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-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Magnetic vs Impact Pistols (https://www.subsim.com/radioroom/showthread.php?t=129169)

deepboat 01-22-08 12:42 PM

Doesn't really seem to matter what the weather is but it really gets annoying when they prematurely explode in the calm seas and give away my position.

snwcrsh 01-22-08 12:45 PM

It could really be that the T2 are especially flawed -- but I don't know if and how this was implemented into the game play. Also, I don't know whether realism setting "dud torpedos" will affect this?

I haven't used many T2 lately though because I am usually in rough waters.

deepboat 01-22-08 12:53 PM

I think that in game they say that the flaws were mostly fixed after the Norway campaign. I tend to load out at the start of a new patrol with T1's only. Donitz said it himself that the problems with the magnetics left them with a most useless weapon ever created.

snwcrsh 01-22-08 01:00 PM

I like to take a couple T2's on my first patrols pre Norway though. In case I need to get a longer shot off during daylight and in calm waters -- a trail of bubbles is not what you want here. You can still set them to impact and fire a salvo with 0 angle spread.

But after my 3rd patrol I notice there barely IS any calm waters where my patrols usually are, so they are kinda useless to me too. (The slower speed makes them more vulnerable to small errors in the torpedo solution, too, especially over longer distances)

deepboat 01-22-08 01:04 PM

I'm usually assigned to some grid in the Atlantik so my bubble wake doesn't matter too much because of the weather. When T3's become available I'll take some on.


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