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Also, you DON'T want to intercept him submerged, your electric engines are far to slow. Surface and flank or better "all ahead" (almost as fast but better mileage). As for the Kiel canal, I remember somebody said to place a waypoint on the Kiel inbound point (before pressing the "Kiel inbound" order) instead of physically moving over it. Haven't tried it yet though. |
[quote=Pisces]
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The trick to speedrunning the Kiel Canal (and other places too) is to set the "when near land" TC setting in sh3 commander to 128 or 256x.
I think GWX does this without sh3 commander too, but it has happened to me repeatedly with the first time I run a newly installed game that this doesn't work.. The second time, and after that ,work as intended. It pays to start up and run a quick test patrol then exit the game completely before beginning a for real campaign. just to let the game get all the config settings right |
I don't think his problem isn't 'When Near Land', it's being kicked back to 1x because of sighting ships over and over. Dalton74, I have the same problem. I was told to remove the Watch Officer. If he can't call out "Ship Spotted!" then it won't slow down. For some reason I still get knocked back to 1x. Good think I like taking my time.
Maybe it will work for you, though. |
Based on Steve's post above....has anyone tried the obvious and tweaked the 'ship sighted' value in Commander :hmm:
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Only drop to 8x for ship spotted
1x for aircraft Take WO out and still drop to 8 just no shout Not tried lifting TC for ship spotted as at high tc might be problem when it enemy warship :hmm: |
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I set the "ship sighted" value to 1, to prevent situations with me being off-guard from developing into "shells flying"/"merchant zigzag" situations. Very important! Or in the Kiel canal situations of the "close encounters of the really unpleasant kind". Even more important!! Sure, you need to crank up the TC again every time and then every time again a second later. But the canal doesn't take that long compared to the rest of the patrol. It saves your bacon and ensures a steady flow of renown.
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Yep, I follow Pisces' method, just crank it right back up again after every ship spotted in the Kiel canal :up:
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The fatigue is one of the most annoying parts of SHIII. It's one area in which SH4 is a vast improvement (having a watch bill where your crew 'rotates' automatically is realistic and removes all the highly annoying moving of crew).
I find it so annoying and unrealistic that I always use 'no fatigue' via SH3 commander. Not realistic, either, but I find the issue of micro-managing my crew to be such an impediment I just couldn't be bothered with it. It's exaggerated further by the, in my opinion, unreasonably bad weather - your crew is fatigued more quickly when on the surface in bad weather. Yes, you can change the fatigue cut in through SH3 commander (as has been explained). The trouble is your crew also won't recover from fatigue when you are at TC levels where fatigue doesn't accumulate, so you're on a downward slope once you start getting any fatigue. As I said, I find it all so irritating I just disable fatigue. If it 'added' to the experience, or were better managed, I would leave it, but it isn't - so I don't! |
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