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You're all bad kaleuns... just coz I made a mod that will blew your watch crewman into the sea if a deckgun shell from a destroyer hit the conning tower, doesnt mean you have to put your crew to do the test...
And the same goes to the depth charges... :rotfl: :rotfl: :rotfl: |
I just tried this mod and as far as I can tell so far it does what it is supposed to do.
I does not slap you in the face when depthcharged, but when a compartiment is finally destroyed and the crew dies there, the deathscreen pops up. Also when you surface between destroyers, you still get a beating and then te screen comes. I am really happy with it and will use it from now on. Recommended. :up: |
Yes, the screen somewhere along the time line will appear. For it to be away forever I would have to increase the uboat hitpoints to a number so big that it would become indestructible, and then it would do more harm then good.
But I think its pretty good now. You guys wanna test a good example? Remember what happened when you drove your boat into the land and get it beached all out of the water? Yes, the death screen would pop up in less then 5 seconds. And that is far from real, you can beach and real uboat in real life without blasting it to pieces. Actually it would couse much less damage then you all think. Now with my mod, try to beach your uboat ahead flank. You will be able to see yourself almost intirelly out of the water, in the land, depending on how fast you're going. And then you will be able to see yourself sliding again back into the water slowly, and use your reverse to help it out. What happens? Minor damage to the bow rooms. As long as you dont hit a big rock, of course. And try to pick flat land, nothing to hard to climb, I recommend the land around Lorient as a good trial. :up: |
Do NOT install at sea
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Luckily, I was able to uninstall and go back to a previous save, and every thing was normal. I will try to install while I'm in port. |
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I tried it using the u-505 mission and it was an amazing experience, later i will post my test with some screenshots :yep: great work ! thanks |
here i am again
For the testing i choose the u-505 mission... First i awakened the beast raising the periscope at 4 knts until the destroyer start to ping and then i dive to 40 meters without trying to escape..after some missed skid mortars and depth charges, the scort found the correct spot and send a deadly rain of depth charges that damaged badly my boat. the damaged is critical , so the boat plunges to the deeps backwards until the final death screen, but now you can see the screen during some time and get the idea that you are toast. the final screen says dead by flooding, in fact the boat is doomed with a compartment sealed and filled of water. the only problem odf the mod is that is not compatible with the depth charge shake and other with effects for explosions (zones cfg ) destroyer in attack run http://img88.imageshack.us/img88/498...0844237bs6.jpg The first voley of skid mortars, one hit in the tower damaging the flak guns http://img297.imageshack.us/img297/2...0844661xx9.jpg The rain of charges in the stern of the boat http://img122.imageshack.us/img122/8...0844642qr3.jpg Wow!! it hurts :dead: http://img206.imageshack.us/img206/2...0844644to4.jpg The boat shakes violently in the water http://img170.imageshack.us/img170/1...0844647zo9.jpg The damage screen http://img140.imageshack.us/img140/7...0844654ob5.jpg http://img91.imageshack.us/img91/392...0844716nd2.jpg the flooding is severe and the buoiancy negative in the stern of the boat http://img232.imageshack.us/img232/5...0844733wj4.jpg http://img338.imageshack.us/img338/4...0084475ad8.jpg http://img169.imageshack.us/img169/5...0084485mr7.jpg http://img169.imageshack.us/img169/1...0084481sz9.jpg |
Hello, Philipp:
Would you (or anybody else who has tested both mods at the same time) happen to know whether your mod is compatible with Racerboy´s SH4 effects for SH3? Quote:
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Yes it is, coz I use it too. The modified files from my mod and racerboy's mod aren't the same, so it works no problem. And even if it was, I have it installed and I would have modded over his files, so it would be compatible anyway.
Im glad all you people are enjoying the mod. Its the best feeling in the world to make other people happier and enjoying your work. But still I know theres a lot of things to improve and it would be awesome if you guys come up with new ideas and changes for this mod or even for a new mod. KEEP THE FEEDBACK ALIVE! :up: |
Hi Philipp !!
I ve tested this mod and it s a must have, thanks for this good job !!!:up: |
Thank you for letting me know that! :up:
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As everything messes with zone files I'll not try it.
However. Try checking the Eventcamera.dat Look at it in Hex. End_Mission_Underwater End_Mission_Surfaced Both reference and allow you to adjust "things." And you don't mess with other critical settings. |
Thanks, I'll give it a look...
But anyway IMHO there was a LOT of things that should be fixed in the zones.cfg, as before after a lot of shell hits, the hull integrity was down to almost 0% while everything inside was working properly, when actually in real life the opposite happens: the uboat have the hull alright (all swiss-cheesed up) and everything inside is messy and blown to pieces. Since the game is hardcoded to hull integrity percentage, it would have to be changed anyway, and since all the equipment inside was almost indestructible, it also had to be fixed. Now every single component of the uboat is vulnerable to being damaged, and most of them destroyed, like planes/rudder/propeller, that couldn't previously be. Anyway you're idea is quite interesting, as I dont know squat about the file you mentioned. I'll give it a look, perhaps there's more that can be improved. Thanks for your help, Privateer! :up: |
Hello
I have GWX 2 installation. Since your mod includes a modified zone file, I first uninstalled the GWX 2's Enhanced Damage Effects and then added this No Instant Death -mod. So far everything has worked with no problem :D (I haven't sinked my boat on purpose, but I have had some gun fire to tower). Thanks Philipp :up: Your mod came in need, since I don't like that instant death screen. I don't use the external camera, but I want to fight against sinking when badly damaged... and this gives me more time to do that and have a little more time of excitement :) |
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Once gwx 2.1 is out, I'll re-do my mod compatible to that, and much other new features I'm working on, such as the tiefenmesser needle going past 260 meters (just like in real life). I don't do mods only to please myself, I do it for all you people, so if anybody come to me and say "can you make your mod compatible with *whatever*", I'll gladly do. I just love modding. :up: |
Hi out there!
D/Led it and will give it a test after ending actuelly patrol! In diesem Sinne Gott mit Uns Frank B. aus K. |
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