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-   -   [WIP] Increased ASW fun (https://www.subsim.com/radioroom/showthread.php?t=132461)

Albrecht Von Hesse 03-13-08 11:23 AM

ASW update
 
Additional aircraft have been modified for ASW loadouts. The campaign.scr file has been modified so that ASW patrols carry ASW loadouts.

All US DDs and DEs now carry the Mark 9 fast-sinking depth charges starting June 1943. British DDs and DEs start carrying the Mark VII heavy depth charges starting September 1942.

I hope to have this version released by March 22nd.

xristoskaiti 03-13-08 12:04 PM

exists also the command merge in order to they is compatible with
all Campaigns!!:lol:

Albrecht Von Hesse 03-14-08 11:00 AM

Quote:

Originally Posted by Sailor Steve
Remember that the Mk X depth charge was considered something of a failure, since for all the added explosive tests showed that the kill radius was expanded from 25 feet to.....30 feet.

Also there was a great realistic depth charge mod a couple of years ago that reduced the kill radius from 25 meters to a more realistic 8 meters. It also had an optional six-foot-per-second sink rate that you could change out for late-war use, but the maker at that time couldn't make it upgrade automatically. Hopefully you can.

All the depth charges automatically upgrade; the US upgrades to the Mark 9 in June 1943, while the British upgrade to the Mark VII heavy in September 1942.

And the Mark 9, ummm . . . looks like a Mark 9, too. ;)

msalama 03-14-08 11:19 AM

Quote:

I hate myself. :rotfl:
:o

Blimey.

I'm a dead Kaleun w/ 40-odd hands lost altogether after this mod gets out, that's for sure :lol: S! m8, that's one rockin' piece of work you're doing there...

Fury of a Seraph 03-15-08 12:47 AM

Quote:

Originally Posted by Albrecht Von Hesse
And the Mark 9, ummm . . . looks like a Mark 9, too. ;)

^_________________^
I say nothing.

Hey Albrecht looks like your next post is your 1k, unless it maxes at 999.

Lionman 08-14-08 10:36 AM

Quote:

Originally Posted by Fury of a Seraph
Quote:

Originally Posted by Albrecht Von Hesse
And the Mark 9, ummm . . . looks like a Mark 9, too. ;)

^_________________^
I say nothing.

Hey Albrecht looks like your next post is your 1k, unless it maxes at 999.

OK OK I'll bite - what's the story behind your "Fury of a Seraph" pseudonym?
Uh Oh I just spotted "Battlestar Galactica Fan" so I'm guessing that it's something to do with that.

xristoskaiti 04-17-20 04:35 PM

Hello there is a link to this mod?:)

FUBAR295 04-17-20 06:46 PM

Quote:

Originally Posted by xristoskaiti (Post 2664015)
Hello there is a link to this mod?:)


Try this ...

http://www.mediafire.com/file/h1xk3sv7qvusfk9/Increased_ASW_a.zip/file

Good hunting,
FUBAR295

Aquelarrefox 04-18-20 12:33 AM

how this works with nygm? the sea-land where every thing hurts you. i dont remember reading nothing of deep dd deepcharges in nygm.

xristoskaiti 04-18-20 12:59 AM

Quote:

Originally Posted by FUBAR295 (Post 2664043)
Try this ...

http://www.mediafire.com/file/h1xk3sv7qvusfk9/Increased_ASW_a.zip/file

Good hunting,
FUBAR295

:Kaleun_Cheers:thank you very much! this is!

xristoskaiti 04-18-20 01:03 AM

Quote:

Originally Posted by Aquelarrefox (Post 2664069)
how this works with nygm? the sea-land where every thing hurts you. i dont remember reading nothing of deep dd deepcharges in nygm.

I don't think it's compatible with NYGM:)

Ktl_KUrtz 04-18-20 05:35 AM

Quote:

Originally Posted by Albrecht Von Hesse (Post 799161)
All three will be JSGME-installable, as well as GWX 2 compatible (which is not the same as GWX-approved).

Hopefully these will make things even more interesting.

Hopefully these will work with NYGM sometime in the future?


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