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Never crossed my mind(!) |
In GWX I think they carry a little bit more than the realistic amounts, depending on the classes.
Flower Class corvettes carried 80. River Class frigates carried 150. Tribal Class carried between 100 - 160 depending on the nationality. Hunt Class carried 40. But just because it didn't go away, doesn't mean it's not realistic. DC attacks by escorts could last well over 12 hours... or more. In Iron Coffins, Werner mentions an attack lasting 35 hours. Depending on the location of the attack, if the rest of the DD's had to move back to the convoy. A single ship would stay and await the arrival of a dedicated Hunter-Killer group that did not have a convoy to look after. Many U-boats were lost not to depth-charging, but instead to surface action or scuttling after the U-boat crew's oxygen / CO2 levels reached an unsustainable state, or mental and physical fatigue took their toll and forced them to blow tanks and surface. |
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Not totally sure on the amount of DC a DD carries but a rough figure is 20 per DC device
Late war escorts notably Frigates are your worst nightmare http://i60.photobucket.com/albums/h2...nter_038-2.jpg http://i60.photobucket.com/albums/h2...nter_039-1.jpg http://i60.photobucket.com/albums/h2...nter_040-1.jpg |
Rather than throw in a blanket "The AI is supposed to be tough!" and "At least it's not real life!", I'll give you some of my limited advice.
1- What was the surface condition? That can play a major role in your success. I prefer attacking convoys in medium seas. Heavy seas are OK for quick in and out surface attacks, but that's risky (probably suicidal after radar). Calm seas are nasty in making their sonar much more effective. Consider that when you attack a well-guarded group. 2- If they have you, don't be afraid to use speed and turns to your advantage. It takes a fair bit of time for charges or bombs to fall 200M, and you can evade them if you like. A "cheat" method of sorts is to use the observation scope to watch for boats above you. I've used it in shallow med waters to simulate reality, and to teach me when/how to turn to avoid charges. I'd recommend trying it to familiarize yourself with the noises destroyers make relative to their position to your boat in an attack run. 3- If you're late in the war, I can't give any experienced advice, but I would assume that you should be using decoys if at all possible, plus acoustic torps, as defense against pesky destroyers. If acoustic torps aren't available, I'd suggest long-range shots with pattern torpedoes to give yourself enough time and room to get the hell out of dodge before your torps hit. 4- Do NOT stick around waiting to watch your torps hit. You get credit for the kill if you're within 40km I've heard. Certainly creeping away at 2 kts, you should be able to be close enough to get credit for sinking the ship even if you're not there watching it. As soon as you fire, get the hell out of dodge. I don't know how much of this you're doing already, but it is possible for boats to pick you up at 200M in WW2, and against a team of them, you're in seriously, seriously bad shape. Against a well-trained group of 3 surface ships, in the later part of the war, I'd say the realistic odds of survival would have to be less than 1 in 10. Maybe 1 in 100. |
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Even if they appear to go away from your position for a while they can still pick you up if you make a wrong move. They will ping if they suspect they have a contact but may not be pinging you. Bracer is spot on with his description. Quote:
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Now I won't dare to start GWX again for sure............ That's indeed a scary picture.......... |
predavlok, i am aware of the 4 points you mentioned but it is still very very hard with three destroyers above you.:roll: As you also said, the chances of surviving this nightmare are decreasing exponentially...
Since you asked for the sea conditions as far as i can remember the sea was calm enough. Tarjak, thanks for explaining your previous answer. bracer, the poster scares me too:huh:. Now, since i don't want to create false impressions i have to make some corrections to my own previous statements. Here we go. When i started this thread in my first post wrote:"...the laser-guided hedgehog depth charges... extra-ordinary aspects..." I had another look on appendix C (GWX manual) as some people suggested. The GWX team states c l e a r l y the following: "The integration of sonar to the weapons fire control system of the destroyers enabled them to aim their fire where they had previously "guestimated"." Although i recall having read these lines i don't recall recalling them when i should have done so. In conclusion, since the Allies have all the tecnological advantages as the war progresses, we should try to evolve and adapt our tactics accordingly amd maybe we might survive the Xperience!:rock: |
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