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Thank you, Neal.
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Think I might be missing something here as I can't seem to get a XXI in any flotilla in 1939 after installing this. Can only seem to get it at its correct start date and it costs the usual reknown. Mods I have active at the moment are:
GWX w/16k atmnosphere, Open hatch, lite harbour traffic, alternate load screen Torpedo damage final Q ship mod Can anyone help? EDIT: Ignore me. You'd think I bought my PC yesterday!!! Just unzipped the whole thing directly to my mods folder and forgot to look at what was actually in there. D'oh. |
Always the little things ;) Enjoy your new Elektroboot!
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Does this work with GWX 3.0?? Sounds like it would be fun just to play around with the XXI for more than 4 short months or so in game. :up:
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See 'The Magnificent Mishaps of U-1337' ;) So far no problems that I can see. Although being that it's 1939 the late war sensors don't quite work out. :hmm:
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I tried applying the LWS patch overtop of the Type XXI mod, and that seemed to jack it up. Or maybe the LRT sensors patch just overwrote something important...
Well, it's not like I need radar or radar warning yet anyways. :p |
How very bizzare.
Sept 1939 on station as the war started at BF13, weather ther worst possible. Crew calls out ship spotted and I take a look. British destroyer at 180 deg. Hah, I think, he's neutrel. First time I've sat and watched a british DE sail past while sittting on the surface. Then I thought, wouldn't it be funny if the war started right now? Then it did! So I turned to face her, the first victim of the secret german weapon. Aimed a zaunkonig in her general direction, LOS!. Emmm come on guys, do some LOSing here. No, flipping well LOS!. My WE was still insistant however that there was "No torpedo solution for tube 1, Sir". Same for all the tubes, including those loaded with TIII's. Never seen that message before in SH3... So I thought I'd post and see if anyone else had the same problem but figured I may have missed something, like my realism settings maybe. So I came back out of the patrol, checked and they were 90% as usual. Loaded up again and we were happlily able to fire the torps. Weird. |
Probably just some bugs in the firing computer. :smug:
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In which case all I need to do is wait around until 1941 until TDC 3.1 and "WE who does what he's told 2.1" are released for the XXI by the german equivalent of the GWX crew and I'll be fine!:D
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NameIdx2=1272 Year2=1943 Month2=10 NbSub2=3 Sub20=1 Sub21=2 Sub22=3 Renown2=750 Name20=BalkonGerat Name21=BalkonGerat_type9 Name22=BalkonGerat_type21 Or the torpeedoes: [TORPEDO_TYPE3];T III (G7e) Idx=3 Year=1942 Month=6 PrototypeYear=1941 PrototypeMonth=5 Renown=0 In this mod XXI use III model form 1939, but here i see date 1943. Yes. We have this torpeedo from 1939 from script: Year0=1939 ForeTube00=9 ForeTube01=9 ForeTube02=9 ForeTube03=9 ForeTube04=3 ForeTube05=3 ForeResIntern00=9 ForeResIntern01=9 ForeResIntern02=9 ForeResIntern03=9 ForeResIntern04=3 ForeResIntern05=9 ForeResIntern06=3 ForeResIntern07=9 ForeResIntern08=3 ForeResIntern09=9 ForeResIntern010=3 ForeResIntern011=9 ForeResIntern012=3 ForeResIntern013=9 ForeResIntern014=3 ForeResIntern015=9 ForeResIntern016=3 Z01_00=12 ; IX/3 A01_00=9 A02_00=9 SuperCharger_00=1261; GWX V2.1: was 1260, so this boat now has MAN turbos by default Snorkel_00=1262 Batteries_00=1269 AftBatteries_00=1269 Hydrophone_00=1272 Sonar_00=1274 Radar_00=1277 RadarWarningReceiver_00=1282 But date is from 1943. I think maybe this depending on the problems with the torpeedo solution to target. If I may sugests something. For me this is better settings for the torpeedoes for this boat: Year0=1939 ForeTube00=3 ForeTube01=3 ForeTube02=3 ForeTube03=3 ForeTube04=9 ForeTube05=9 ForeResIntern00=9 ForeResIntern01=9 ForeResIntern02=9 ForeResIntern03=9 ForeResIntern04=3 ForeResIntern05=3 ForeResIntern06=3 ForeResIntern07=3 ForeResIntern08=3 ForeResIntern09=3 ForeResIntern010=3 ForeResIntern011=3 ForeResIntern012=3 ForeResIntern013=3 ForeResIntern014=3 ForeResIntern015=3 ForeResIntern016=3 Why this. Zaunkonig is the torpeedo which is not so good when you like hit in the correct place of the ship. I usualy using this against warships. 3 is good electric torpeedo. I like to have thouse more to correct hit. And if You will use my settings , then automatical reload wil by functional better. But this is only my sugestion.:yep: Also You can change salvo mode from XXI folder in the CFG File.:yep: |
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If you need to change torp loadout I'd suggest Wolfie's tweekpak (get it on the subsim downloads page for SHIII, just search tweek). It will let you change torps for all years and saves mucking about with files. Useful and often forgotten tool :up:
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Might be a mod conflict?
I'm also getting radar destroyed and radar antenna destroyed at mission start. Is this usual? |
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