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I also use OLC GUI 1.2.7 and can't live without it, along with Seabed Repairs. A version with patches for these would be most appreciated. I'm still using the LRT 2.02 with SRM Final at the moment and would love to try the new one.
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cameras.dat which located in the library folder of LRT 2.04 If you also want to get rid of the custom depth charge sounds in LRT 2.04 Full, delete all files in the sound folder of LRT 2.04 Full except for Steam_burst.wav file. |
I have released LRT 2.04 and bundled it with LRT 2.03 Lite.
What's new in this latest version of Longer Repair Times Mod v2.04: -fixed a few small menu text errors -made a slight adjustment to custom depth charge sound effects Included are the following LRT compatibility patches: -Enhanced Damage Effects mod for LRT 2.04 Full -Enhanced Damage Effects mod for LRT 2.03 Lite -Integrated Orders mod for LRT 2.04 Full -Late War Sensors mod for LRT 2.04 Full -Late War Sensors mod for LRT 2.03 Lite -OLC GUI 1.2.7 mod for LRT 2.04 Full -OLC GUI Special mod for LRT 2.04 Full -Open Hatch in the Command Room mod for LRT 2.04 Full -U-jadg 1.3 mod for LRT 2.04 Full Sorry, but I'm not taking any more requests for LRT 2.04 compatibility patches. I'll be hanging up my mouse soon. :88) Also included is a small optional mod I made a while ago that disables all U-boat collisions. This was done to allow long repairs while sitting on the seabed floor at high time compression without destroying the U-boat (due to collision damage). Unfortunately I wasn't able to get Mikhayl's Seabed Repair mod to work properly with LRT. Flooded U-boat still took collision damage at high time compression no matter what. :doh: Here's the download link for LRT 2.04: http://files.filefront.com/Longer+Re.../fileinfo.html This will most likely be my last release of LRT. It's been fun, but honestly I'm just tired of modding SH3. I hope everyone enjoys this final version of LRT! :|\\ |
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Have a question about this new small optional mod - does it mean that with this mod enabled i will be able to ram at enemy ships for example and would not get any damage? Do I understand correct that "no collision damage" means that from now my uboat can duy only 'cos of depth pressure, enemy fire and derth charges? And I can safely lay on the ground even with the max speed, ram at enemy ships, hit mines and etc. Can u please give more info about it 'cos I'm a little discouraged about what does it mean "disables all U-boat collisions"? |
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Thanks for the explanation. I will instal it ' cos I'm always trying to avoid the collisions in the game so I don't think this mod will hurt realism much. The only thing are sub nets but I'm ready to forget about them and have the possibility to lay on the ground, repairing my U-boat and hearing enemies destroyers swimming around hehehe:arrgh!:
Thanks again and good luck to u man!!! |
LMD, sounds like a good trade-off. Like you said, as long as you play realistically and cautiously, the No Collision Damage mod shouldn't hurt realism too much- and will hopefully enhance gameplay even more. I'm looking forward to hearing about some of your war patrol stories using LRT and No Collision Damage mod. :D
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Thanks very much!!!:up: :up: :up:
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@ZMC - can't thank you enough for all this work in getting LRT working with GWX 3.0. Been liking what I've seen so far with GWX 3.0 and been really looking forward to diving back into the ATO after dallying with SH4 and the PTO for a while. However, I got hooked on LRT back when I was playing SH3 before and I couldn't really envision spending any time playing without it.
All the optional mods were a little confusing to me (and must have taken a lot of extra work on your part - no wonder you're taking about hanging up your mouse), but I'm hoping I have it figured out. Just thought I'd better check to be sure before getting too deep into a career: If I'm running the following GWX 3.0 mods: GWX - 16km Atmosphere GWX - Alternative Flotillas GWX - Captain America's Officer Icons GWX - Enhanced Damage Effects GWX - No Medals on Crew GWX - Open Hatch Mod GWX - Integrated Orders GWX - Merged Campaign Are these the LRT mods I should be running (and do I have them installed in the right order, or does it matter, as long as I install them all after the GWX ones above)? LRT v2.04 Full for GWX3.0 EDE- LRT 2.04 Full patch Integrated Orders- LRT 2.04 Full patch Open Hatch - LRT 2.04 Full patch No Collision Damage Your LRT masterpiece addressed one of the game's most glaring faults, and gave me my best, most exciting "Das Boot" type moment ever with SH3 way long ago, so I'm really looking forward to trying it out with GWX 3.0 and I want to join the throngs of other LRT fanboys and add my sincere thanks to theirs for all your efforts and contributions to the SH3 modding (and player) community - :up::up::up: |
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As far as the LRT compatibility patches you listed, install in this order: 1. SH3 1.4b 2. GWX 3.0 Gold 3. Enhanced Damage Effects mod, Open Hatch mod, Integrated Orders mod, and No Collision Damage mod (in no particular order) 4. LRT v2.04 Full for GWX3.0 5. EDE- LRT 2.04 Full patch, Integrated Orders- LRT 2.04 Full patch, and Open Hatch - LRT 2.04 Full patch (in no particular order) The above install order should work ok. I cannot guarantee which separate mods can and cannot work together, but I have made LRT 2.04 compatibility patches for the above listed. As far as I know, Integrated Orders mod, OLC GUI 1.2.7 mod, OLC GUI Special mod, and U-jagd mod cannot be used together at the same time, because they all modify the menu_1024_768.ini file. I hope this helps. Please report back on some of your patrol experiences. Would love to here them! :arrgh!: |
Ok, just found this mod and sounds perfect. With the lite version and optional no collision mod installed, we have realistic repair times and we dont need the seabed repair mod. Is this correct?
Mods using: GWX - 16km Atmosphere GWX - Alternative Flotillas GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Open Hatch Mod GWX - VIIC41 Player Sub GWX 3 St Naz and Schluese and other units Radio Berlin Authentic_U-boat_Off_Faces Combat Radio Frequency Church Obs Per for GWX 2.0 (Integrated Orders) Thomsen's Sound Pack V3 PT_SoundPack_V3.1 Spirit of machines WBNN Mission Orders CommandCombat_V2_01 RadioMessage - MorseCodeOnly LifeBoats&Debris_v4 DowlysMenuMod1Sailor DDType-7 DDTypeH DDTypeM FiringRepeatOrders |
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But as it always happens this peaceful atmosphere was interrupted by the watch crew words "I see numerous ships smokes on the horizon, herr Kaleun". Argh, I was ready to kill my watch officer. He has a bad habit - to ruin holidays for others. He did it on my birthday party (that day we managed to survive in a 2-hours depth charges attack) and he made it today again, when everybody celebrates the Christmas. But from the other side he makes his job and I must admire he is good submariner. Well, the party is over guys...we have some work to do. Hope Tommies do not expecting us and they are already drunk:smug: I looked at my watch - it was 22-32. The night was dark enough to try the surface attack on the convoy. Besides there were only 2 old destroyers as my watch officer reported to me. Well it's time to get some "fresh meat" for my "hungry" guys. I had no problem to get inside the convoy. I chose the Granville-type Freighter as my first target. 1 torpedo should be enough for this ship - 3,2,1...torpedo in the water. In less than 30 sec it has hit the ship. For that time my U-boat was almost under the water (I always dive after the surface attack to the periscope depth trying to avoid the search lights). Usually enemy ships turn on their search lights as they hear and see the torpedo blast. But not this time. Hmmm, that is strange:hmm: Maybe they don't have them. Only destroyers turn them on. But they were too far from that place where I was. Yes they start approaching the place where I hit the first target but I thought I would be able to make 1 more surface attack and dive before they reach me. So I blowed the ballast and headed to my next victim - it was the medium cargo. My way to the medium cargo past near the first victim - the freighter haven't sunk yet but it stopped so I decided to finish him a little bit later when the convoy will leave him alone. Well I was preparing my tubes 2 and 3 to fire the medium cargo but suddenly when I was about 200 meters passing near the freighter it has blown up and start sinking. I think the water reached the freighter's boilers and they blew up. But the biggest problem was that half of my U-boat was damaged by the explosion wave. It was horrible - my engines were damaged and needed to be repaired during next 8-16 hours:doh: and the destroyers approaching. Of course I can still swim at ahead flank but my damaged engines managed to give me only 2 knots. That's was not enough to escape from the destroyers. My electric engines were damaged too:damn: . But I decided to dive and repair my boat in a safety of the depth(I was so naive). I set the depth to 25 meters 'cos I didn't know the status of my hull integrity. Is it damaged, at what depth my U-boat will start to crash and other basic questions which is everybody of u asking yourselves after being hit by the depth charge or gun fire. So did I. I didn't want to risk much and I was right 'cos when my boat reached the point of 25 meters it didn't stop and continue to dive. My chief engineer blew the ballast immediately. It's better to surrender than being killed by the pressure. Well it's hard to dispute with him:yep: Thanks got we were not deep enough and our U-boat saw the night sky again in a couple of minutes. Seems like the damages were more serious than I thought before. I turned on the manage crew screen but only the hydrophone had the status "Unrepairable". So what's wrong, why I can't hold the current depth...maybe it's 'cos of damaged compressor or smth else?:hmm: But there is no time to think, it's time to act. Those destroyers can get me any minute and I can do only 2 knots on the surface. All of my team are repairing the boat but they will repair engines only in the morning. Will I manage to survive till that time? I said "Man the deck gun" and set it to hold fire. The destroyers haven't find me yet and I don't want to help them with this. I only use return fire if they start firing first. Besides my deck is damaged too and I don't know if it will fire at all:damn: . Well, next 30-40 minutes I was sneaking inside the convoy hiding from the destroyers. I wish u saw that.:rotfl: But I was lucky and those guys didn't find me. Must be rookies which have graduated from the British naval academy yesterday:know: . And thanks God that there were no search lights on the merchants. If it wasn't an early period of war I would be dead that's for sure. But not today:rock: So why did I write this story ZMC? Without your mod my crew would repair all the staff in about 2-3 minutes and I would escape without any problems. But when u see that your U-boat will be repaired during next 8-16 hours and u can only sit and wait hoping that u are lucky enough and enemy destroyers wouldn't get u during this time...well man this is a huge step to realism and I would like to thank u for the new impressions which your mod brought to me. Really that was the first time when I feel myself so helpless. Of course I had damages from the enemy destroyers before this mod but if I was lucky enough my crew always managed to repair all that damages in a couple of minutes, if not...well it was the start for a new career:nope: With this mod everything is different. And I really like it. P.S. There is one little lie in my story - it was not the Christmas time, it was only the 17 of December 1939. But I added 1 week specially to make my story more interesting and 'cos I like The New Year and Christmas holidays:lol: . Hope u enjoy my story. Sorry for the mistakes if any.:roll: |
Wow LMD. Thank you for that great patrol story. :yep: I'm happy you and your crew survived! And your English was fine.
Yes, the difference between the usual instant 1-2 minute repairs and LRT 1-16+ hours for repairs can have an amazing effect on game play. :lol: |
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