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-   -   Satellite communications mod for LwAmi (https://www.subsim.com/radioroom/showthread.php?t=130059)

LuftWolf 02-01-08 07:47 PM

This is all looking really good... I'm trying to think of a way to get all these great contributions into one neat package.

Given that I'm considering some doctrine updates only for the next version of LWAMI, I think it should be pretty easy to get this stuff and the Sak. mod into one download.

My computer has been acting badly in recent weeks... so I'm trying to get that under control. If I get a new computer, I'll get a dual core, so I then have to try to make DW work for that... or did they patch the dual core problem in DW with 1.04? :hmm:

Cheers,
David

FERdeBOER 02-01-08 08:04 PM

Quote:

Originally Posted by LuftWolf
Given that I'm considering some doctrine updates only for the next version of LWAMI, I think it should be pretty easy to get this stuff and the Sak. mod into one download.

My modifications are very simple and easy, so, if Sakura agrees, I have no problem at all to make the modification for his mod and have this sigle package :yep:

Dr.Sid 02-01-08 08:50 PM

Quote:

Originally Posted by LuftWolf
This is all looking really good... I'm trying to think of a way to get all these great contributions into one neat package.

Given that I'm considering some doctrine updates only for the next version of LWAMI, I think it should be pretty easy to get this stuff and the Sak. mod into one download.

My computer has been acting badly in recent weeks... so I'm trying to get that under control. If I get a new computer, I'll get a dual core, so I then have to try to make DW work for that... or did they patch the dual core problem in DW with 1.04? :hmm:

Cheers,
David

As for dual cores .. my Intel Core 2 duo works flawless. Some other CPUs don't. It's not fixed by the patch, but can be fixed by cmd-line utility (runfirst for example).

caymanlee 02-02-08 04:15 AM

Satellite is a neat idea,

more important thing is: how we benefit from the Sat information?--- combine in Datalink or a trigger vehicle in mission editor? otherwise, it is just an eye-candy

I already got a sat mod from GrayOwl a month ago before this mod release, with doctrine(which he wrote above) and powerful sensor, it works well, at least it's trajectory works fine, but since it's type was set to be Air-plane, so it has detect dead angle, so you won't get a perfect detection unless you calculate the scenario very carefully

the DW default concept of Datalink suitable for Satellite Recon , therefore I'm not so sure if it is necessary to raise up the radio antenna, even though it looks more realistic.

so the trick is: If we can somehow, make the drivable sub get real-time satellite information only after it raise the Radio antenna

Other than doctrine(scenario doctrine and special mission doctrine), I can't think of anything else can do the trick

you guys have any idea??

OneShot 02-02-08 04:31 AM

Could you post a thread over at the CADC ? You can attach the file to this post and would subsequently be able to change the file if you have a newer version or need to fix something or so. I'd suggest this forum : http://www.commanders-academy.com/fo...splay.php?f=40 . If you have any problems, let me know.

On a second issue ... would you be ok with the inclusion of your mod in the LwAmi Mod package ?

Cheers
OS

FERdeBOER 02-02-08 06:37 AM

Quote:

Originally Posted by caymanlee
Satellite is a neat idea,

"Neat" is good or bad?

Quote:

more important thing is: how we benefit from the Sat information?--- combine in Datalink or a trigger vehicle in mission editor? otherwise, it is just an eye-candy
I thought on it as a trigger vehicle and a bit for "inmersion" so the sub player has to contact via satellite and so... :yep:
I don't like datalink much and is possible to give the same info (and more controlled by the designer) to the player via script.

Quote:

I already got a sat mod from GrayOwl a month ago before this mod release, with doctrine(which he wrote above) and powerful sensor, it works well, at least it's trajectory works fine, but since it's type was set to be Air-plane, so it has detect dead angle, so you won't get a perfect detection unless you calculate the scenario very carefully
I made this on september, but untill the release of Sakura mod I didn't dare to share it but only to a couple of friends. If I had knew GrayOwl was also working on this maybe we could have worked together (that's why the mod forum exists :damn: )
I wonder how many people have made mods and doesn't dare to show... :hmm:

I also used the plane as base for the satellite, but "my" signal is omnidirectional, I think this is done marking "double sided cone" on the sensor database. Or maybe is because I used the AWACS radar as base for the sat one, not sure...
My signal isn't strong enought to detect surface contacts (not sure, have to test that) because it isn't what I wanted, as I only intend it to be a "radio signal".

Quote:

the DW default concept of Datalink suitable for Satellite Recon, therefore I'm not so sure if it is necessary to raise up the radio antenna, even though it looks more realistic.
so the trick is: If we can somehow, make the drivable sub get real-time satellite information only after it raise the Radio antenna.
Other than doctrine(scenario doctrine and special mission doctrine), I can't think of anything else can do the trick
I thought this as a method to "force" the player to go to PD to detect the sat via ESM; and also to use it as a trigger to send/receive messages, so, for receive them you have to raise the radio antenna or the floating wire, and, as you're already at PD... and with LwAmi mod now the subs are more detectable at PD... :up:


Quote:

Originally Posted by OneShot
Could you post a thread over at the CADC ? You can attach the file to this post and would subsequently be able to change the file if you have a newer version or need to fix something or so. I'd suggest this forum : http://www.commanders-academy.com/fo...splay.php?f=40 . If you have any problems, let me know.

On a second issue ... would you be ok with the inclusion of your mod in the LwAmi Mod package ?

Cheers
OS

Thank You ver much!! Yes, I will open a thread.
And Yes, I will be very glad if it will be included on th LwAmi package :up:

caymanlee 02-02-08 11:46 AM

Quote:

Originally Posted by FERdeBOER
Quote:

Originally Posted by caymanlee
Satellite is a neat idea,

"Neat" is good or bad?

definitely good:up:

GrayOwl 02-02-08 03:34 PM

Quote:

Originally Posted by caymanlee
Quote:

Originally Posted by FERdeBOER
Quote:

Originally Posted by caymanlee
Satellite is a neat idea,

"Neat" is good or bad?

definitely good:up:


When the good addition to game will arrive - then will be good news....
Shkval with a distance of 100 miles not so good idea CymanLee.....

sonar732 02-02-08 07:27 PM

Quote:

Originally Posted by FERdeBOER
Quote:

Originally Posted by caymanlee
Satellite is a neat idea,

"Neat" is good or bad?

Quote:

more important thing is: how we benefit from the Sat information?--- combine in Datalink or a trigger vehicle in mission editor? otherwise, it is just an eye-candy
I thought on it as a trigger vehicle and a bit for "inmersion" so the sub player has to contact via satellite and so... :yep:
I don't like datalink much and is possible to give the same info (and more controlled by the designer) to the player via script.

Quote:

I already got a sat mod from GrayOwl a month ago before this mod release, with doctrine(which he wrote above) and powerful sensor, it works well, at least it's trajectory works fine, but since it's type was set to be Air-plane, so it has detect dead angle, so you won't get a perfect detection unless you calculate the scenario very carefully
I made this on september, but untill the release of Sakura mod I didn't dare to share it but only to a couple of friends. If I had knew GrayOwl was also working on this maybe we could have worked together (that's why the mod forum exists :damn: )
I wonder how many people have made mods and doesn't dare to show... :hmm:

I also used the plane as base for the satellite, but "my" signal is omnidirectional, I think this is done marking "double sided cone" on the sensor database. Or maybe is because I used the AWACS radar as base for the sat one, not sure...
My signal isn't strong enought to detect surface contacts (not sure, have to test that) because it isn't what I wanted, as I only intend it to be a "radio signal".

Quote:

the DW default concept of Datalink suitable for Satellite Recon, therefore I'm not so sure if it is necessary to raise up the radio antenna, even though it looks more realistic.
so the trick is: If we can somehow, make the drivable sub get real-time satellite information only after it raise the Radio antenna.
Other than doctrine(scenario doctrine and special mission doctrine), I can't think of anything else can do the trick
I thought this as a method to "force" the player to go to PD to detect the sat via ESM; and also to use it as a trigger to send/receive messages, so, for receive them you have to raise the radio antenna or the floating wire, and, as you're already at PD... and with LwAmi mod now the subs are more detectable at PD... :up:


Quote:

Originally Posted by OneShot
Could you post a thread over at the CADC ? You can attach the file to this post and would subsequently be able to change the file if you have a newer version or need to fix something or so. I'd suggest this forum : http://www.commanders-academy.com/fo...splay.php?f=40 . If you have any problems, let me know.

On a second issue ... would you be ok with the inclusion of your mod in the LwAmi Mod package ?

Cheers
OS

Thank You ver much!! Yes, I will open a thread.
And Yes, I will be very glad if it will be included on th LwAmi package :up:

Congrats on the inclusion to the LWAMI! :rock::rock::up::up:

caymanlee 02-03-08 12:45 AM

Quote:

Originally Posted by GrayOwl
When the good addition to game will arrive - then will be good news....
Shkval with a distance of 100 miles not so good idea CymanLee.....

:D:know:, fiction mod;)

FERdeBOER 02-03-08 05:02 AM

Ok, I'm finishing with the "radio".

I've made it with a very small shape (that of the BT buoy), so you can place it anywhere without giving a visual clue.
http://img134.imageshack.us/img134/6413/boyaqz8.jpg


Is detectable from a sub from 4 miles or less, going to test it now by air; tell me if it's a good distance.

This is how it looks from ESM.
http://img134.imageshack.us/img134/4932/esmsm3.png

OneShot 02-03-08 04:09 PM

Would it be possible for you to make your Mod compatible with the Sakura Mod ? Since both you and Sakura have given their Ok to be included in the Mod package that shouldnt be a problem. That way people could activate both mods at the same time.

Cheers
OS

Dr.Sid 02-03-08 04:16 PM

That's exactly how I imagined it .. good work ! :up:

FERdeBOER 02-04-08 05:36 AM

Yes, I thought on doing it also for the Sakura mod because I like his work a lot. I was only waiting for him to say something, but I will sart to do it.

The air tests worked well and the radio comm is detectable form an orion at 6 miles. I think is a good range but, if you think it isn't, tell me.

As soon as I finish the mod for the Sakura ones I will release it with a test mission.

Thank you very much for your interest and help :up:

Pisces 02-04-08 09:44 AM

[edit: Oops, forgot this is about landbased radio]

Detection inside 6 miles for PC-3 and 4 miles for sub seems rather small. This would suggest you need to be at a certain location to be able to 'see' the satelite. In the real world I think the sensor only needs to be pointed upwards towards a satelite to make communication possible. Unless it happend to be below the horizon. Why so low antenna gain?


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