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Good news indeed!
The .exe file alone can't do anything although it is an excutable I think it's very awkward if you can't distribute it - should'nt all resources be equally copyrighted? but then I'll have to pull the dvd from the shelf... BTW sorry for digression but maybe you could even find a value to reduce the brightness of green HUD or a value to lower crew voice volume on the bridge... |
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Sakura, if you can get to it, your my hero :cool: |
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I'll keep my fingers crossed for you and every one else. Would be great to get this damn thing working. :up:
Since AI torpedoes are looking promising and almost everything else that was missing in stock SH3 (like milk cows, harbor traffic etc) has been implemented already , the only thing missing then would be an option like in SH4 to be assigned special missions like long range cargo or passenger transport, recon etc. However, then the game would be perfect and who wants a perfect game :D |
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:hmm: |
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http://difference.weblog.glam.ac.uk/images/DrNo.jpg |
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Good luck with that Sakura551 :up: :lol: |
I hate to spoil the party, but I believe this may be overstepping the bounds of both the EULA and the informal goodwill between Ubi, devs and modders here; and if it is - unfortunately this will not be welcome at Subsim. I will leave Neal to make a call on this one.
I don't believe there's such a thing as ".exe mod" or "modding hardcoded features". The only valid term for that is "hack". Don't misunderstand, I sympathise with the good cause here, but if this turns up illegal - sorry, not on Subsim. We're not very keen on playing Robin Hood here. |
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EAW an old flight sim had a about 4 versions with a modded .exe 's and tiberium sun has some modded .exe 's as well Is that really a hack or just triggering-opening whats all ready there but wasnt implemented ? Not arguing the point here just wondering :hmm: |
how about everything not permanently destroyed...so if you do pump it out you can use it later
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Ok I said it, am finished now, so please don't shoot me :) |
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