: :up:

panthercules 01-18-09 07:18 PM

@ZMC - can't thank you enough for all this work in getting LRT working with GWX 3.0. Been liking what I've seen so far with GWX 3.0 and been really looking forward to diving back into the ATO after dallying with SH4 and the PTO for a while. However, I got hooked on LRT back when I was playing SH3 before and I couldn't really envision spending any time playing without it.

All the optional mods were a little confusing to me (and must have taken a lot of extra work on your part - no wonder you're taking about hanging up your mouse), but I'm hoping I have it figured out. Just thought I'd better check to be sure before getting too deep into a career:

If I'm running the following GWX 3.0 mods:

GWX - 16km Atmosphere
GWX - Alternative Flotillas
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - Integrated Orders
GWX - Merged Campaign


Are these the LRT mods I should be running (and do I have them installed in the right order, or does it matter, as long as I install them all after the GWX ones above)?

LRT v2.04 Full for GWX3.0
EDE- LRT 2.04 Full patch
Integrated Orders- LRT 2.04 Full patch
Open Hatch - LRT 2.04 Full patch
No Collision Damage


Your LRT masterpiece addressed one of the game's most glaring faults, and gave me my best, most exciting "Das Boot" type moment ever with SH3 way long ago, so I'm really looking forward to trying it out with GWX 3.0 and I want to join the throngs of other LRT fanboys and add my sincere thanks to theirs for all your efforts and contributions to the SH3 modding (and player) community - :up::up::up:

ZMC 01-18-09 07:59 PM

Quote:

Originally Posted by panthercules
@ZMC - can't thank you enough for all this work in getting LRT working with GWX 3.0. Been liking what I've seen so far with GWX 3.0 and been really looking forward to diving back into the ATO after dallying with SH4 and the PTO for a while. However, I got hooked on LRT back when I was playing SH3 before and I couldn't really envision spending any time playing without it.

All the optional mods were a little confusing to me (and must have taken a lot of extra work on your part - no wonder you're taking about hanging up your mouse), but I'm hoping I have it figured out. Just thought I'd better check to be sure before getting too deep into a career:

If I'm running the following GWX 3.0 mods:

GWX - 16km Atmosphere
GWX - Alternative Flotillas
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - Integrated Orders
GWX - Merged Campaign


Are these the LRT mods I should be running (and do I have them installed in the right order, or does it matter, as long as I install them all after the GWX ones above)?

LRT v2.04 Full for GWX3.0
EDE- LRT 2.04 Full patch
Integrated Orders- LRT 2.04 Full patch
Open Hatch - LRT 2.04 Full patch
No Collision Damage


Your LRT masterpiece addressed one of the game's most glaring faults, and gave me my best, most exciting "Das Boot" type moment ever with SH3 way long ago, so I'm really looking forward to trying it out with GWX 3.0 and I want to join the throngs of other LRT fanboys and add my sincere thanks to theirs for all your efforts and contributions to the SH3 modding (and player) community - :up::up::up:

Hello panthercules. Thank you very much for the kind words! It's great to hear you and others have enjoyed LRT so much. I understand how you feel about the instant repair times. I could never play SH3 again with those short repair times. It was such a realism killer for me.

As far as the LRT compatibility patches you listed, install in this order:

1. SH3 1.4b

2. GWX 3.0 Gold

3. Enhanced Damage Effects mod, Open Hatch mod, Integrated Orders mod, and No Collision Damage mod (in no particular order)

4. LRT v2.04 Full for GWX3.0

5. EDE- LRT 2.04 Full patch, Integrated Orders- LRT 2.04 Full patch, and
Open Hatch - LRT 2.04 Full patch (in no particular order)

The above install order should work ok. I cannot guarantee which separate mods can and cannot work together, but I have made LRT 2.04 compatibility patches for the above listed. As far as I know, Integrated Orders mod, OLC GUI 1.2.7 mod, OLC GUI Special mod, and U-jagd mod cannot be used together at the same time, because they all modify the menu_1024_768.ini file. I hope this helps.

Please report back on some of your patrol experiences. Would love to here them! :arrgh!:

ssconvert 01-18-09 09:15 PM

Ok, just found this mod and sounds perfect. With the lite version and optional no collision mod installed, we have realistic repair times and we dont need the seabed repair mod. Is this correct?

Mods using:
GWX - 16km Atmosphere
GWX - Alternative Flotillas
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
GWX 3 St Naz and Schluese and other units
Radio Berlin
Authentic_U-boat_Off_Faces
Combat Radio Frequency
Church Obs Per for GWX 2.0 (Integrated Orders)
Thomsen's Sound Pack V3
PT_SoundPack_V3.1
Spirit of machines
WBNN Mission Orders
CommandCombat_V2_01
RadioMessage - MorseCodeOnly
LifeBoats&Debris_v4
DowlysMenuMod1Sailor
DDType-7
DDTypeH
DDTypeM
FiringRepeatOrders

ZMC 01-18-09 10:27 PM

Quote:

Originally Posted by ssconvert
Ok, just found this mod and sounds perfect. With the lite version and optional no collision mod installed, we have realistic repair times and we dont need the seabed repair mod. Is this correct?

Mods using:
GWX - 16km Atmosphere
GWX - Alternative Flotillas
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
GWX 3 St Naz and Schluese and other units
Radio Berlin
Authentic_U-boat_Off_Faces
Combat Radio Frequency
Church Obs Per for GWX 2.0 (Integrated Orders)
Thomsen's Sound Pack V3
PT_SoundPack_V3.1
Spirit of machines
WBNN Mission Orders
CommandCombat_V2_01
RadioMessage - MorseCodeOnly
LifeBoats&Debris_v4
DowlysMenuMod1Sailor
DDType-7
DDTypeH
DDTypeM
FiringRepeatOrders

Correct. The No Collision mod works 100% for sure with LRT 2.04 Full and LRT 2.03 Lite versions. With it installed, you will be able to repair while sitting on the seabed floor at high time compression (if you so choose), even with heavy compartment flooding. I never could get Mikhayle's Seabed Repair mod to work properly when integrating it with LRT 2.04. That is why I didn't include it in this latest release of LRT.

LMD 01-19-09 05:59 PM

Quote:

Originally Posted by ZMC
I'm looking forward to hearing about some of your war patrol stories using LRT and No Collision Damage mod. :D

Well ZMC, here is my story - I had my 4th patrol. It was just about the Christmas Eve and I got a brand-new type VIIB U-boat from the BDU as a gift for my previous renown:rock: So I decided to go to the Atlantic ocean for the big fishes:arrgh!: The patrol started fine and everything was good. Seems like the british also have no war plans on the Christmas 'cos I haven't met any Tommies ship while I was crossing the eastern and the northern coasts of the British islands. Well my crew was absolutely happy with that. Today the captain with the cook prepared special celebratory dinner - eggs, bavarian sausages and drop off the perch for everybody who will not stand in the combat station during next 4 hours. Others will get their beer after they have their free time to have some rest. Well as I said everything was fine, everybody was joking, singing "It's a long way to Tiporery(sorry if i'm wrong:oops: I think u understand what the song I mean;) )...well seems like there was no war with dammed Tommies and the crew could have some peace and quiet today.
But as it always happens this peaceful atmosphere was interrupted by the watch crew words "I see numerous ships smokes on the horizon, herr Kaleun". Argh, I was ready to kill my watch officer. He has a bad habit - to ruin holidays for others. He did it on my birthday party (that day we managed to survive in a 2-hours depth charges attack) and he made it today again, when everybody celebrates the Christmas. But from the other side he makes his job and I must admire he is good submariner. Well, the party is over guys...we have some work to do. Hope Tommies do not expecting us and they are already drunk:smug: I looked at my watch - it was 22-32. The night was dark enough to try the surface attack on the convoy. Besides there were only 2 old destroyers as my watch officer reported to me. Well it's time to get some "fresh meat" for my "hungry" guys. I had no problem to get inside the convoy. I chose the Granville-type Freighter as my first target. 1 torpedo should be enough for this ship - 3,2,1...torpedo in the water. In less than 30 sec it has hit the ship. For that time my U-boat was almost under the water (I always dive after the surface attack to the periscope depth trying to avoid the search lights). Usually enemy ships turn on their search lights as they hear and see the torpedo blast. But not this time. Hmmm, that is strange:hmm: Maybe they don't have them. Only destroyers turn them on. But they were too far from that place where I was. Yes they start approaching the place where I hit the first target but I thought I would be able to make 1 more surface attack and dive before they reach me. So I blowed the ballast and headed to my next victim - it was the medium cargo. My way to the medium cargo past near the first victim - the freighter haven't sunk yet but it stopped so I decided to finish him a little bit later when the convoy will leave him alone. Well I was preparing my tubes 2 and 3 to fire the medium cargo but suddenly when I was about 200 meters passing near the freighter it has blown up and start sinking. I think the water reached the freighter's boilers and they blew up. But the biggest problem was that half of my U-boat was damaged by the explosion wave. It was horrible - my engines were damaged and needed to be repaired during next 8-16 hours:doh: and the destroyers approaching. Of course I can still swim at ahead flank but my damaged engines managed to give me only 2 knots. That's was not enough to escape from the destroyers. My electric engines were damaged too:damn: . But I decided to dive and repair my boat in a safety of the depth(I was so naive). I set the depth to 25 meters 'cos I didn't know the status of my hull integrity. Is it damaged, at what depth my U-boat will start to crash and other basic questions which is everybody of u asking yourselves after being hit by the depth charge or gun fire. So did I. I didn't want to risk much and I was right 'cos when my boat reached the point of 25 meters it didn't stop and continue to dive. My chief engineer blew the ballast immediately. It's better to surrender than being killed by the pressure. Well it's hard to dispute with him:yep: Thanks got we were not deep enough and our U-boat saw the night sky again in a couple of minutes. Seems like the damages were more serious than I thought before.
I turned on the manage crew screen but only the hydrophone had the status "Unrepairable". So what's wrong, why I can't hold the current depth...maybe it's 'cos of damaged compressor or smth else?:hmm: But there is no time to think, it's time to act. Those destroyers can get me any minute and I can do only 2 knots on the surface. All of my team are repairing the boat but they will repair engines only in the morning. Will I manage to survive till that time? I said "Man the deck gun" and set it to hold fire. The destroyers haven't find me yet and I don't want to help them with this. I only use return fire if they start firing first. Besides my deck is damaged too and I don't know if it will fire at all:damn: .
Well, next 30-40 minutes I was sneaking inside the convoy hiding from the destroyers. I wish u saw that.:rotfl: But I was lucky and those guys didn't find me. Must be rookies which have graduated from the British naval academy yesterday:know: . And thanks God that there were no search lights on the merchants. If it wasn't an early period of war I would be dead that's for sure. But not today:rock:
So why did I write this story ZMC? Without your mod my crew would repair all the staff in about 2-3 minutes and I would escape without any problems. But when u see that your U-boat will be repaired during next 8-16 hours and u can only sit and wait hoping that u are lucky enough and enemy destroyers wouldn't get u during this time...well man this is a huge step to realism and I would like to thank u for the new impressions which your mod brought to me. Really that was the first time when I feel myself so helpless. Of course I had damages from the enemy destroyers before this mod but if I was lucky enough my crew always managed to repair all that damages in a couple of minutes, if not...well it was the start for a new career:nope: With this mod everything is different. And I really like it.
P.S. There is one little lie in my story - it was not the Christmas time, it was only the 17 of December 1939. But I added 1 week specially to make my story more interesting and 'cos I like The New Year and Christmas holidays:lol: . Hope u enjoy my story. Sorry for the mistakes if any.:roll:

ZMC 01-19-09 08:43 PM

Wow LMD. Thank you for that great patrol story. :yep: I'm happy you and your crew survived! And your English was fine.

Yes, the difference between the usual instant 1-2 minute repairs and LRT 1-16+ hours for repairs can have an amazing effect on game play. :lol:


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