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-   -   [WIP] Depth charge noise; a few brave alpha testers wanted (https://www.subsim.com/radioroom/showthread.php?t=134264)

msalama 04-09-08 12:07 AM

Thank you Albrecht :up:

I enabled the mods as per your instructions and everything seems to work just fine now, though I had to replace the ASW mod's campaign files with the GWX Black Sea ones in order to get just the shipping for the area and nothing else. I probably lost some weapon characteristics because of that as well, but if I've understood correctly those don't apply to Russian ASW anyway so I presume this is OK? But anyway, thanks for this important and much-needed mod... and I hope I've been of assistance with these incoherent rants of mine here :lol:

As before, I'll report back again if I notice anything strange. S!

Albrecht Von Hesse 04-13-08 03:09 PM

I'm working on the beta release, but that's not going very smoothly at the moment. :damn:

I've changed the visible bubble cloud so that it is a very faint, but large, cloud of micro-bubbles. This is supposed to be a water turbulence disturbance for the most part, and I didn't think having a huge visible cloud of bubbles looked right.

Unfortunately I still haven't figured out how to get the initial visible depth charge explosion to appear without breaking the Bold functionality. :damn: Which means, at the moment, when the depth charge goes off it just seems to disappear, leaving behind that barely-visible turbulence cloud. :nope:

Adding to my frustration is that I can't get the sound effect I have to work, either. If I pull out any more hair I'll be Patrick Stewart's double. :yep: :roll:

So, at the moment the depth charge noise mod is stalled. Based upon all the input and reports I've received from my alpha testers this works rather well. But I also want it to look and sound good, and not just work. And I'm afraid my skill level at modding isn't quite up to the task at this point in time.

Philipp_Thomsen 04-13-08 07:58 PM

Ok, send me a PM, I'll help you out to finish this mod! :up:

silentwayIII 04-23-08 04:10 PM

Feedback
 
Finally had a chance to try your test version on a mission using several different scenarios. After I was pinged by escorts and they dropped DC's I dropped my speed to 2 knots (in silent running mode) and tried to creep away. It seemed to work. The escorts were more interested in the area they had just dropped their DC's and hung around for a while. When they begun to ping me again (I raised my speed to 3knots) I was reacquired

Same mission: the escorts dropped their DC's, when the dc's went off I deployed a bold and dropped my speed to 2 knots (in silent running mode). This seemed to have, in combination with the dc's, really interested them and they remained in that area for a few runs and then took off.

Hope some of this helps.

SilentwayIII

msalama 04-24-08 11:39 PM

S! AVH et. al.

Is this mod still being developed, if you don't mind my asking? And even if the visuals are too tough a nut to crack, are you still adjusting the functionality somehow? FWIW it seems to work pretty well as it is; I've been using it from the get-go myself and it indeed does what it's supposed to, at least as far as I can tell...

S! again guys, and keep up the sterling work :up:

Newbytoo 04-28-08 04:01 PM

What msalama said. I too was following this thread with interest, but it seems to have gone quiet. Shame because I also think it's an important and much needed mod.

Uber Gruber 05-04-08 04:12 PM

BUMP.....sorry

Hartmann 05-04-08 05:37 PM

A very good idea is test the mod with depth charge shake enabled. and not use the external camera.
:hmm:

Archive1 05-13-08 05:31 PM

Progress?
 
von Hesse: Any progress to finality here? Seems well done, but wonder if it's ready to release finally.

sabretwo 05-13-08 05:37 PM

Has anyone tested this yet with the new mods (GWX 2.1, OLCE Ubermod, and LRT 2.0) for compatibility? I was using this with GWX 2.0 and it was great. I am getting ready to upgrade to GWX 2.1 and was curious if anyone has tested all these mods with it yet and if so, does anyone have arecommendation for order to avoid a conflict.

Thanks!

msalama 05-13-08 10:28 PM

I'm using it with GWX 2.1 and it seems to work just fine.

AvH, BTW, had some problems with his HD (corrupted files, etc.) a while ago, so no wonder he's been kind of absent lately... well, let's just hope he gets them sorted without too much grief - and lost data :-?

sabretwo 05-14-08 05:06 PM

Thanks. Do you know if it is compatible also with LRT 2.0.? (with depth charge shake)?

msalama 05-14-08 11:25 PM

Hmm...

Both LRT and DCN Alpha seem to use their own modified versions of the DC simulation files (DepthCharges.sim & DepthCharges_SB.sim), so I'd suspect they're not compatible right off the bat. You can of course try and activate the DCN mod last and thus get the masking effects, but who knows what that'll break as regards LRT? Ergo, caveat emptor as the Romans would say... at least if their command of Latin was as bad as mine :hmm: :p

Maybe someone more knowledgeable than myself can shed some light on this?

sabretwo 05-15-08 07:24 AM

The LRT features are fantastic and the depth charge shake is a great enhancement to emersion, but it would also be great if the realistic masking effect of AVH's mod were provided as well. I could care less about the visual effects of the bold bubble versus the visual explosion (I don't play with event camera activated).

I'll give it a try and post my results.

msalama 05-15-08 05:47 PM

S! Sabre2. All ears. Please do post back.


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