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You people must know that are several things in game that triggers the death screen, and most of it are hardcoded. The death screen have several reasons for poping up, its not 100% relative with hull integrity. By the way you shouldn't have the hull integrity showing up for realism purposes.
I said my mod was gwx 2.0 compatible, but Im not sure about any other mods, maybe that is some incompatibility issues, as for me the mod works great and for someother people too. If you said you took several deckgun hit and sustained no equipment damage, then your damage model are edited due to something, the uboat parts must have increased armor or hitpoints. My mod works fine aplied AFTER all other mods in a GWX 2.0 game, or GWX 1.03. Send me a PM with more details about what happened and what mods are you using to I can figure out whats happening. |
Equipment damage is working well with your mod here and please
don't get me wrong not honoring your modding afforts! I'd wish more mods like yours dealing with game mechanics would appear... :up: But it's just about seeing the death screen a little later than in stock game - at least when taking gunfire. I'll do some DC damage testing. So it doesnt hurts my game setup ( i do not use the gwx mod) your mod is status "enabled" on my machine. Maybe i'll some testing with the GWX zones.cfg file... Did i mention i like that mod enabler programm very much - not only with SH3! Great piece of software. Maybe someday you or other skilled guys are able to eleminate those death triggers.... :ping: |
Maybe it's just how I'm thinking but I confess to be a bit puzzled by this sudden/end/sudden/death editing.
Isn't one of the games points would be to try and avoid getting depth charged and blasted by warships? And not making it easier to enjoy the sub's death? On the other hand let's say 'if' the damage results in the subs loss of bouyancy and it by chance settles around 250m. On the bottom trying to repair damage without rocking back and forth causeing more damge would be cool. But I'm not sure I'd want to break something else to get that done. Damage control imo is a rats nest as it is. |
Im here to say that Im enjoying all the opinions and the feedback, and also that Im working on a update for my mod. There are some people saying the uboat is too lightly damaged by gunfire and able to sustain heavy fire for long periodes and still travel. I'll increase the damage models and flooding rates, and I'll run some tests.
Anyone volunteers for beta testing? :up: Also, please reply to this at the mods thread, so we can be a little more organized. http://www.subsim.com/radioroom/showthread.php?t=128593 |
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