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anyone know how to get the map names to change over time? Im rewriting the map in German but want to make it change as time goes on.
I.E. France to FrankReich |
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Peabody |
will do!
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anyone know what type of file is the campaign_LOC.mis in the mission editor, is it a Rnd Data, Landunits data, Scripted Data, or Mapnotes Data? the quicker it takes to answer this the faster I can continue working on the mods!
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Opens under any
Though I usually just use Open ( Normal mission ) |
It's a scripted layer. You can open and save it succesfully as a normal mission, but I don't know if it will work in game unless it's saved as a scripted layer.
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thanks
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Update!
Thought I might do all ya Kriegsmarine hopefuls a favour and inform you about the mod!:up: Right Gotmilk, Slegdehammer427 are working on the models! Darkfish is making the ships already done, or already in the game playable! and Im almost done with the campaign! Im just putting the final touchs!:up::up:
For all you Surface Warfare Mod Team fans: we will start the Royal Navy, Hilfskreuzer mods after the Kriegsmarine mod! Then we are debabting doing a IJN, and USN mod! |
Sounds interesting...looking forward to the finished product...any idea re an ETA :hmm:
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Thanks!!
as for the ETA: originally it was going to be Nov 24 2008 (my bday!) but since we are re-modeling many ships it has been pushed back along with The Royal Navy Mod. The campaign is almost done for the German side, but the ships are still a WIP |
Um, no offense but you seem to be the "developer" of a lot of simultaneous projects - none of which have anything to show at the moment.
Wouldn't it be better to concentrate on one mod at a time, and not announce until you already have something that people can see? |
Hey , Im really looking forward to this mod as the whole surface warfare thing really grabs me. I was wondering have you managed to sort the problems with damage control and taking damage?
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Update!
@kondor999: No offense taken, I know its alot:o, but I'm not working on this alone. I making the campaign for the mods, and making a few ships playable. Im working on them at the same time, thats the way I work; When I add German Naval Bases, I add the British at the same time. Its working great for me!:D Last week I finshed the Kreigsmarine mod! and shut down my computer after 3 days of constant running!:o As my head hit my pillow, it hit me!!!:huh: I FORGOT TO SAVE!!!!!!:damn::huh::damn::stare::huh::dead: NOOO!!!!! I lost all the transatlatic convoys! Im finishing them now.
@tomhugill: Thanks man! we here at T.S.W.S.M.T. are working hard, to get the ships that we already have ready. I dont know whats the ETA on Gotmilks battleships for the SWSM yet. We are going to change alot: Better damage to surface ships, Better controls for ships, Ship and Gun ranges, Fully working bridges!!(the biggest project!) and other stuff that will be released at a later date! Offical Names: -Version 1: Kriegsmarine and Royal Navy Surface Warfare Super Mod -Version 2: United States Navy and Imperial Japanese Navy Surface Warfare Super Mod -HilfsKreuzer and Armed Merchant Cruiser Mod Current ETA for Version 1: Mid to Late Jan 09 Current ETA for Version 2: Mid to Late Mar 09 Current ETA for The Hilfskreuzer and Armed Merchant Cruiser Mod: Early to Mid Jan 09 |
Sweet! Im glad some people have taken up the challenge for something that has so much potential!
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thanks! I hope subsim likes it
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