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-   -   How much do you get penalized for refusing BDU's orders? (https://www.subsim.com/radioroom/showthread.php?t=141035)

Von Manteuffel 08-21-08 05:11 PM

I think we’re in danger of confusing a computer game with RL.

Steed has it almost right, but, unfortunately, the wrong way round – this is a game-show, not a war.

The role of the U Boat was very straightforward:

To interdict commercial shipping to and from the UK, thereby depriving Britain of essential materiel and, as a consequence, forcing them to sue for terms.

As Jimbuna says, in reality U Boat commanders didn’t go a-roving for tonnage, or raid harbours. They patrolled their assigned sectors and did such damage as they could before a shortage of fuel / supplies forced their return to base.

U Boat commanders were hugely reliant upon Intel supplied to them by BDU. At best this was patchy and unreliable. M.I.5 rolled up every German spy network in the UK in 1939. Even before America entered the war the FBI was active in suppressing German agents. The Canadian Security Service liaised closely with M.I.5 to restrict intelligence on East-bound shipping and convoys reaching Germany.

At sea a U Boat commander was essentially isolated. He knew only what he was told by his crew, his equipment and his radio.

Many of the patrol orders were based on the old pre-war shipping routes – e.g. the Great Circle route from America to Europe. We need to remember that shipping had limited fuel and the supplies they carried were of great urgency. They couldn’t take a long, meandering route to their destinations, so tended to follow established, pre-war routes.

Essentially, shipping routes were very predictable – given restrictions on fuel and the need to get to where you’re going a.s.a.p. There is, for example, only one route from the UK to Archangel. OK, you can go North-West towards Iceland, but, eventually, you have to head for North Cape.

BDU and the Luftwaffe used this knowledge to concentrate their forces on “choke-points” – places on the map through which shipping bound from A to B had to pass. The allies also used this knowledge. Hence, the basing of the Home Fleet at Scapa Flow is a given. From there, it can command the North Sea, the Denmark Strait and the North Atlantic.

Whoever decided to send the Tirpitz to Norway was a strategic genius. At a stroke, it tied the Home Fleet to Scapa and prevented its wider operations. I believe that the Bismark would have survived if a threat such as the Tirpitz had been present in Norway at the time.

I digress – In effect, for a U Boat commander the only alternative to following orders was to rely on pure luck. Let’s remember that, by following orders a commander had a “get out” for when things didn’t go quite so well, but mainly, modern warfare is based on Intel, not luck.

As far as why, in RL, U Boat commanders followed their orders, I think we’re in danger of investing the characters in SHIII with current morality, ethics and beliefs.

1.The majority of U Boat commanders came from a militaristic and militarised society. Anyone who’s been through Basic Training – in any arm of the military – will understand that its purpose is to supply you with basic skills, but primarily, to teach you to obey orders. You might go in an individual, but the system guarantees you come out as a well-machined cog in the “lean, mean fighting machine.”

2.As young men, the majority of U Boat commanders grew up during the Weimar Republic, when Germany went through a massive politico-economic crisis. Apart from a sense of “Duty” they actually believed in the causes which eventually led to war. In their eyes, their nation had been humiliated and territorially diminished by the Treaty of Versailles. In their view, the Sudetenland was essentially German, as was Danzig. East Prussia had simply disappeared in 1918. Essentially, it was time to re-establish Germany.

God knows I am no apologist for Hitler and the Nazis. Civilisation must never be allowed to forget the utter obscenity that was the Nazi regime. However, the cleverness of the Nazis was in their ability to play on the frustrations, fears and sense of being wronged of the German people. The Nazis would not have been able to carry an entire nation with them without this. They came to power not on a platform of genocide, but on the promise of a “nation reborn.” Essentially, they offered what FDR offered – a “New Deal” - for a country in the depths of economic despair and possessing a sense of being persecuted by the rest of Europe.

None of the above can be modelled into a computer game. Let’s just enjoy SHIII for what it is – a brilliant game, made even better by the efforts of the modders, especially the GWX Team. In many ways, SHIII and certainly GWX are very realistic. In others it’s a very long way from fact.

I think it’s a tribute to the game that people become so immersed and involved that they forget it is a game. However, as a game, it has severe historical limitations which not even the best modders in the world can overcome.

Task Force 08-21-08 07:27 PM

Myself I just patroal the coasts of Britian. They tell me to go out into the atlanic and I dont (not any easy tonage out there), Ive had some patroals ive gon over to the Belchen (I think thats hou you spell it) Supply ship and I have harrased canada from the 2 floatilla. They have alot of easy tonage there. I once stoped by eastern Iceland and found a convoy with a 44,000 ton liner in it.:D

Sailor Steve 08-22-08 12:06 AM

Quote:

Originally Posted by 1480
As a fan of both sh3 (gwx of course) and sh4, I really like what they did with rsrd in that your op orders changed once you completed a task, which is more realistic then just "head over there for 24hrs and rtb." That is my only beef with sh3. I wish there was a way to do this. And yes I have WB's immersion messages mod, it helps a bit but freewheeling after you complete your grid just seems a bit of reach.

That is not meant as a jab, since that is the only thing I would change in the game.

Part of the problem with the "Patrol for 24 hours" function is that that's not what it really is. SHII's biggest failing was that it had no career at all - just a series of scripted missions. Die and you repeated the mission. Fail to meet the parameters and you repeated the mission. There was no way to start a career in the middle of the war, and once you had played the entire war there was no repeatability at all.

When SH3 was under development they let it slip out that the new sim was going to have an advanced version of the SH2 'campaign', and the community had a fit. So many people said they wouldn't buy it without a dynamic career like the one in AOD that the devs took some polls and then announced that the game would be delayed six months while they rewrote the whole thing.

'Patrol Grid XX for 24 hours' is what's left over from the original system, which had mission orders but no career. I'm glad SH4 has both.

As for myself, I keep my tonnage down to realistic levels by the simple act of staying in my assigned patrol grid, period. If my fuel gets down to 50% and I haven't seen much of anything, then I'll move on and pretend I got orders to do just that. After reading Von Manteuffel's summary of the situation I see why I do it that way. I just needed someone to explain it to me.

Ariodant 08-22-08 12:33 AM

There was no GPS, so if a skipper dared to, he could report fake positions to BdU:rock: But once he sunk ships, his real whereabouts would eventually get discovered. So yeah, I guess better obey thy orders:)

Cezbor 08-22-08 02:05 AM

Point well taken Von Manteuffel:up:

Jimbuna 08-22-08 05:37 AM

Good post VM http://img522.imageshack.us/img522/9708/piratebf4.gif

Murr44 08-22-08 08:19 AM

Excellent points VM...

Drakken 09-02-08 10:01 AM

I stricly respect BdU's orders. I feel like cheating if I go hunt anywhere I want.

I reach the patrol grid and patrol inside it for 24 hours, Then I extend the search to the patrol grids immediately surrounding the one assigned to me. I maintain my search pattern until torpedoes are exhausted or I have only enough fuel to return home.

The only exception is if a convoy is reported nearby. There I take that BdU would order me to attack the convoy. However, when I am done I return to my patrol grid.


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