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-   -   Ships Recognition Manual (https://www.subsim.com/radioroom/showthread.php?t=139607)

GoldenRivet 07-20-08 08:04 PM

does anyone have a link to the PDF file for the downloadable recognition manual?

badwolf 07-20-08 08:43 PM

Here's a pre-release GoldenRivet

http://files.filefront.com/ID+Book+P.../fileinfo.html

bobchase 07-20-08 08:45 PM

Quote:

Originally Posted by GoldenRivet
does anyone have a link to the PDF file for the downloadable recognition manual?

If you mean the PDF with the hot-spots (keel, fuel, ammo, etc.) then you can find it on my filefront page. You can also fine the recognition manual mod there too.

Bob

GoldenRivet 07-20-08 09:04 PM

these are ships in SH3?

do you havea PDF without hot spots?

badwolf 07-20-08 10:27 PM

What about this one then. These are in SH3 and have hotspots.

http://files.filefront.com/shipchart.../fileinfo.html

GoldenRivet 07-20-08 10:44 PM

well, party inspired by this thread, and my upcoming 1x patrol... for the sake of immersion i have decided to build a recognition manual.

I dug out an old leather bound journal, removed the pages from it, and have been printing the recognition manual from GWX 2.1 onto its pages and then sewing the pages back into the leather backing.

in the end i will have a nice Leather Bound recognition manual, with antiqued plain pages, and true to the game ships on the pages.

already have the merchant ships done.

the process is time consuming and it took me about 2 hours to get the merchants done.

next up:

British warships & American Warships

badwolf 07-20-08 11:23 PM

NYGM did a manual with the hotspots but I don't know up to what version.
I've been using the crew fatigue RUb 1x TC but modified, if your interested.

[last number +1]
Desc=New Name
CREW_0|FatigueMax=0.80
CREW_0|FatigueStep=0.00031
CREW_1|FatigueMax=0.75
CREW_1|FatigueStep=0.00032
CREW_2|FatigueMax=0.70
CREW_2|FatigueStep=0.00033
CREW_3|FatigueMax=0.70
CREW_3|FatigueStep=0.00034
CREW_4|FatigueMax=0.65
CREW_4|FatigueStep=0.00035
CREW_5|FatigueMax=0.60
CREW_5|FatigueStep=0.0004
CREW_6|FatigueMax=0.75
CREW_6|FatigueStep=0.0004
CREW_7|FatigueMax=0.7
CREW_7|FatigueStep=0.00041
CREW_8|FatigueMax=0.65
CREW_8|FatigueStep=0.00042

Just paste this over the section of a copied Sh3Commander RUb 1x TC.
I think it is ideal for your excursion.
Good Luck on your trip and don't forget to regularly save the game.

GoldenRivet 07-20-08 11:26 PM

thanks!

keep up the good work with the recognition guide it looks great in the prerelease version

badwolf 07-21-08 05:35 PM

I have completed 8 sils. This isn't the layout but it will give you a look at the sil, font type/size and paper background. The A4 will be sidewards (Landscape) with 6 ships, which looks really good, but too big to post actual size.

http://img141.imageshack.us/img141/1...p1abjpgit5.jpg

I have got them on 4 layers.

background (paper)
Marks (marks on paper) alpha
Data (ship info and measurement lines) alpha
Ships (sils ) alpha

This enables me to make very quick adjustments. If someone is willing to translate the data iinto German or French it can be put in. Paper may require darkening for in game. You can see the sils clear when under red light (redmask).

This is going to be a big upload, I can tell with the amount of disk used already.
Lost a bit of time doing the paper, fonts etc.

Feel at home to make suggestions, because I'm not going to make any cosmetic changes later on.

cheers badwolf.

badwolf 07-21-08 06:43 PM

You might not believe it, the SH3 museum, a snapshot, use Gimp2 to strip away the scenery using select by colour etc, and make it 2D. Using a font in office word, paste into paint, paste into Gimp, wouldn't accept the direct route.
I can't think of another way to get coloured sils.

I exported the ship.dat with Pack3d, but loading it into a 3D program with me is a no-go at the moment. On top of all that I've been that busy I've forgot which font I used.

I'm making it for A4 size, which means a straight printout and if my measurements are correct, a size reduction will still be Ok for the ingame. I'm going to use a font I showed you for the cover and maybe an index.

The paper was made out of a marble texture.

Because I'm working with layers, adjustments are easy.

Thanks for the comment, but when you see all 6 ships on a page it looks 10x better. I'll put a complete page up when the measurements are done.

I'm no Pro. I'm a complete beginner.

Hitman 07-22-08 01:19 AM

It really looks amazing :o

I'm sure going to have a copy printed in paper when it's ready :yep:

Please make the templates also available :up:

coronas 07-24-08 05:57 AM

I hope this link can help in this work:
http://alaboc.ifrance.com/pages/illustrations.htm

badwolf 07-24-08 08:37 AM

thank you coronas, very useful.

Revere 07-24-08 09:50 AM

This is looking very good! The sils needed a lot of work IMHO.:up:

Fr8monkey 07-24-08 11:24 AM

I dont know if it is any help; but I dug around and found this site http://www.history-on-cdrom.com/id167.htm and
http://www.history-on-cdrom.com/id123.htm


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