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-   -   [WIP]Operation Monsun (https://www.subsim.com/radioroom/showthread.php?t=132899)

lurker_hlb3 04-03-08 07:01 AM

Quote:

You’re going to have to worry about all the “real world” Coastal Command bases that are in the IO.
here is my refereance for Coastal Command.

http://www.rafcommands.com/Coastal/indexC.html

each link gives A/C type, dates and location


Down in your part of the world, have No 14 Sqd near Perth and No 11 & 15 Sqd on the east coastal that where active during the delopment of U862 in late 44 / early 45

Paajtor 04-03-08 07:20 AM

looks great sofar...really looking forward to it!:up:

Rockin Robbins 04-03-08 07:53 AM

OMG!!!
 
Just reading your first point was enough. I feel like a kid marking off days on the calendar two months before Christmas. This will be unbelievably good! We're going to replace the faux Caribbean Vacation stock game (which is incredibly fun to play) with the grimness of being ordered to take your U-Boat through a gauntlet of dangerous water to a place at the edge of the earth, where you will receive no upgrades and may very well fall off!

The present stock scenario treats the Indian Ocean as a plum assignment. Reality will be just a bit different!:up:

This is going to be a LOT better than I thought...:yep:

DrBeast 04-03-08 08:07 AM

Lurker's description of his WIP is enough to make me cave and buy the damn add-on... :yep:

rrmelend 04-03-08 11:51 AM

Sounds awesome, I can't wait to give it a try when it's finished. Thanks for all your hard work.:rock:

JScones 04-04-08 03:46 AM

Quote:

Originally Posted by lurker_hlb3
Quote:

You’re going to have to worry about all the “real world” Coastal Command bases that are in the IO.
here is my refereance for Coastal Command.

http://www.rafcommands.com/Coastal/indexC.html

each link gives A/C type, dates and location


Down in your part of the world, have No 14 Sqd near Perth and No 11 & 15 Sqd on the east coastal that where active during the delopment of U862 in late 44 / early 45

No, you misunderstand. The 11, 14 and 15 Squadrons you quote were RAAF Squadrons, not RAF Coastal Command Squadrons. It may seem petty or insignificant to anyone outside of Australia, but that extra A makes a world of difference here!

So, my first point, viz "No RAF down Australia way..." was to emphasise that there were no RAF Coastal Command Squadrons stationed in Australia, as your post implies. So if your mod has British planes buzzing about, it's not right. They should be Australian.

Further, the RAAF were so stretched that, just as one example, from mid-1944, 14 Squadron RAAF was solely responsible for anti-submarine operations for the whole western area. So it's no surprise then that during it's existence it did not sight the enemy once.

Just mustering the 18 planes that went searching for U-862 in late December 1944 was an achievement of coordination between 4 or 5 different RAAF Squadrons.

So my second point was that if players are constantly buzzed by planes like they are in Biscay, it's not right.

Just food for thought. What you've created so far still looks great and a more than welcome addition. :up:

lurker_hlb3 04-04-08 07:06 AM

Quote:

Originally Posted by JScones
Quote:

Originally Posted by lurker_hlb3
Quote:

You’re going to have to worry about all the “real world” Coastal Command bases that are in the IO.
here is my refereance for Coastal Command.

http://www.rafcommands.com/Coastal/indexC.html

each link gives A/C type, dates and location


Down in your part of the world, have No 14 Sqd near Perth and No 11 & 15 Sqd on the east coastal that where active during the delopment of U862 in late 44 / early 45

No, you misunderstand. The 11, 14 and 15 Squadrons you quote were RAAF Squadrons, not RAF Coastal Command Squadrons. It may seem petty or insignificant to anyone outside of Australia, but that extra A makes a world of difference here!

So, my first point, viz "No RAF down Australia way..." was to emphasise that there were no RAF Coastal Command Squadrons stationed in Australia, as your post implies. So if your mod has British planes buzzing about, it's not right. They should be Australian.

Further, the RAAF were so stretched that, just as one example, from mid-1944, 14 Squadron RAAF was solely responsible for anti-submarine operations for the whole western area. So it's no surprise then that during it's existence it did not sight the enemy once.

Just mustering the 18 planes that went searching for U-862 in late December 1944 was an achievement of coordination between 4 or 5 different RAAF Squadrons.

So my second point was that if players are constantly buzzed by planes like they are in Biscay, it's not right.

Just food for thought. What you've created so far still looks great and a more than welcome addition. :up:


I guess I should have ID'ed those three Sdq as RAAF vice RAF, Sorry about that, anyway will see how it works out during Beta testing.

by the way here one of my sources on U862 ops

http://www.navy.gov.au/spc/maritimep...iama15_ch9.pdf

Wilcke 04-04-08 12:31 PM

Lurker,

Thanks for the link, was looking for something just like that in anticipation of your future release.

MONOLITH 04-04-08 03:26 PM

Lurker..

Very happy to see you are spreading your talents and efforts into the German Campaign now.

Looking forward to it.


As always, I test for free. :smug:


Cheers.

Able72 04-09-08 11:32 PM

OOOHHHH!!!!! I CAN"T WAIT!!!!! :rock:

Bewolf 04-10-08 04:40 AM

This sounds fantastic. A big thanks for all the effort you put into this here. :up:

Stuart Galbraith 04-10-08 05:29 AM

First of all, looking very much forward to what you put together. Much as I like the Uboat addon, it strikes me after reading up on the real life campaign how very unrealistic it its.

Couple of points, firstly are you going to change the coastal defences in the mis files? Im idly wonder if I ought to have a go with it. Ive found a map on line that lists the location of Australian gun batteries.The problem Is that to do it, id probably have to delete ALL the other gun positions for the allies and start again. The reason for this is that if you remove 10 and then put in 9 guns, the game has a crash. Part of the reason why Ive not done it for Japanese coastal defences, despite my initial plans to do so. In short, is it worthwhile to remove the unrealistic gun positions, to get historically realistic ones in Australia and Japan? It would leave vast areas like india and east africa uncovered unless its possible to find accurate sources. Ditto japanese guns in places like truk. At the moment, the designers choices look completely spurious as far as I can tell.

Lastly, reading 'Uboats in the Indian ocean', its apparent that both TypeIXC and Type IXC40 were both used in the area. I dont know if its viable for either of these to be introduced across from SH3? If it were, it would be viable to reintroduce upgrades, since its clear Uboat commanders and occasionally crew rotated between different boats in penang. it would also enable the opportunity to allow the single IX that was sent off to operate off new guinea, before getting sunk by a US Fleet boat.

Anyway, greatly looking forward to it, and whatever you come up with will be a great improvement.

Hitman 04-10-08 08:02 AM

What does the "semi-realistic convoys" mean, if I may ask? You mean convoy frequency, escorts, contents....?

Looking forward to see your work finished :up:

lurker_hlb3 04-10-08 04:39 PM

Go to first post for "official" readme

AVGWarhawk 04-10-08 06:52 PM

Quote:

Originally Posted by hoarmurath
The readme doesn't sound very fun. It sound a lot like a supermod. Will there be installation options?

No options. Super mod? Part of one. As far as fun....well, like anything else, it is what you make of it.


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