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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Historical Prop Rotation Mod (https://www.subsim.com/radioroom/showthread.php?t=138374)

Eagle45 07-06-08 02:48 AM

Tanks a lot for this great mod. It looks awesome on my Gato sub.

Greets Eagle 45 :up:

Captain America 01-23-09 01:19 PM

Mod updated for TMO 1.6.3. See first post....

Syxx_Killer 01-23-09 02:27 PM

Thanks for the update! This was one of my favorite little additions to TMO. I'm glad I can use it again! :up:

Iron Budokan 01-23-09 04:26 PM

I was appalled the props were so messed up on the stock game. Just a remarkable sign of intellectual laziness on the parts of the creators, imo.

Having said that I want to thank you very much for correcting this mistake with your new mod. It looks great. THANK YOU!

virtualpender 01-23-09 06:14 PM

Thank you for keeping up with the new TMO. Much appreciated!

Nephandus 01-31-09 06:38 PM

I am running RFB.... and I checked the files.... I guess, it would cause real trouble adding one or the other fix to RFB since the dat files for the boats have somewhat significantly changed.... any infos wether that will be updated in RFB anytime in the future?

Rockin Robbins 01-31-09 07:32 PM

Aha! Caught you here too! Good work and I hope this can be in there soon.

Anvart 03-23-09 04:25 AM

Oops!
Now i have read this thread and have not seen any constructive reply ...
Fans of realism open the eyes ...
The author does not understand, that he has made "Historical rotate"
on the one side and has destroyed historical, mechanical and logic
interrelationship on the other side ...
...
I already hinted about it, but i see that nobody has understood me ...
OK.
I will try to repeat my thought but in other words ... directly ... without hints ...
The trick essence which "Historical Prop Rotation" mod uses this that the left propeller
(virtually connected to the left engine) is on the right and the right propeller
(virtually connected to the right engine) is at the left ...
And ...(one of the cases) ...
When (for example) Port (left) Side Propulsion will be damaged you will see that port (left)
propeller will work (???), but starboard (right) propeller will not work (???) and (on the contrary)
when Starboard Side Propulsion will be damaged you will see that starboard (right) propeller
will work, and port (left) propeller will not work ...
What is it?
It's absurdity, it's not correct solution of the problem, it's knife into hot hearts of fans of
realistic game ... :-)))
You can see all these discrepancies on corresponding pages of the game ...

Excuse if my words do not like someone ...

Webster 03-30-09 11:55 PM

Quote:

Originally Posted by Anvart (Post 1070373)
Oops!
Now i have read this thread and have not seen any constructive reply ...
Fans of realism open the eyes ...
The author does not understand, that he has made "Historical rotate"
on the one side and has destroyed historical, mechanical and logic
interrelationship on the other side ...
Excuse if my words do not like someone ...


well i think its a case of this is better than nothing.

if you know a way to make a better fix than please release the mod for us to use. this is what we have for now so this is what we must be happy with.

do not keep secrets to your self please, why not release a better version of a propeller fix?

Madox58 03-31-09 12:15 AM

I don't believe Anvart is keeping anything secret.
He's pointed the problem out quit clearly.

All it takes is a bit of thought and understanding of what does what.
To give everyone the total answers teaches nothing.

When one can grasp the mechanics?
Then one can control what they wish.

A true Teacher will teach you how to go forward on your own.
They will give you a base and push you to learn.

You will swim or drown from there.

Learn to swim.
Not beg for Life support!

The answers are here in the forums.

Webster 03-31-09 12:45 AM

Quote:

Originally Posted by privateer (Post 1075149)
I don't believe Anvart is keeping anything secret.
He's pointed the problem out quit clearly.

All it takes is a bit of thought and understanding of what does what.
To give everyone the total answers teaches nothing.

When one can grasp the mechanics?
Then one can control what they wish.

A true Teacher will teach you how to go forward on your own.
They will give you a base and push you to learn.

You will swim or drown from there.

Learn to swim.
Not beg for Life support!

The answers are here in the forums.


i had no intention of implying that, i was just saying give us a better choice rather than say why are you using this thing is all.

he has already made this mod for RFB yet it is unavailable to find anywhere else.

as for learning it is always good to learn new things but when you dont understand something its not always going to be that you just figure it out.

some people need more than just a few bread crumbs to follow. i count myself among these people, i can overlook things very obvious frequently.

if you already know the answer then the teasing clues are so easy in your mind but if you are unknowing and still have no clue what it means then it is not obvious at all what to do.

some people need a lot more bread crumbs than you think to figure things out.

Madox58 03-31-09 01:14 AM

I understand.

Sometimes, in your frustration, you jump.
Sometimes, in mine?
I do also.

Some of us spend WAY to much time looking at the files and such.
And forget that some don't.

Anvart pointed out the left to right shift problem.
It looks good but falls on it's face when damage is done.

That's why testing is so important.
You see the flaws, then correct.

To accept a fix because we must make compromises?
That's beyound me.

Then to defend that position?
Lowers standards till you get bugged Mods that need fixed
as bad as the original Game.

I have no problem with open modding and shareing knowledge.
I just will not do it on the forums.
PM me and I'll help anyone all I can.

But I will not debate on the forums.
It's a waste of my time.

And time is all I have.
:03:

Webster 03-31-09 01:28 AM

Quote:

Originally Posted by privateer (Post 1075164)
To accept a fix because we must make compromises?
That's beyound me.


you missunderstood my point.

it is not about just being happy with something thats not fully right.

its about from a position that i dont know how to do this mod, i dont have time to spend learning it, so what do i do?

am i not supposed to use this mod that offers me something better than it was the stock way?

thats all i was trying to say.

Madox58 03-31-09 01:34 AM

I did not mean to imply YOU ment that.
If you took it that way,
I apologize.
It was a general statement to what we all see happening
all to often.
Feel free to PM me with questions.
If you wish to post the results of those PM's afterwards?
I have no problem with that.
But I work better one on one to help people.

Anvart 03-31-09 05:07 AM

Quote:

Originally Posted by privateer (Post 1075149)
I don't believe Anvart is keeping anything secret.
...

Secret?
What is it?
No secrets ...
I know that you know a real way to solve this problem ... it's hard code editing ...
and do not pay attention to "not understanding person" ... in it speaks spirit of the contradiction ...
...
This "not understanding person" terrorises me its "ideas" concerning my old SDantenna_UpDown mod ... :rock:


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