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Thanks for the tip, Ref, I will :up:
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Could somebody please post screenshots? I'd love to see them done right. |
So not to spoil it for people who haven't downloaded it yet, I'll PM a screen for you.:arrgh!:
If you happen to get a copy before I can get it to you, just post here. |
i miss all my mods i gave you for implementation. i hoped you would integrate them, therefore i didnt uploaded them, so everybody would be surprised to have such new things all in one. im quite disappointed about this development...
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RB exhaust mod is a must have for GWX 2.0. I don't know why GWX team didn't work with RB to make this a normal part of GWX?
RB flags is great but I could wait for that. RB FX sh4 to sh3 I like it alot. I can't wait till that is compatible. I've tried colour contacts from GWX 1.03 and it works well enough with 2.0. Other than that the rest of GWX if fine. Interier subs look is great. Sergbuto Camera mod would be a nice bonus. I haven't tried it yet.:hmm: |
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Sergbuto's camera isn't compatible with GWX 2.0, it's very interesting and quite easy to make it compatible, regretably it was too late to incorporate it, but I'll make the changes as soon as I have a couple of minutes. Ref |
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This is a great mod, can't wait to see the looks of things in a year (mod wise) but for now there is plenty of sinking to do! BTW how many of you have paid 50 or 60 bucks for something that didn't install and work nearly as smooth as GWX 2.0. well done |
Mylist.com
Although I don't have GWX2.0 yet, I have my list of mods that I plan to check out with GWX 2.0. Some are from my old 1.03 setup, and some are still under development:
*) OLC's GUI *) SH4 effects for SH3 *) Openhatch (yes, I read the other posts, I will wait for DD :yep:) *) danurve is expanding the radiolog *) Tarjak's propaganda posters :rock: *) playable VIID *) urfisch once posted his work about farmland *) IABL's merchant fleet and I can't wait for the day when AI torpedos will start sinking MY TARGETS :lol: I know, I know.... It's a long list, but let me dream... :) |
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Guys,
why you see GWX 2.0 as greater cesspit, where you can throw out anything you like? :o :rotfl: GWX team has made that that it wished to make... Enjoy... Sorry ... |
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Personally, I'm enjoying it as it is :up:
I know from experience the GWx Dev's would think long and hard about "Mods" Thats why they have Beta testers it's a case of trial and error, i don't blame them for not adding certain mods if it breaks certain parts of GWX. It's human nature to never be satified. Like i'm not 100% happy about the no trails, but i'm happy to live with that because the "positives" outway the "Negatives" When the mod creators "Fix" thier mod to be 100% compatable with GWX2.0 then i'm sure the mod creators will release thier mods to the general public. Way to go KL and the Guys...loving it :rock: |
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