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Hehe. :D
Ok, I've started modding the sounds and AS USUAL(!!!!!) 1C has made it as hard as it can be (same is with IL2's ground textures, every single area has 2 texture files on top of each other :doh:). Anyways, most of the games play the sound when the gun is fired, so it cuts the last firing sounds and immediatly loops it. But nope, not in this case! It plays the whole fricking sound, before it loops it again, meaning if I make a 2min sound file, it plays it in WHOLE, before you can hear that can fire again. You see it fire, but you can hear it. This' gonna be a pain in the butt to do. :nope: |
:rotfl:
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Okie, I got myself to speed. Atm, I've the german & US arty sounds changed to distant, so it sounds like the arty pieces really are few miles back. Colt .45 sound changed, Thompson sound almost ready, same goes for the 30 .cal. Kar98 sound changed to the hihg pitched very metallic sound from Saving Private Ryan. Springfield changed to the one from SPR, two versions, with and without the "My shield and he whom I trust" prayer after the shot. Also, one 105mm ground explosion is changed. I change few more explosion sounds and I'm ready to upload the first version. :up:
Edit: Oh and what comes to the snipers, they are dang deadly! The first German mission, where you have to breakthrough the Polish defences I positioned my sniper to a hill overlooking the first trenches and the fecka killed everyone who still were there after my arty! If I counted correctly, he killed 14 Poles. :) |
Wohooo! You should post this at Battlefront too, they ar hungry fr mods.
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Okay, as long as I get it who gives a fekk.:lol:
Here is a review that sums it up nicely: Quote:
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Aye, cant agree more with that. :up:
I'm really loving the snipers in ToW. While in CC maybe 4 out 10 shots hit from long distance, the ToW snipers are very accurate. Dont know how they are when it comes to balance in MP. A sniper in good position can pretty much kill everything you throw at it aslong as they arent tanks or armored cars. |
What I would do is order "general fire in that direction" in MP. :lol: No player would let his fancy sniper lie on a hill that gets more attention than Omaho Beach.
Btw, have you applied the uberpatch, Dowly? I just did, and the sounds are better. (performance too) |
Oh, and where is that damned sound-mod?! You are way over deadline!:rotfl:
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Yeh, I downloaded the über patch immediatly.
Here's the fecking mod, it's half-assed and contains sounds that I am about to change, but as you cant wait, here, take it. :p http://www.mediafire.com/?agjw2xddjnv Put the samples folder to your ToW folder. You might want to delete the browning sounds as they arent ready and sound weird. Now, can I play the game for awhile? :rotfl: |
Hmm... I think I have a go at the uniforms.. they are awfully low resolution. :hmm:
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NO, you cant play yet, not until i am content.:lol: (And ze germans just kicked my US behind in France. Damned Panthers) But I will get them the second time around, I have -insert Blackadder voice - a cunning plan ...
Yeah, the uniforms could look better, but its not as important as some brutal sounds. The models are very good looking, by the way, I often pause the game and just look around. PS: Do you think its possible to remove the "Game Paused" message? I know its paused, (/)(/&%)/&%/¤¤#! Edit: Will these sounds overwrite? |
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Just had a go on the uniforms and... well... maybe I go back to the sounds. :p |
I havent dropped them into the game yet, but I had a listen in winamp, and::rock:
Now I know its safe to add them too, but I have to go to bed. You should too.:rotfl: |
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I'll start adding more sounds when I wake up, the MG34 came out perfectly. |
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