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Thanks for the feed back and info Foo
I am working on a compliment for the new wave work.
Making sure the secondary splash wave for the sub's work's with it that was missing from the SHIII game / not working before. As to the Wave tip reflection I will think about adjusting it down a tad but as to the Deformation that I like where it is because of the Cuastic effect on sub and ship hull's. |
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I wanted to post these pics to help explain what people are testing and seeing
First just how bad the sea can get and the fact that the glair effect is now basicly gone for the high sea's as it just didn't look right in game. Then Second the look of the new fog bank effect for the light fog state that you will see in the sub to land pics.
http://static3.filefront.com/images/...yzfkojbjcp.jpg http://static3.filefront.com/images/...umfeyptsow.jpg http://static3.filefront.com/images/...blotvpfxmt.jpg http://static3.filefront.com/images/...lzxziysntt.jpg http://static3.filefront.com/images/...gepaissswb.jpg |
I feel more like an early recipient of a ROW patch than a tester. I really like this version of Sky and Ocean controls. Thanks Leovampire.:)
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Thanks Letterboy 1
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http://static3.filefront.com/images/...xmtjfivdms.jpg |
i tell ya that new fog bank effect adds alot more depth to the atmosphere, really gives u a pucker factor when its really thick hahaha great job Leo:up::up:
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OK - I have to be missing something - how are you guys getting such varied weather effects? I cruise and cruise and never hardly get any change in weather.... does TC affect it somehow?
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missed weather effects
ya i usually miss out on nasty weather because i tc right threw it, i think leo or somebody else who have dug into the engine would now more about its variances and all that tech stuff. Normally when i just play realtime and let the sim run i run into weather changes.:yep:
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Dave if I wasnt so stupid I would work for you....:lol:
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Dave,
Just now, (1256 hours) 25dec07, finished my current patrol of 2feb42 - 27feb42. Just pulled into Surabaya Java. It's been a long haul, one that has been ongoing since I got home from work yesterday about 0430 hours. (much of that time is the way I play, I always run 1:1 whenever there are contacts nearby) I will uninstall my current mods which is basically Duci's TM 1.7.xxx or whatever, then based on your instructions I will reinstall mods and give this a go later today (25dec07) after I get back from a few hours of sleep and time spent at the office to finish off some work that needs done. I should be good to go around 0300 hours. I'll keep you posted. Thanks again. |
Long time lurker here, leovampire I find myself checking every day on your work!
Well done Sir:D Regards, Lorin (hoping to post more often) |
Leo,
I'd like to give it a try.....retired with many hours to spare. Thank you. |
Dave,
I've had a few hours behind me now in this latest venture of yours. To make sure I had everything I needed I went and did a new download of all the other mods of ROW that are marked 1.4 compatible. I also have TM 1.whatever installed first then ROW on top of that. (I'm using the hi-res sea foam mod) Haven't been keeping track of FPS as I don't spend much time in the 3D world looking at the scenery, except for when I'm in action, (I like to watch the damage I bring on the enemy.) At this point in time I have experienced no anomolies or other video quirks. I had your ROW camera installed but found I didn't like it so I removed it. But at this time with my system, I've experienced no wierdness. I'll update this as time goes on. <0 Good Job Sir! :rock: |
Well, many hours of gameplay later and nothing notable to report except that I really like this iteration of ROW. Thanks.
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USS Greyback finally hit something other than calm seas.... seems the Pacific decided to show that it can brew up what its little brother the Atlantic would call a nor'easter! Heavy fog and precip, winds "maxed" at that beloved #15.... and here is what I have found.
#1 - Sea state reacts nicely to wind - a 15 meter per second storm does show a sea state that scalewise is dead on - looks about like a sea state in the area of a low to mid 6. Since 15 meters a sec is around 28 knots - it feels right... #2 - Precipitation - don't know what to say here - other than it was precipitation - but it was NOT raining. All the stuff "falling" was going entirely horizontal - if there was any vertical drop to the stuff, I didn't see it. If these things had been ice shards my guys would have been impaled. They were literally just ... white streaks that moved. Not sure if thats something new or if I just haven't hit bad weather enough to see it...... But it seems like the wind speed really had TOO much effect on the falling "rain" #3 - Fog... Now in this remember that I am using an ATI card instead of a Nvidia one, which from what I understand means I don't get the all the "effects". Fog looks good - but functionally I found something that I am not real sure of. The idea of heavy fog, is so that its so heavy I can't really see far away - but with this installed I noticed I could still spot a Modern Composite at ~ 1000 yards.... However, SH4 could not "lock" the ship (see it as a valid target) until it was in the area of about 350 yrds. Any way to maybe "thicken" it up so that one can't use this to cheat? #4 - Foam - now this I can only say is great - it lives and dies naturally - swirling, splitting, reforming. Wonderful! Overall - I really like it! I am thinking the ATI card may be why I dont see things like others do - but I like it anyway! Great Job Dave!!!! |
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