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-   -   [REL]ROW Special Effects for NSM4 (https://www.subsim.com/radioroom/showthread.php?t=130679)

McHibbins 04-10-08 09:14 AM

The Problem I personally have with Werner´s Zone is, that he has totally different categories there for ships and cargo.
Let me show you parts of it to see, what I mean :

NSM :
.
.
.
.
198=FltDeckGunStern
199=FltTorpRmFront
200=FltTorpRmStern
201=FltEngineRoom
202=FltComRoom
203=FlakFore
204=SMEngineRoom
206=SMFloodF
207=SMFloodB
208=SMCargoFuel
209=LMFlotMain
210=LMFlotEmpty
211=LMFlotShow
212=LMFloodF
213=LMFloodB
214=LMFlotUpper
215=LMKeel
216=LMEngineRoom
217=LMFuelBunker
218=LMCargoFuel
219=CLFlotShow
220=DmgContEffect


;================================================= =
; SMALL MERCHANTS (Werner Sobe)
;
; NKSSS_Kasagisan
; NKSCS_Taihosan
; NPS_Tyohei
; NOS_Haruna
;================================================= =

[SMKeel]
.
.
.



ROW :
.
.
.
.

204=UbtTorpRmFront
205=UbtTorpRmStern
206=UbtEngineRoom
207=UbtComRoom
208=UbtRadioRoom
209=UKDBReceivers
210=BowPlanesPort
211=WeaponsMedium
212=CargoOil
213=CargoExtOil
214=CargoAmmoCrates
215=CargoAmmoContainers
216=CargoFreightContainers
217=CargoFreightCrates
218=CargoAircraft
219=CargoTanks
220=CargoTrucks
221=CargoTrapContainer
222=CargoEngineFuel
223=CargoEngineOil
224=CargoAmmo
225=NCargoOil

;************************************************* ******
;NEW SMALL MERCHANT
;************************************************* ******
[NSKeel]
Category=Keel
Multiplier=5.0
.
.
.


My question is : How can i combo these parts for expl. to get both work together without any conflicts ?
Simply overwriting NSM-files with ROW´s will not work I think because of NSM´s different ship-categories and possible entries for his ships in the SEA Folder

DrBeast 04-10-08 09:26 AM

Oooooh...I can see now...damn, that's a pickle. In NSM4 and the latest ROW Special Effects, there's no such thing. Wait a minute...Is NSM3.3 certified 1.4 compatible? I don't think so. Just because it SEEMS to work, it doesn't mean it will work.
How about this: get ROW SFX for NSM4, search for any Cargo=Ammo entries under Keel (there's a couple or three different Keel types), change that to Cargo=None, and then raise CargoExplosionRange to default 25 and see how it goes.

McHibbins 04-10-08 10:36 AM

Ok...tried it and must say : NOPE:down:

Still missing the additional fire effects of NSM 3.3 for each ship-class.

These effects, missing in NSM4, i think were the reason for Werner to make different ship and compartment categories in NSM 3.3 Zone.Cfg.

Also the reason for me to copy ROW SE-files over to NSM Zone.Cfg and and load it AFTER ROW.

Sure, NSM3.3 only SEEMS to be 1.4 compatible, but if it works so far.....:smug:

DrBeast 04-11-08 05:37 AM

Tell you what, try PMing Digital_Trucker. I remember him saying he had merged ROW Special Effects with NSM3.3. Sorry I can't be of any more help :oops:

McHibbins 04-11-08 05:52 AM

No prob m8. Without any secrets left, life´s getting boring. :D:D:D

DrBeast 04-11-08 06:09 AM

Quote:

Originally Posted by McHibbins
No prob m8. Without any secrets left, life´s getting boring. :D:D:D

Yeah, well, ever since the answer to Life, the Universe and Everything got out in the open, life has become rather boring! :rotfl:


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