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http://www.cuneytozdas.com/software/3dsmax/#Texporter
Texporter plug-in for looking your mesh clusters ... may be ... Simple tool for the beginning of works ... |
I figured it out, but now my problem image placement on the dds map. I have a image I'd like to place on the hull except I'm not sure where to put it so it doesn't get segmented everywhere. The Subs are easy, the U-boats are not.
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in one of the tutorials you see a map of colored squares, load it as your texture, look what number you need in game, edit the texture at the number's location and that should do it.
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Yep, you're right. I'm planning in getting the newest version of LW. Still using Max to model a german halftrack using plane surfaces and that pesky type XXI u-boat.
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Newtek heard someones cries. Apparently for Autodesk, it fell on deaf ears. |
texturing
could you help me texturing the hull of my jyunsen boat? I'm kinda stuck with 3ds, I'can't get it to work, and when it seems to be ok not all the textures are there.. the files are on my filefront page, look at my jyunsen thread as well.. thanks k
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after work
thanks, I've uploaded a .rar on my filefront page with the textures I use : textures.rar
Jyunsen_B_modified51.rar contains the latest sub model with only one id group and IJN_Jyunsen_B_beta_5.3_mil.rar was designed for mikhayl to take a look at what's wrong with the sub. I thought we had it done when he told me the texture wasn't there because of multiple id groups (one by part, or 7 total) but the sub lacked pieces in game and the textures weren't applied correctly. Thanks for helping, k |
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Similar effects can be achieved through another program called ZBrush though I have yet to fully understand the method of how it's done. |
I just learned that the plugin will unfold the UV texture for editing as well. The map can then be applied directly within Photoshop and then exported if you prefer that method.
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Either way, with so many programs out there, the options are vast for how you want to do the job. |
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