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-   -   The Ultimate Expansion Pack (https://www.subsim.com/radioroom/showthread.php?t=140923)

Gairith 08-20-08 07:16 AM

Quote:

Originally Posted by Sailor Steve
it's just that nobody ever says "The game was wonderful and the mods ruined it.":rotfl:

GWX ruined my game, now I can't get past 1943.:dead: J/K :lol:

onelifecrisis 08-20-08 11:58 AM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Reece
you'll find we're just one big family here at Subsim!:yep:

I think what Reece means by that is, we argue like cats and dogs! :lol: ;) j/k

WOOF!

:arrgh!:

:rotfl:

limkol 08-20-08 04:03 PM

Giving up the drink and reading these messages is not good for my head. Now I can't get the image of a cat and a dog stood on the corner of the street pointing paws at each other and shouting and screaming about who is better looking - Wilma Flintstone or Betty Rubble?
Think I need a drink!
Welcome on board Vince

vince0018 08-20-08 04:48 PM

Thanks guys.
And Thomsen I love your sound packs, been using them since V2. I now use V3 plus 3.1 and 3.2.

VipertheSniper 08-20-08 06:35 PM

Quote:

Originally Posted by Philipp_Thomsen
I'm not that different from you... Took my quite a long time to register. I was reading this forum for almost a year before registering, until one day when I readed a post where a guy wrote the most absurd point of view, that really bugged me. I HAD to register and return fire agains that guy... I don't even remember who was it and what the topic was about... Seems like eternity.

Well actually (unless you had another nick in the past) THIS should be your first post.

Btw... Welcome aboard vince.

Philipp_Thomsen 08-20-08 07:05 PM

Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by Philipp_Thomsen
But there will always be games, with or without the modders... I think its a vicious cicle, and I think we must praise both modders and developers, and a lot!

To be honest, I don't see many differences between modders and developers, the minds and the ideals are the same!

I completely agree, but that's not the point. You weren't around for the time when one player said "The modders have more talent in their little finger than the entire dev team!" I said the modders deserve all the praise they get; it's just that nobody ever says "The game was wonderful and the mods ruined it.":rotfl:

It's always about how the game sucked until this or that mod saved the day.

Well...what I actually think is that the dev team does a lot of hard work and have a lot of knowledge. But they don't have good taste for things, and they obviously dont care about the little details. They are always producing GAMES, by the company pressure to delivery something easy to be played, and not 100% realistic. The modders on the other hand, aim for realism, aim for the little details, do it for passion and not for money. Not that the dev team do it only for money, coz the Silent Hunter series dev team really love what they are doing, but sometimes they have to distort realism to please the crowd, or to please the company. If the SH dev team had more time, less pressure and were allowed to deliver the final software as they really intended, I'm sure that we would have a lot less things to mod and fix.

Some people criticise ubisoft, but I think that thats the best software company out there. They allow us to fix and mod, while other companies like eletronic arts do a lot more SH!T with their games, and leave only a few doors to modders. Ubisoft have a lot more love and feeling on their simulations then any other company out there.

Quote:

Originally Posted by VipertheSniper
Well actually (unless you had another nick in the past) THIS should be your first post.

Honestly I don't remember... But since the post dates november 4th, and I started joined SS at november, yeah that could be my first post. I remember back then, I was desperate to find a tool that I didn't know the name. The tool was the SH3 Tweaker, by timetraveller. Great tool, by the way. Thanks for searching this, good memories! :up:

GlobalExplorer 08-20-08 07:36 PM

Quote:

Originally Posted by Philipp_Thomsen
To be honest, I don't see many differences between modders and developers, the minds and the ideals are the same!

There are many differences. Maybe you don't realize how difficult and tiresome it is to program an engine, and how easy it is in comparison to concentrate on additional, optimized content, when all the big problems have already been solved for you. The snag is, no one pays people for doing such an easy thing.

Though on second thought, you are right in that the SH dev team had something of a gamers attitude, they really approached their job with that extra passion. I think it was Tiberius Lazar who stated in an interview that the job on SHIII was exactly what he had always dreamed of, being paid for creating the ultimate U-Boat sim.

Quote:

Originally Posted by Philipp_Thomsen
Well...what I actually think is that the dev team does a lot of hard work and have a lot of knowledge. But they don't have good taste for things, and they obviously dont care about the little details. They are always producing GAMES, by the company pressure to delivery something easy to be played, and not 100% realistic. The modders on the other hand, aim for realism, aim for the little details, do it for passion and not for money. Not that the dev team do it only for money, coz the Silent Hunter series dev team really love what they are doing, but sometimes they have to distort realism to please the crowd, or to please the company. If the SH dev team had more time, less pressure and were allowed to deliver the final software as they really intended, I'm sure that we would have a lot less things to mod and fix.

If you had worked in software projects you'd know that you will always begin with a lot of great ideas but when you reach the finish line, you will have no time left to implement them. And you will usually don't care at that point, because you're completely burnt out on the thing. Modders on the other hand, can invest practically infinite time to work on the subtlest of details. Producing a sim with that amount of polish oob could easily ruin a company like Ubisoft.

We must give it to the devs again that they thought of making their sim with extendeability in mind, this is were SHIII really shines.

Quote:

Originally Posted by Sailor Steve
@ Global Explorer: I agree, and I've said so every time someone has dissed the devs and heaped praise on the modders for 'saving' the game (not that they don't deserve all the praise they recieve). If not for the devs' devotion and work there would be no game to mod.

Yes, without someone creating a foundation like SHIII modders couldn't do anything.

It is basically owed to lack of knowledge when people spread the myth that the modders "saved" a sim. They think that the modders are making things that the devs couldn't - which is simply never the case. Sure it requires a lot of dedication to make a new texture or adjust a parameter to optimum, but it still not the same like building an engine that renders your texture on top of a 3D submarine in a 3D ocean etc.


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