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-   -   [REL] Silent Fire Elite 1.5.0 (https://www.subsim.com/radioroom/showthread.php?t=136244)

dr1zzt05 05-26-08 06:35 PM

well i for one am really enjoying this mod. I do apreciate all the work. I just have one little question? Where in the game file is the torp loadout for the subs. I think it might be easyer to change the torp loadout by copying and pasting rather than moving more than 500 torps. lol Oh I am using the idx or whatever the watlher drive sub is called. I just want to load the sub with the passive homing torps. the G7es Zaunkonig.

Snaptrap 05-26-08 06:49 PM

Quote:

Originally Posted by dr1zzt05
well i for one am really enjoying this mod. I do apreciate all the work. I just have one little question? Where in the game file is the torp loadout for the subs. I think it might be easyer to change the torp loadout by copying and pasting rather than moving more than 500 torps. lol Oh I am using the idx or whatever the watlher drive sub is called. I just want to load the sub with the passive homing torps. the G7es Zaunkonig.

Open this file "NSS_Uboat9d2.upcge". Scroll down until you find these lines for both Bow and Stern.

[UserPlayerUnit 1.Compartment 1.Bunker 1]
ID=SternTorpedoRoom
Capacity=500
IDLinkAmmunitionIntervalDefault1= NULL, NULL, T11Torpedo, 500
[UserPlayerUnit 1.Compartment 1.Bunker 2] ; Deck reserves
ID=SternTorpedoReserves
Capacity=500
IDLinkAmmunitionIntervalDefault1= NULL, NULL, T11Torpedo, 500
ExternalReserves=Yes

Just replace the highlighted entries with one of these:

T1Torpedo
T1Fat1Torpedo
T2Torpedo
T3Torpedo
T3Fat2Torpedo
T4Torpedo
T5Torpedo
T7Torpedo
T11Torpedo
T1Lut1Torpedo
T3Lut2Torpedo

Keep in mind that someone these are not for the novice and will need manual configuring. Ladder search torpedoes can be a pain for those looking for a auto target.

dr1zzt05 05-26-08 07:04 PM

Thank you very much for the fast reply. Again as someone else said there is always someone who is a naysayer don't let them get to you thats why there is vanilla and chocolate.

Rockin Robbins 05-26-08 07:55 PM

Quote:

Originally Posted by Snaptrap
I've received allot of negative comments in posts around the net in regards to this mod.

Too bad! They're getting their panties in a wad and they don't even understand the appeal of the mod. Cheat modes are not about making games easier, they are about assuming superhuman powers. They are about taking a P-51 Mustang to WWI and seeing what kind of hell you can raise.

It's not about making Silent Hunter 4 easier or harder, it's about turning it into something else.

I'll tell you something else. By twisting and prodding the SH4 engine into places it was never made to go, new discoveries will be made that will be very important to us realism fogeys.

What good is NASCAR? Your car will never be able to do that! But by racing super cars at speeds you never need to attain things are learned that could never be learned any other way. You benefit with your normal car.

I don't need to go into the space programs do I? Unintentional benefits come when people stretch their abilities and the abilities of the program they are working with. Attacking Silent Fire is attacking yourself and your future enjoyment of Silent Hunter 4. Are you sure you want to do that?:|\\

Snaptrap 05-26-08 08:01 PM

Thanks! I truly needed that.

kiwi_2005 05-27-08 09:44 AM

Quote:

Originally Posted by Snaptrap
Quote:

Originally Posted by DrBeast
Snaptrap, with all due respect, you're overreacting, mate. Just keep in mind that, for every 100 people that like something, there will be some that don't. That doesn't mean they don't (or, at the very least, they SHOULD) appreciate the hard work involved in making a mod. Heck, if that was the case, all the other big mods out there would never have been released. Keep modding mate. :up:

I've received allot of negative comments in posts around the net in regards to this mod. Many people asked for it and I made it for them. I poured a ton of time and effort into it and if people don't like it, then they shoud STFU for everyone elses sake. No one tells them how to play.

:up:
I'll try your mod out, sometimes i like to move away from the realism side of SH and just cheat and have fun. I use to do often with SH3 is have unlimited batteries and air then play the patrols always submerged, it may be cheating to some but it can be quite hard to master when you never surface so your speed is never past 7knots - unless im ahead of the convoy then i aint got much of a chance of catching up with it.

Rockin Robbins 05-27-08 12:00 PM

Quote:

Originally Posted by Snaptrap
Thanks! I truly needed that.

You just keep on doing what you do. You're good at it.

I'll be glad to handle the heat. I'm good at it and I enjoy it.:arrgh!:

DrBeast 05-27-08 12:13 PM

RR is the reincarnation of a frying pan...? :rotfl:

Ehrm...sorry...carry on, now!

Snaptrap 05-27-08 12:51 PM

After NSM is updated, I'll kick Silent Fire back into gear. There's some other things I wish to try with it such as laser cannon effects.

W4lt3r 05-28-08 04:38 AM

I'd have a question. I've been lately trying to add 12 more torpedoes for the 688i (Los Angeles class sub) to compensate the lack of being able to launch tomahawks, i did alter the .sim file of the sub but it didn't show any change. i still had only 24 store slots + ones in the tubes.

I'd like some assistance on what im doing wrong. Thank you.

Snaptrap 05-28-08 09:41 AM

Quote:

Originally Posted by W4lt3r
I'd have a question. I've been lately trying to add 12 more torpedoes for the 688i (Los Angeles class sub) to compensate the lack of being able to launch tomahawks, i did alter the .sim file of the sub but it didn't show any change. i still had only 24 store slots + ones in the tubes.

I'd like some assistance on what im doing wrong. Thank you.

About 8 posts up, I pointed out how to change the torpedo type in a sub. Using the same method, just change the Capacity in the .upc file of the sub you're adding torpedoes, to the bow and stern amount you have in the .sim file.

SubSuck 05-28-08 09:49 AM

Dude. You came out of hiding. LOL!

W4lt3r 05-28-08 10:39 AM

O snap, i musta been blind or something. But finally i got the 12 extra torpedoes.. Now i need to find again that task force i found on my last patrol. 3 shokakus, 2 Chitose Plane tenders, 2 Taiyo escort carriers, 2 takaos, about 8 Akizuki/Mutsuki/fubuki DDs as escorts. Had a hay day after took out the lead DD with one torpedo :P

But really, i appreciate it that you pointed out where i can alter the amount of torpedoes. :up:

Snaptrap 05-28-08 03:29 PM

Quote:

Originally Posted by W4lt3r
O snap, i musta been blind or something. But finally i got the 12 extra torpedoes.. Now i need to find again that task force i found on my last patrol. 3 shokakus, 2 Chitose Plane tenders, 2 Taiyo escort carriers, 2 takaos, about 8 Akizuki/Mutsuki/fubuki DDs as escorts. Had a hay day after took out the lead DD with one torpedo :P

But really, i appreciate it that you pointed out where i can alter the amount of torpedoes. :up:

No problem. Keep your eyes peeled cause the mod is going to be injected with some new goodies later next month. Hence the rename. Thanks AVG.

Sniper2323 05-28-08 08:08 PM

Any luck with the Nuke torpedos?

and yes I love the work you have done.

Thank you.

:up: :rock:


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