![]() |
Update
OK the mod is starting to take shape. After messing around with just about everything to see what can be improved and what can't, I reverted right back to stock settings and started over with a clear direction. That direction is as follows.
There are effectively 6 times of day in SH3. They are: High Noon Morning/Afternoon After Sunrise/Before Sunset Before Sunrise/After Sunset Early Evening/Early Morning Night The Night time is being completely reworked from scratch with the aforementioned fixes (which are also being applied to the Early Evening/Early Morning time where appropriate). Since we don't have light-sourced moonlight in SH3, and since even bodged moonlight would only look nearly-correct once in a blue moon (haha) I've decided to set the colours appropriate for a moonless or partial-moon night (note: a half moon is only 10% of the brightness of a full moon, meaning that the average brightness of the moon over a full month is negligible even if you assume that every night is a clear night - see http://en.wikipedia.org/wiki/Moon#Observation). The other five times of day will get the following enhancements: - Fixed horizon haze colours for the 'Partialy Cloudy' weather type (this is the only weather type where they need fixing IMO). - Fixed sun size. - Reworked sky/sun reflections using alpha channel. - Better cloud textures and reflections. Screenies to follow. |
*Screenies to follow*
:o :roll: :huh: :o :roll: :ping: |
"The Screenies!".....at a cinema near you..now!
|
Sorry that there aren't any screenies yet - as soon as I have something to show that actually looks the way its meant to, I'll show it (off). :cool:
|
Quote:
|
Quote:
Ven, you've modded crew uniforms... any idea where this setting might be? I thought maybe it was the ambient colour of the bump map which was causing the problem but its not. Now I'm trying to find the ambient light settings for the base (normal) textures of the uniforms - do you know where it is? |
Sorry matey this is a new mod threat too me, I'll start looking my end, we will meet in the middle :arrgh!:
|
Quote:
|
Here we go...
Done so far:
[out of date - removed] Remember it's still WIP. OLC |
:o !! Wow !
(kinda make me speechless) |
Thanks :ping:
|
Good stuff!
This won't be compatible with Reece's atlantic water though, will it? |
Quote:
You'll be able to use the OLC Environment colours with Reece's SH4 Scene for SH3 and you'll get my bug fixes (and my colours of course) combined with all the cool looking effects from Reece's scene mod (though I don't recommend this to GWX players because his scene file seems to have adverse effects on GWX sensors, which is a real shame because it looks stunning). You'll also be able to do the reverse i.e. combine my scene file (which does the reflections, but not the night colours and fixes) with Reece's green colours. What you can't do is combine all his colours and effects with all my fixes and effects. Sorry. |
Very nice, thanks a lot :sunny:
|
well olc, your water really looks like water. Thanks a lot for the effort, Im sure this mod will be a must have, and no other scene mod will be necessary. Looks fanta stic. :D
So can u tell us when this baby will be under our grasp? |
All times are GMT -5. The time now is 06:24 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.