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Q ships are possible in SH3 from the very begining as there is trap container among cargo loads. You can place ordinary guns incide and when ship will become engaged by enemy the container will become opened showing the gun with its crew. I used to test them in the time when discussion - Creasy graphic glitch was active two years ago. Possibly there is still download with such Q-ship. The only problem that gave name to the discussion was in the fact that containers repeats openning and closing animation for all the time. Though Denis469 told me recently that there is no problen with animation itself but just a lack of performans of our old singlecore PCs.
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@Reece...I think so mate, just about ready for a few testers to ensure it works as it should. @Hunter...I've not attempted to go that far (containers opening and closing-way out of my league). This mod would not have been possible without Denis 469. @Koondawg...If your still interested in assisting let me know mate. A couple more would be nice....any offers. |
You have a PM Jimbo....:know:
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James
You will need to re add to trap containers to the cargodef C:\Program Files\Ubisoft\SilentHunterIII\data\Sea Open the CargoDef cfg [CargoEntry 9] NodeName=Freight Crates LinkName=WoodCratesL StartDate=19380101 EndDate=19451231 CargoType=0 Needs to revert back to [CargoEntry 9] NodeName=Trap Container LinkName=TrapContainer StartDate=19380101 EndDate=19451231 CargoType=0 Make sure in mission ed your unit has the trap container selected in cargo http://i60.photobucket.com/albums/h2...Hunter_670.jpg |
Will check tonight mate :up:
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Hi guys!
I am looking very forward to the q-ships! At this place I must leave my compliments to all the modders which are making SH III the game which you can play for ever! Real great work guys!!! :up: :up: :up: Go on this way and I think I`ll never stop playing SH III! Thanks a lot, Christian |
New ships are always welcome!:yep: :up:
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This addidtion would be off the hook as it would really make one wary of unescorted convoys....very nice
Vader |
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It will add tension to the stalking of convoy. What do you really have ? Do you surface and not waste a torp on a unarmed small ship ? That is the question .:hmm: |
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Placing the Q Ship dat into the express freighter folder is currently causing a CTD :hmm: The only working method thus far is using the ship as pictured earlier with gun muzzle flashes viewable. I wonder if this problem is why nothing has been released previously. I'm certainly open to suggestions. http://img112.imageshack.us/img112/8...9585998yn8.jpg |
See the video post before your last
I added in the LOV and gave it the trap containers as cargo As you can see they drop then go up continuously Maybe able to be fixed I know a couple of animation genuissssss lol |
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Surely not the two reprobates I have in mind :hmm: .....no never :p Yeah, the repeated actions of the containers is obviously the reason for the lack of use in the past. You pass the file over at The Lair to both if you'd be so kind (wasn't aware you had it, but shoulds known) ;) and I'll crack on with 'appearance' testing......just in case it's non fixeable http://www.psionguild.org/forums/ima...s/thumbsup.gif |
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The first thing that comes to my mind is the fish pile on the new trawler brought in GWX 2.1 - something looking like this, but with a more appropriate texture instead of fish. Anyway, you've done a great job on these Q-ships and they will make a most interesting addition to SH3. Congrats:up: |
What is continue with Fidelity?
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