GlobalExplorer |
08-20-08 07:36 PM |
Quote:
Originally Posted by Philipp_Thomsen
To be honest, I don't see many differences between modders and developers, the minds and the ideals are the same!
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There are many differences. Maybe you don't realize how difficult and tiresome it is to program an engine, and how easy it is in comparison to concentrate on additional, optimized content, when all the big problems have already been solved for you. The snag is, no one pays people for doing such an easy thing.
Though on second thought, you are right in that the SH dev team had something of a gamers attitude, they really approached their job with that extra passion. I think it was Tiberius Lazar who stated in an interview that the job on SHIII was exactly what he had always dreamed of, being paid for creating the ultimate U-Boat sim.
Quote:
Originally Posted by Philipp_Thomsen
Well...what I actually think is that the dev team does a lot of hard work and have a lot of knowledge. But they don't have good taste for things, and they obviously dont care about the little details. They are always producing GAMES, by the company pressure to delivery something easy to be played, and not 100% realistic. The modders on the other hand, aim for realism, aim for the little details, do it for passion and not for money. Not that the dev team do it only for money, coz the Silent Hunter series dev team really love what they are doing, but sometimes they have to distort realism to please the crowd, or to please the company. If the SH dev team had more time, less pressure and were allowed to deliver the final software as they really intended, I'm sure that we would have a lot less things to mod and fix.
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If you had worked in software projects you'd know that you will always begin with a lot of great ideas but when you reach the finish line, you will have no time left to implement them. And you will usually don't care at that point, because you're completely burnt out on the thing. Modders on the other hand, can invest practically infinite time to work on the subtlest of details. Producing a sim with that amount of polish oob could easily ruin a company like Ubisoft.
We must give it to the devs again that they thought of making their sim with extendeability in mind, this is were SHIII really shines.
Quote:
Originally Posted by Sailor Steve
@ Global Explorer: I agree, and I've said so every time someone has dissed the devs and heaped praise on the modders for 'saving' the game (not that they don't deserve all the praise they recieve). If not for the devs' devotion and work there would be no game to mod.
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Yes, without someone creating a foundation like SHIII modders couldn't do anything.
It is basically owed to lack of knowledge when people spread the myth that the modders "saved" a sim. They think that the modders are making things that the devs couldn't - which is simply never the case. Sure it requires a lot of dedication to make a new texture or adjust a parameter to optimum, but it still not the same like building an engine that renders your texture on top of a 3D submarine in a 3D ocean etc.
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