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-   -   Gwx 3.0 New Features (https://www.subsim.com/radioroom/showthread.php?t=146041)

bigboywooly 12-29-08 12:12 AM

Quote:

Originally Posted by Schroeder
Quote:

Originally Posted by rik007
Quote:

Originally Posted by Schroeder
Did GWX3.0 reintroduce the "enter=fire torpedo" key setting?:o

No, I just used the "enter" and nothing happened.

Odd, I just fired two torpedoes by accident...:o

Used a clean install and GWX 3.0 as the only mod.

O.K. I will reset this key myself.

It's just a bit odd....:hmm:

German keyboard in use ingame Schroeder ?
Will check it out

Schroeder 12-29-08 07:46 AM

Quote:

Originally Posted by bigboywooly
Quote:

Originally Posted by Schroeder
Quote:

Originally Posted by rik007
Quote:

Originally Posted by Schroeder
Did GWX3.0 reintroduce the "enter=fire torpedo" key setting?:o

No, I just used the "enter" and nothing happened.

Odd, I just fired two torpedoes by accident...:o

Used a clean install and GWX 3.0 as the only mod.

O.K. I will reset this key myself.

It's just a bit odd....:hmm:

German keyboard in use ingame Schroeder ?
Will check it out

I think so. It was the enter key from the num pad.

FIREWALL 12-29-08 01:46 PM

Something a little strange. I now get messages at 20 mtrs depth.

This never happened before with 2.1

Is this something new ?

FIREWALL 12-29-08 03:41 PM

I gotta say the planes imho are fantastic the way they attack.

I got jumped by a couple of Hurri's west of Gibraltar in early 41.

I went to external view and it was like watching a movie.

It was that good. :rock: They sped off like real fighters, in formation. Just like a clip out of Battle of Britain.

I'm beginning to see all the hard work you did on 3.0 :yep: :up:


FIREWALL 12-30-08 01:48 AM

I've also noticed twice Brit subs in convoys and once in grid BE was attacked by a lone sub.

danlisa 12-30-08 05:53 AM

Quote:

Originally Posted by bigboywooly
Quote:

Originally Posted by Schroeder
Quote:

Originally Posted by rik007
Quote:

Originally Posted by Schroeder
Did GWX3.0 reintroduce the "enter=fire torpedo" key setting?:o

No, I just used the "enter" and nothing happened.

Odd, I just fired two torpedoes by accident...:o

Used a clean install and GWX 3.0 as the only mod.

O.K. I will reset this key myself.

It's just a bit odd....:hmm:

German keyboard in use ingame Schroeder ?
Will check it out

The German commands.ini/cfg was fixed for GWX 2.1 for both the standard controls & the Integrated Orders mod. Nothing should have changed between 2.1 & 3.0, so copy the files. If both sets of files have been reverted (somehow) then there may also be a discrepancy between the used/displayed ammo for flak guns, within the IO mod, as I believe the Menu1024_768.ini is also included in the file set.

KeptinCranky 12-30-08 05:05 PM

Quote:

Originally Posted by FIREWALL
Something a little strange. I now get messages at 20 mtrs depth.

This never happened before with 2.1

Is this something new ?

No, Nothing new as far as I'm aware, this has occurred consistently from GWX 1,3 onwards as from what I've seen, it's also the reason why I do all my hypdrophone patrol sweeps at 20 meters, and have been doing so since testing began for 2.0 :up:

FIREWALL 12-30-08 05:15 PM

Quote:

Originally Posted by KeptinCranky
Quote:

Originally Posted by FIREWALL
Something a little strange. I now get messages at 20 mtrs depth.

This never happened before with 2.1

Is this something new ?

No, Nothing new as far as I'm aware, this has occurred consistently from GWX 1,3 onwards as from what I've seen, it's also the reason why I do all my hypdrophone patrol sweeps at 20 meters, and have been doing so since testing began for 2.0 :up:

That makes it stranger. In 2.1 or earlier I never got a radio message at peri depth or deeper.

For that matter in 2.1 or 3.0 I haven't put in the cfg for SHC3.1 and never had a ctd or any problem. Go figure ? :D 2.1 & 3.0 play smooth as a Ferrari's paint finish. :rotfl:

Weiss Pinguin 12-30-08 05:20 PM

Quote:

Originally Posted by FIREWALL
I've also noticed twice Brit subs in convoys and once in grid BE was attacked by a lone sub.

Wow... In the 4-5 months I've played GWX, I have yet to see an enemy submarine. Didn't know they could attack you, I always thought they were more eye candy than anything.

FIREWALL 12-30-08 05:29 PM

Quote:

Originally Posted by Weiß Pinguin
Quote:

Originally Posted by FIREWALL
I've also noticed twice Brit subs in convoys and once in grid BE was attacked by a lone sub.

Wow... In the 4-5 months I've played GWX, I have yet to see an enemy submarine. Didn't know they could attack you, I always thought they were more eye candy than anything.

It sure suprised the heck out of me !!! I guess because it was on the surface it could fire it's deck gun at me.

I bet there's alot of hidden surprises in 3.0 :yep:

That GWX bunch are a tricky lot. :rotfl:

StarLion45 12-30-08 10:17 PM

Weather fixes ???
 
:o Earlier tonight I finished my 4th patrol and
:o didn't have a singel rain and fog day:o

Madox58 01-01-09 01:39 AM

Quote:

Originally Posted by FIREWALL
Quote:

Originally Posted by Weiß Pinguin
Quote:

Originally Posted by FIREWALL
I've also noticed twice Brit subs in convoys and once in grid BE was attacked by a lone sub.

Wow... In the 4-5 months I've played GWX, I have yet to see an enemy submarine. Didn't know they could attack you, I always thought they were more eye candy than anything.

It sure suprised the heck out of me !!! I guess because it was on the surface it could fire it's deck gun at me.

I bet there's alot of hidden surprises in 3.0 :yep:

That GWX bunch are a tricky lot. :rotfl:


The AI Subs were reworked.
;)

I personnaly spent over 2 days tweaking and just following them in heavy Seas
to insure they did not sink in heavy Seas.
That makes them even deadlier now!
:up:

Contact 01-01-09 10:35 AM

Privateer, can AI subs use their guns in heavy seas ?

bigboywooly 01-01-09 11:52 AM

Quote:

Originally Posted by Contact
Privateer, can AI subs use their guns in heavy seas ?

Yes
Unfortunately the AI can where as we cant

FIREWALL 01-01-09 12:48 PM

This is what adds to 3.0.

Finding all the hidden goodies. :rock:

With GWX 3.0 , SHC3.1 and jsgme, I would have paid $150.00 for SH-3 without a blink of the eye.

This is what I call a complete sim game.

Only in my imagination can I wonder what they could have done with the Code.


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