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IJN Torpedo Angle Solver
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Type AM submarine version 1.0
still have problems with the tower... all black.... hull's fine though :
http://img296.imageshack.us/img296/4...eamver1bs1.jpg http://img296.imageshack.us/img296/4...5b8476ab08.jpg |
black tower
alright, I posted the current version 1.0 of the mod on my filrefront page, the tower is still black and it has a lot of issues yet to be resolved, the hull is fine though ?
If anyone care to have a look, I'd appreciate it :up: If you look in one of the above posts I made you'll see what the tower looks like in 3DS, where, as always, it looks fine :damn::damn::damn: why is it so damn hard to get things in game??? keltos link : http://files.filefront.com/IJN+Type+.../fileinfo.html |
WIP
back to 3ds, I'll try and export the uv map on channel 2, I think I did that last time I got a black stuff.
here's what it look like in 3ds : http://img354.imageshack.us/img354/2...bmarineig4.jpg http://img354.imageshack.us/img354/2...8288a93a91.jpg |
Thats one good looking sub :)
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Why have you splitted the working model?
You can add the periscope and the watchcre and bla bla to you submarine.dat too. When you have looked at for example Mikhayl's Clemson, you could see, that you don't need the unitparts. |
ears
as you probably know the japanese didn't have a real radar on subs during WWII, instead they relied on "ears" to spot approaching airplanes, with the success one knows :dead:
I saw in one of my latest (1979) IJN sub book that the Kaidai and the Jyunsen b were fitted with those. I decided to do the same (maybe for a late war tower?) I also added the horn stuff (isn't that a schnorkel ?) there it goes : http://img380.imageshack.us/img380/2580/earsnd4.jpg http://img363.imageshack.us/img363/5061/ears2sw2.jpg http://img363.imageshack.us/img363/5...417978ab02.jpg |
Quote:
I never tried without a tower, that's why, well as the I 14 never changed tower, you're probably right. The result will have to wait till tomorrow though, I'm not home tonight. a question concerning the unitparts : does the number unitsparts8triton have to be the next after that of the last ship/sub unitspart ? or can we put anything ? keltos posted the .obj and dds of the tower here : http://files.filefront.com/Turm+AM+o.../fileinfo.html |
tower AM
I had to flip a few faces in 3ds but it's done at last ! I also made an occlusion map for it, it took ages ! then I realized I had not one but 3 clones of my tower stacked on top of each other:oops:
if you look closely at the picture you(ll notice some elements are missing, their faces are flipped, the black face showing. http://img185.imageshack.us/img185/1606/tower5xc8.jpg I also made the submarine class image, taken from the section of the sub found at Fisher-thorpe : http://img368.imageshack.us/img368/3...ssamsubtn7.jpg http://img368.imageshack.us/img368/3...4b0fe20ac6.jpg |
flipped face
flipped what needed to be flipped :
http://img395.imageshack.us/img395/3...amtowerco2.jpg http://img395.imageshack.us/img395/3...7738f68b6f.jpg now I can re export the model etc.... |
I mported the tower model for the Type AM into the .dat I had here for the Class T submarine, looks like the occlusion map is there, not the texture, but then again I made the texture a .dds, when I should've stuck to TGA.
http://img359.imageshack.us/img359/6...itonhulzh4.jpg http://img359.imageshack.us/img359/6...a3e020237a.jpg |
Tower Textured !!
it's textured !!!! lood at the quarter-circle thing in front of the hangar door ! it means that saving the uvmap as channel 2 works, not channel 1 ! :sunny:
http://img387.imageshack.us/img387/5...dtruantrv7.jpg it's nearly ugly enough to be fitting for the class T :rotfl: Now all I need is to transfer what I did here to the Type AM submarine, can't wait to be tonight when the kids are tucked in bed ;) then, when the sub is whole ingame, I'll think about making tubes and doors for it... keltos |
New Jyunsen B tower
well it looked good from the outside but was missing some eye candy inside, like a wheel and plancking, so I'm working on that so that the tower won't be an empty shell :).
So I removed the wall leading to the cabin, as in RL there was none, and installed a deck and a wheel inside, they now need texturing though... http://img99.imageshack.us/img99/220...yunsenbuh7.jpg from the side : punched the windows so now it's see-through :) http://img210.imageshack.us/img210/6...enbsideuz5.jpg http://img146.imageshack.us/img146/2...nbside2zb5.jpg I still need to rework the UV map and the textures later on.. |
http://img175.imageshack.us/img175/5...nbfronthq8.jpg
http://img413.imageshack.us/img413/2...enbsiderc8.jpg You can see the wheel through the windows !! |
Niiiicccceeee!!!!:rock::arrgh!:
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