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Here's a few from me
If you manage to secure a large enemy city, like Carthage or Carthago Nova don't hesitate to enslave or even cull the population, if you don't, odds are you'll get kicked out in the next turn and the city you just took will be full with a fresh new rebel army whereas yours will still be damaged from the first siege:down: Also, a tactic used by a friend, use your diplomats and economy to get lots and lots of cash by selling map information, then use the best diplomats to buy rebel family memebers and even enemy generals that are outside the cities, this will help later on in your conquests when you'll be short on family to run your cities and fight your campaigns. Phalanxes (even the crummy mercenary ones) are very good at clearing city streets where they can't be flanked. Cretan mercenary archers are without a doubt one of the most evil units in the game, get as many of those as possible, they have about 1,5x the range of even high level roman archers. :|\\ |
cheers for that. I've often wondered how to use my Diplomats.
I have a couple of academies now so shouldn't I start getting some generals? I ALWAYS enslave the populace of a town. If it has been a viscious battle I will loot and pillage. |
:know:
Academies give your generals retainers if they're in the same city for a few turns, these retainers give bonuses, very useful, since you can move them between generals when they're in the same city, this makes it easier to customize them for their allotted tasks like city governor should have management retainers and a general that leads an army should have retainers that give useful traits in battle or on the move enslaving the populace in small towns is counterproductive, takes em that much longer to grow to a decent level again, but in the large, hard to control cities, enslaving makes the neighbouring towns grow, this is especially useful when conquering Greece and Spain which brings me to the subject of Corinth and Rhodes It is absolutely vital you do not let another Roman faction conquer these before you do, the world wonders in these cities are far to useful to give to the competition, it doesn't matter so much if the Greeks or macedonians have them but do not let the Scipii or Bruti conquer them, get there first! if necessary help some other faction beat the living snot out of your roman competition by using assassins/spies and take these cities then backstab them and take them yourself |
Do Corinth and Rhodes give super powers or something?
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Yes, you get certain bonuses from certain provinces. Tho, no idea what the bonuses are for Corinth & Rhodes.
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Rhodes has the colossus, which increases sea trade by 400% means lots of cash
Corinth has the statue of Zeus at Olympia, which is another world wonder, this gives I believe it is 50% less dissent in greek cities or something like that, very useful in the early game. there's the other five world wonders too, very useful to have, they all give bonuses which you can see by clicking on them on the map, in order: The Mausoleum of maussolos at Halicarnassus (this one gives a faster build time on buildings that cost 5 turns or more, not very useful) The Temple of Artemis at Smyrna??? In Turkey anyway (this lets you build temples faster, useful but well defended) The Pyramids in Gizeh (this I believe makes all egyptians extremely loyal) The Pharos in Alexandria (don't know what this does, probably something with ships) The Hanging gardens in Babylon (very far away from Rome, don't know what they do) The Colossus at Rhodes, very easily captured, usually only defended by 4 untis or so (useful :up:) The statue of Zeus at Olympia, you get this with the city of Corinth (also useful) Besides, they're world wonders, what roman general worth his salt wouldn't want to have them, :arrgh!: |
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