Webster |
04-28-08 06:20 PM |
Quote:
Originally Posted by Rockin Robbins
In the game, it looks to me that the most current data is sent to the torpedo when you hit the fire button. Then the data stops flowing. If it takes 10 seconds for the fish to fire, the target gets a free 10 seconds of movement and your new aiming point is 10 seconds behind the beam. You might hit a slow target but a fast one will get away clean.
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well this was what i was refering to, the point at which the game "sets" the target point. if it is using a set point on the ship like the mast location or does it calculate the ships length to pick its target point.
i havent found that speeding up the door opening time would help much because you dont have much room for changing it to open faster. (im going by memory here so my numbers may be a little off) i found it hard coded not to go below 1 second for doors (stock is 1.5) and torpedo launch cant go below 1.25 seconds (stock is 1.75). using these lowest sttings will still take 2.5 seconds from time of hitting the fire button to have doors open and the torpedo launch.
i decided changing door opening time and launch time wasnt the solution so i gave up and stopped playing around with it but i dont remember it having any noticable effect on the torpedo hit location on merchant ships.
in all my trying i purposely dont compare warships because they evade and change speed constantly so they cant be accurate to compare to merchants steaming on a steady speed and coarse.
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