Yep, he had to be the class clown in school (there are quite a few of them around here).:D
The question, Xantro, should be is he in the same space-time continuum as we are:hmm: |
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CET guys, CET :rotfl:
Xantro, you geek :88) Currently, I'm done with the release, but still have to update my website, readme and prepare my post here. So, all in all, a few hours... That is, unless the misses demands my attention tonight. Time to start praying boys :arrgh!: Steve, thanks for the heads up, but I'm just doing what I'm good at. I'm more a developer, and always will be. If I was actually modding, I'd only get pissed off about the lack of decent tools and start coding away again (totally forgetting about my mod work) :up: |
Goet het nieuws!!!
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It has been released, see sticky :up:
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Bravo !!!! :rock:
It beats any SDK out there ! The more I use S3D the more I like it :D Thanks again, Keltos Ps If you ever wanna try I modded a Class T submarine, Zwaardvisch. |
how do you check a object's position against the 3d model ? using the 3d view that is ?
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Toggle on origins, then you can see the local center (0,0,0 point, the blue dots, red if selected) of each model, but also nodes that don't have a model. The dots move around as parents get 'translated' and 'rotated'.
If an object has a model associated with it, and if the model is not placed on it's own local center, then the dot (origin) will not be in the middle of the actual model. Clicking 'center view' prefers to focus on the model itself rather than the origin, but if no model is linked, then it will always be centered over the origin of the node. |
I meant, if I look at the 3d model of the tower for instance, is there a way to make the smaller nodes (uzo etc) appear on the 3d model of the tower so that I can see what happens when I move them by changing their coordinates?
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You are talking about 'assets' from other files. No, S3D won't load anything but what's inside the file. However, you can for instance do a full DAT-file import of said assets (put the chunks at the end of your own). Then S3D will render them as well. Afterwards, you can remove them again.
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double post but I don't care, it's worth it !!!!!!
just incredible, I just saved about a whole evening of work doing stuff in 35',
INCREDIBLE :sunny: http://img187.imageshack.us/img187/2927/s3d0gz2.jpg here's how I can find the node, just by clicking on the object in 3d, awesome, chapeau bas Skwasjer ! ps and thanks for the tutorial-video you posted, it helped immensely ! |
can anybody explain me this tool (maybe german i mean not google)?? how i can build a model for sh3 or how i can make a ship playable
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nice nice very nice.:up:
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