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-   -   [REL] different smoke merchants&warships (https://www.subsim.com/radioroom/showthread.php?t=140535)

cgjimeneza 02-08-09 07:31 AM

diff smoke
 
I use it for TMO163 and for monsun, just enable last.

that I have observed, It doesnt screw anything, but to be sure enable last and disable if you find any problems

its great

groomsie 02-09-09 12:21 PM

Agreed
 
Quote:

Originally Posted by cgjimeneza
I use it for TMO163 and for monsun, just enable last.

that I have observed, It doesnt screw anything, but to be sure enable last and disable if you find any problems

its great

I'm running w/ TMO 1.6.2 and RSRDC and no problems I've noted. As cgjimemeze notes, just enable last.

I really like this mod, especially w/ boats before radar it allows me to spot merchants many times at good range, but not so long as to feel unrealistic.

cgjimeneza 02-09-09 01:40 PM

for OpMonsun too
 
Quote:

Originally Posted by groomsie
Quote:

Originally Posted by cgjimeneza
I use it for TMO163 and for monsun, just enable last.

that I have observed, It doesnt screw anything, but to be sure enable last and disable if you find any problems

its great

EDIT:

I'm running w/ TMO 1.6. and RSRDC and no problems I've noted. As cgjimemeze notes, just enable last.

I really like this mod, especially w/ boats before radar it allows me to spot merchants many times at good range, but not so long as to feel unrealistic.

and it works wonders on U-boats, I have spoted ships away while engaged shooting at previously located shps, yet my crew hadnt spoted them.... so its great.

I tried with great success in the western approaches in uboats, early WW2 using op monsun and in the pacific before we get the surface radar sets.

Admiral Von Gerlach 02-11-09 12:21 PM

Excellent to see this, as merchants were often detected by this by good watch crews,,....for the warships, later in war, erzatz fuels, or poor quality would make them more visible at times or depending on how long between cleaning boilers, and or stacks.... but overall an excellent idea IMHO. One of the nagging worries of convoy commodores, i saw many refernces to this in my grandfather's log book, he was convoy commodore..... having to signal ships to make less smoke :) great addtion to the immersion , thanks for this work.

vickers03 06-13-09 10:36 AM

updated for latest versions of TMO, RFB, stock,
with or without Websters ship maneuver fix.

cgjimeneza 06-13-09 10:45 AM

thanks!!!!
 
Vickers, I owe you a drink!!!!

thanks a lot amigo

will scan a Heinken and send up!!!! or maybe a pitcher... this is a MUST have

Important: the download link is on post no.1

:yeah:

Webster 06-20-09 03:09 PM

bump

Patchman123 09-18-09 10:42 AM

Yes,
Is there a way to uninstall this mod?
http://i574.photobucket.com/albums/s...man123/Mod.jpg

I keep getting this screen and I am stuck with it and so frustrated. Is there a way to fix this? I find it annoying.

iambecomelife 09-18-09 01:13 PM

May I use it for my WWI mod? I need thicker, dirtier smoke to represent all of the coal burning ships from that era. :)

vickers03 09-18-09 02:48 PM

Quote:

I keep getting this screen and I am stuck with it and so frustrated. Is there a way to fix this? I find it annoying.
seems like something was done manual, otherwise
jsgme wouldn't do this as it keeps track of every file
movement, regardless of the installed mod.

Quote:

May I use it for my WWI mod? I need thicker, dirtier smoke to represent all of the coal burning ships from that era.
yes, of course.

Bubblehead1980 09-18-09 03:40 PM

re
 
so this works fine with TMO 1.7? or is it already included, TMO has the longer smoke signals included, or is it a diff mod?

Patchman123 09-18-09 08:10 PM

Quote:

Originally Posted by vickers03 (Post 1174615)
seems like something was done manual, otherwise
jsgme wouldn't do this as it keeps track of every file
movement, regardless of the installed mod.


yes, of course.

No,
I did it with JSGME, that's the problem.

Task Force 09-18-09 08:13 PM

Quote:

Originally Posted by Patchman123 (Post 1174811)
No,
I did it with JSGME, that's the problem.

you appear to have installed anouther mod that replaced those files... just unenable all your mods, and re enable what you want...

I'm goin' down 09-19-09 01:26 PM

WTF
 
As I was coming out of the kitchen, my three ferocious miniture poodle sentry's surrounded the fireplace, first growling and then barking. Soot started shooting out of the base of the chimney, and all of sudden, in full regalia

OUT STEPPED THE MAN HIMSELF -- SANTA CLAUS.

I looked in my backyard. It is September, a bright blue fall morning with no snow on the ground. Smack in the middle of my yard, in the center of my well manicured grass lawn, was a large sleigh. It was hitched up to a team of reindeer, one with a glowing, shiny red nose in the lead. Two of team were off the ground, held down only by the leather halters that were attached to the other reindeer by way of thick brown leather reins. They were ready to take immediate flight. The remaining reindeer were pawing at the grass and snorting. Six elves had grabbed my son's basketball that he had left on the path, and they were have a game of 3 on 3 on the adjacent concrete court. They were shouting in high pitched voices and laughing.

In shock, I looked at Santa. Without a word handed me an envelope. I started to open it. I glanced up. He was gone! WTF. Where did he go? I went to the window. His sleigh was gone. He was gone, The reindeer were gone. So was his enterouge. All were gone without out a trace, except for the envelope in my hand. It all happened in thirty seconds!

I opened the envelope. It said, Go to subsim and incorporate different smoke for mercahants and warships into your career, Captain. Good luck and everyone's is counting on you.

I did not know that Christmas happened in September. But is does!

Thanks, Captain, for a great "Christmas" preset.:salute:

vickers03 09-19-09 02:33 PM

lol


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