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-   -   Try to explain this! (https://www.subsim.com/radioroom/showthread.php?t=134930)

tomfon 04-12-08 02:30 PM

Quote:

Originally Posted by danlisa
Start counting from the first explosion and stop when they do.:arrgh!:

:rotfl:
Never crossed my mind(!)

Phaedrus 04-12-08 02:37 PM

In GWX I think they carry a little bit more than the realistic amounts, depending on the classes.


Flower Class corvettes carried 80.
River Class frigates carried 150.
Tribal Class carried between 100 - 160 depending on the nationality.
Hunt Class carried 40.



But just because it didn't go away, doesn't mean it's not realistic.

DC attacks by escorts could last well over 12 hours... or more.
In Iron Coffins, Werner mentions an attack lasting 35 hours.

Depending on the location of the attack, if the rest of the DD's had to move back to the convoy. A single ship would stay and await the arrival of a dedicated Hunter-Killer group that did not have a convoy to look after.

Many U-boats were lost not to depth-charging, but instead to surface action or scuttling after the U-boat crew's oxygen / CO2 levels reached an unsustainable state, or mental and physical fatigue took their toll and forced them to blow tanks and surface.

tomfon 04-12-08 02:42 PM

Quote:

Originally Posted by Phaedrus
But just because it didn't go away, doesn't mean it's not realistic.

Of course not.

bigboywooly 04-12-08 03:05 PM

Not totally sure on the amount of DC a DD carries but a rough figure is 20 per DC device

Late war escorts notably Frigates are your worst nightmare


http://i60.photobucket.com/albums/h2...nter_038-2.jpg

http://i60.photobucket.com/albums/h2...nter_039-1.jpg

http://i60.photobucket.com/albums/h2...nter_040-1.jpg

predavolk 04-12-08 09:38 PM

Rather than throw in a blanket "The AI is supposed to be tough!" and "At least it's not real life!", I'll give you some of my limited advice.

1- What was the surface condition? That can play a major role in your success. I prefer attacking convoys in medium seas. Heavy seas are OK for quick in and out surface attacks, but that's risky (probably suicidal after radar). Calm seas are nasty in making their sonar much more effective. Consider that when you attack a well-guarded group.

2- If they have you, don't be afraid to use speed and turns to your advantage. It takes a fair bit of time for charges or bombs to fall 200M, and you can evade them if you like. A "cheat" method of sorts is to use the observation scope to watch for boats above you. I've used it in shallow med waters to simulate reality, and to teach me when/how to turn to avoid charges. I'd recommend trying it to familiarize yourself with the noises destroyers make relative to their position to your boat in an attack run.

3- If you're late in the war, I can't give any experienced advice, but I would assume that you should be using decoys if at all possible, plus acoustic torps, as defense against pesky destroyers. If acoustic torps aren't available, I'd suggest long-range shots with pattern torpedoes to give yourself enough time and room to get the hell out of dodge before your torps hit.

4- Do NOT stick around waiting to watch your torps hit. You get credit for the kill if you're within 40km I've heard. Certainly creeping away at 2 kts, you should be able to be close enough to get credit for sinking the ship even if you're not there watching it. As soon as you fire, get the hell out of dodge.

I don't know how much of this you're doing already, but it is possible for boats to pick you up at 200M in WW2, and against a team of them, you're in seriously, seriously bad shape. Against a well-trained group of 3 surface ships, in the later part of the war, I'd say the realistic odds of survival would have to be less than 1 in 10. Maybe 1 in 100.

TarJak 04-13-08 07:04 AM

Quote:

Originally Posted by tomfon
Now, TarJak reveals a whole new perspective to me with his reply! "... will ping you if they are alerted to your presence... they don't have to hear you to do so..." Can you explain this a little bit more? Do you mean that since an escort carrier was sunk then the destroyers had a good reason to "keep an eye open?" In this case , i should be more cautious next time.

That is precisely what I mean. When you sink a ship the escorts get alerted and are usually active in looking for what sunk one of their charges.

Even if they appear to go away from your position for a while they can still pick you up if you make a wrong move. They will ping if they suspect they have a contact but may not be pinging you. Bracer is spot on with his description.

Quote:

Originally Posted by tomfon
Secondly, "...destroyers sitting silent and waiting for you to make a wrong move...". Well, this is very challenging! I hope they do that in GWX 2.0 though i haven't noticed anything like it yet.

:yep: They certainly do that in GWX2.0. And it's meant to be challenging.:arrgh!: Late war is all about survival not about making easy kills. After 1943 you need to change your tactics or end up sunk. Stealth becomes your means of survival and steering clear of TF's or strongly defended convoys and going after the rare loners or unescorted small convoys is the only chance of making any real tonnage.

Quote:

Originally Posted by tomfon
All in all, i am very happy that i had a "fairly realistic" experience as TarJak said.
This means that GWX simply rocks!!!!!!
Still, sonar detection and AI sonar are very interesting matters. I am sure more questions will be brought up...

Nevertheless, LOCK AND LOLL & SINK 'EM ALL.:rock:

Good to see you are enjoying the GWXperience.... Can you survive the Xperience?

http://i198.photobucket.com/albums/a...pganda21-1.jpg

http://i198.photobucket.com/albums/a...ropganda43.jpg

bracer 04-13-08 08:55 AM

Quote:

Originally Posted by TarJak

:o :o :o :o :o :o :o :o :o :o
Now I won't dare to start GWX again for sure............
That's indeed a scary picture..........

tomfon 04-13-08 07:12 PM

predavlok, i am aware of the 4 points you mentioned but it is still very very hard with three destroyers above you.:roll: As you also said, the chances of surviving this nightmare are decreasing exponentially...
Since you asked for the sea conditions as far as i can remember the sea was calm enough.

Tarjak, thanks for explaining your previous answer.

bracer, the poster scares me too:huh:.

Now, since i don't want to create false impressions i have to make some corrections to my own previous statements. Here we go.
When i started this thread in my first post wrote:"...the laser-guided hedgehog depth charges... extra-ordinary aspects..."
I had another look on appendix C (GWX manual) as some people suggested.
The GWX team states c l e a r l y the following: "The integration of sonar to the weapons fire control system of the destroyers enabled them to aim their fire where they had previously "guestimated"."
Although i recall having read these lines i don't recall recalling them when i should have done so.
In conclusion, since the Allies have all the tecnological advantages as the war progresses, we should try to evolve and adapt our tactics accordingly amd maybe we might survive the Xperience!:rock:


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