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-   -   IJN uniform mod needed (https://www.subsim.com/radioroom/showthread.php?t=137505)

keltos01 10-04-09 05:07 AM

EUREKA ?
 
Quote:

Originally Posted by DarkFish (Post 1181606)
Character models are in Data\Library\Characters\MARINE.dat

Data\UPCData\UPCCrewData\CrewMembers3D.upc determines which torso/face/legs/hat etc. a certain crewmember uses.
you'll find entries like:
Code:

[CrewMember3D 1]
ID=ClothingLowerRanks
NameDisplayable= Seaman Clothing
 
[.....]
 
;*************
; Normal
;*************
CrewMemberBodyPart1= Normal, Headgear, sapca_m#Head, 1, NULL
CrewMemberBodyPart2= Normal, Headgear, NULL, 1, NULL
 
[.....]

CrewMemberBodyPart1=
Normal, weather type (normal, hot, wet, cold, dirty)
Headgear, type of bodypart (headgear, torso, legs)
sapca_m#Head, the actual 3d model in MARINE.dat, the "#" is replaced by a number equal to the value of the item specified next. e.g. #Head is replaced by the number of the head 3d model, so if the head used is "cap_m04" #Head will be replaced by "04" and the hat used will thus be "sapca_m04"
1, Randomweight. If multiple bodyparts of the same type are specified, the one with the highest randomweight will be most likely chosen.
NULL Texture to be used, e.g. "bust_md03.tga". I assume the textures specified in MARINE.dat are used if this has a NULL value.




I changed the crewmembers3d.upc :


http://img16.imageshack.us/img16/9176/hatz.jpg


here it goes !!!!!!!!!!

but still doesn't solve the captain's hat model problem yet...


they had either this hat or the one here below when surfaced :

http://img219.imageshack.us/img219/7307/hat2p.jpg

the latter needs IJN textures though ;)

[edit]

done !

http://img101.imageshack.us/img101/6...olonialhat.jpg




http://img203.imageshack.us/img203/3...pcags07ijn.jpg


keltos

keltos01 10-05-09 07:28 AM

New Textures
 
WIP Officers Clothing


notice the left breast pocket (this first picture is taken during the WIP, all others are from the finished textures) :

http://img35.imageshack.us/img35/3097/md03ijn.jpg

IJN RL submariner's badge :

http://img4.imageshack.us/img4/9085/...rinerbadge.jpg



IJN bustg_md03 :

http://img36.imageshack.us/img36/3097/md03ijn.jpg

IJN bustg_md02 :

http://img8.imageshack.us/img8/7264/md02ijn.jpg

md04 :

whole coat (notice the brass badge on the sleeve) :

http://img190.imageshack.us/img190/3...adgeonmd04.jpg

IJN Badge detail :

http://img194.imageshack.us/img194/7...brassbadge.jpg


http://img522.imageshack.us/img522/4...md04detail.jpg


IJN Button detail (front of coat) :

http://img32.imageshack.us/img32/9480/ijnbuttons.jpg


http://img524.imageshack.us/img524/4...ttononmd04.jpg


all details are from RL pictures of RL IJN items.


keltos

keltos01 10-06-09 04:07 AM

IJN Officer's caps
 
I have found 3 different types of IJN caps for sale on ebay.com and used those to make the texture for the IJN Officer's cap in game.

All textures are made directly from the reworked photographs of RL items : IJN caps, buttons, insignias etc..

IJN Officer cap type 1 :

http://img5.imageshack.us/img5/1885/ijnofficercap1.jpg

http://img41.imageshack.us/img41/576...gohemejlll.jpg



IJN Officer cap type 2 :


http://img19.imageshack.us/img19/485...ercaptype3.jpg

IJN Officer cap type 3 :

http://img43.imageshack.us/img43/551...frontnside.jpg

keltos01 10-06-09 06:30 AM

IJN Officer's cap type 1 :

in 3DS :

http://img30.imageshack.us/img30/81/...ercaptype1.jpg

In Skwasjer's S3D :

http://img11.imageshack.us/img11/425/sapcago04.jpg



keltos

keltos01 10-06-09 12:14 PM

Officer's hat ingame
 
http://img208.imageshack.us/img208/9...niformmod2.jpg

http://img71.imageshack.us/img71/821...ormmodcopy.jpg

http://img183.imageshack.us/img183/6...rmmodcopyr.jpg


http://img183.imageshack.us/img183/8...ormmodcopy.jpg

http://img524.imageshack.us/img524/8...ormmodcopy.jpg

now I need to see if it works when I upload the new shirt 3d model in s3d.

keltos

keltos01 10-06-09 01:26 PM

http://img156.imageshack.us/img156/5...nnewshirts.jpg

keltos01 10-06-09 02:47 PM

The Truth is Out There !
 
http://img71.imageshack.us/img71/798/locustv.jpg

http://img199.imageshack.us/img199/2516/locust.jpg


might have to do with the vertex normals, which the original model lacks ?

but anyways, :har::har::har::wah:

I'm goin' down 10-06-09 10:48 PM

bring it
 
Sneak in a top less go-go dancer would ya?

keltos01 10-07-09 10:17 AM

http://img158.imageshack.us/img158/7679/japeyes.jpg

keltos01 10-08-09 03:55 AM

changing heads
 
morphing the cap_m02 head to look more japanese.


http://img88.imageshack.us/img88/5869/ondaclone.jpg




model : Onda Yuichi, Ibaraki , japan.


her eye :

http://img11.imageshack.us/img11/7677/japaneseeye.jpg
http://eyemakeart.files.wordpress.co...d7cf0da5_o.jpg

result so far :

http://img117.imageshack.us/img117/5361/ondaface.jpg

removed the baggy eyes :



http://img210.imageshack.us/img210/8057/ijnmd02.jpg


http://img8.imageshack.us/img8/1768/s3dj.jpg


japanese people have much smoother features.



keltos

keltos01 10-08-09 07:45 AM

http://img24.imageshack.us/img24/6682/bestnx.jpg


skin color adjusted

color balance midtones yellow -29
color balance highlight yellow -17

all captains are done :) here's captain 16 (former redhead) :

http://img208.imageshack.us/img208/1482/capmd16ijn.jpg

captain #12 alias "Navigator" :

http://img197.imageshack.us/img197/9492/captain12.jpg




keltos

keltos01 10-08-09 10:11 AM

http://img32.imageshack.us/img32/770/japcrewijn.jpg

http://img410.imageshack.us/img410/2345/japnavigijn.jpg

http://img79.imageshack.us/img79/2345/japnavigijn.jpg


not all show up jap ingame but most :)

keltos

keltos01 10-09-09 11:22 AM

NEW EYES

http://img114.imageshack.us/img114/4803/ijncrew.jpg

http://img86.imageshack.us/img86/9780/18114505.jpg


keltos

keltos01 10-12-09 07:32 AM

http://img202.imageshack.us/img202/8...t5md03text.jpg

http://img169.imageshack.us/img169/2999/ijnuniform.jpg



The eyes are done, so is the skin color, and Peabody agreed with me that unless we were to change the whole 3D head model (16 of them...) we wouldn't get any closer to getting the crew to look japanese.

I don't have those japanese 3d models, so from this point on we'll focus on the uniforms themselves.

keltos

keltos01 10-12-09 09:13 AM

officer's shirt texture
 
officer's shirt texture

http://img382.imageshack.us/img382/2759/md05.jpg

I added a new texture to the marine.dat because the bustg_md05 was using the 03's texture.

keltos


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